Search found 14 matches
- Tue Oct 22, 2024 7:06 am
- Forum: Gameplay Help
- Topic: Enemy map settings for easy play wanted
- Replies: 3
- Views: 557
Re: Enemy map settings for easy play wanted
I played Factorio years ago but then not anymore. I like to start with Space Age from scratch, and I want no enemies or only as few enemies as necessary. As far as I know in the later game, we need eggs from the enemies, so switching them off completely is probably a bad idea, correct? What are the...
- Tue Oct 22, 2024 5:19 am
- Forum: Gameplay Help
- Topic: Enemy map settings for easy play wanted
- Replies: 3
- Views: 557
Enemy map settings for easy play wanted
I played Factorio years ago but then not anymore. I like to start with Space Age from scratch, and I want no enemies or only as few enemies as necessary. As far as I know in the later game, we need eggs from the enemies, so switching them off completely is probably a bad idea, correct? What are the ...
- Wed Oct 14, 2020 7:06 am
- Forum: Gameplay Help
- Topic: Using a gaming-mouse for combat (and more)?
- Replies: 5
- Views: 1773
Re: Using a gaming-mouse for combat (and more)?
Thanks
Do you ever use the C button to aim at a specific enemy instead of space with automatic aiming?
I like to kill those annoying spitters and that often requires to aim at them.
Do you ever use the C button to aim at a specific enemy instead of space with automatic aiming?
I like to kill those annoying spitters and that often requires to aim at them.
- Wed Oct 14, 2020 3:09 am
- Forum: Gameplay Help
- Topic: Using a gaming-mouse for combat (and more)?
- Replies: 5
- Views: 1773
Using a gaming-mouse for combat (and more)?
I am not a hardcore gamer and I never owned a gaming mouse. When I am building with Factorio I am happy with the keyboard/mouse. But for combat I am not happy with the c button or tab button and I don't think changing the mapping will make a difference. I want to keep my fingers on the movement keys...
- Sun Sep 20, 2020 11:23 pm
- Forum: Gameplay Help
- Topic: Is it possible to change the recipe in an assembly machine with the circuit network?
- Replies: 3
- Views: 1972
Is it possible to change the recipe in an assembly machine with the circuit network?
I like to produce big electric poles and medium electric poles automatically and save them in boxes. They both need the same material. Do I need to setup (at least) two assembly machines to produce the different poles? Or is there a possibility to change the recipe in the assembly machine automatica...
- Sun Sep 13, 2020 11:03 pm
- Forum: Gameplay Help
- Topic: Which process needs [insert whatever], i.e. coal
- Replies: 9
- Views: 2761
Re: Which process needs [insert whatever], i.e. coal
Thanks @Squelch I guess at some time I will look at the source code and the API. It all depends on how much time I want to spend on this. I like it, but sometimes I still have to do my full time job... Information in game is certainly most important. But for beginners like me it is also interesting ...
- Sun Sep 13, 2020 11:05 am
- Forum: Gameplay Help
- Topic: Which process needs [insert whatever], i.e. coal
- Replies: 9
- Views: 2761
Re: Which process needs [insert whatever], i.e. coal
To answer my own question I looked at the Wiki, extracted the data, did a little programming, and here is the (until now unfinished) list. The Excel file includes all items which are used in any recipe. It shows in how many recipes the item is used and for what it is used. Samples: - The Accumulator...
- Thu Sep 03, 2020 1:41 am
- Forum: Gameplay Help
- Topic: How can I block a ghost/blueprint from being constructed?
- Replies: 3
- Views: 1478
Re: How can I block a ghost/blueprint from being constructed?
Thanks for your answers.
Maybe I will do big planning (like i.e. reactor arrays) somewhere far away from the roboport network. Then I can leave the ghost there and maybe improve it over time.
I just finished my first game. Hurrah!
Maybe I will do big planning (like i.e. reactor arrays) somewhere far away from the roboport network. Then I can leave the ghost there and maybe improve it over time.
I just finished my first game. Hurrah!
- Wed Sep 02, 2020 12:52 pm
- Forum: Gameplay Help
- Topic: How can I block a ghost/blueprint from being constructed?
- Replies: 3
- Views: 1478
How can I block a ghost/blueprint from being constructed?
I made the layout for 4 reactors with all the turbines, pipes, etc. Then I manually added the parts for 2 reactors. I don't want 4 reactors and lots of extra turbines, etc. in the moment. But when my character, with a portable roboport, comes near that ghost then it starts the construction. How can ...
- Sun Aug 30, 2020 3:41 am
- Forum: Show your Creations
- Topic: Simple Kovarex enrichment with one centrifuge β for beginners
- Replies: 6
- Views: 5494
Re: Simple Kovarex enrichment with one centrifuge β for beginners
Thanks, that layout is easier to understand for a beginner.
- Sat Aug 29, 2020 10:07 am
- Forum: Show your Creations
- Topic: Simple Kovarex enrichment with one centrifuge β for beginners
- Replies: 6
- Views: 5494
Re: Simple Kovarex enrichment with one centrifuge β for beginners
Thanks steinio, that looks good. And I guess I will copy your design now that I have enough Uranium to keep four centrifuges busy.
But I am not so sure if your design is simper for people who just start...
But I am not so sure if your design is simper for people who just start...
- Sat Aug 29, 2020 3:22 am
- Forum: Show your Creations
- Topic: Simple Kovarex enrichment with one centrifuge β for beginners
- Replies: 6
- Views: 5494
Simple Kovarex enrichment with one centrifuge β for beginners
I play Factorio 1.0 since about a week. I read about the Kovarex enrichment in the Wiki but I did not find any simple example. I found many examples with huge arrays of centrifuges, but they are not much help for a beginner. I used the following setup to start with the Kovarex enrichment. A few mini...
- Thu Aug 27, 2020 12:59 am
- Forum: Gameplay Help
- Topic: Which process needs [insert whatever], i.e. coal
- Replies: 9
- Views: 2761
Re: Which process needs [insert whatever], i.e. coal
Thanks for all your comments. I will have a look at the mods later. Until now I didn't use any mods and I plan to play at least one game without any mods. I started the game with the smelters and then the bus starts with the plates. I read the main bus article and I saw a video about it and I know t...
- Wed Aug 26, 2020 3:48 am
- Forum: Gameplay Help
- Topic: Which process needs [insert whatever], i.e. coal
- Replies: 9
- Views: 2761
Which process needs [insert whatever], i.e. coal
I play the game since almost a week now and I want to decide which items I put on my (main) belts. First I thought I need coal only for smelters. Later I discovered I need it for Plastic and Explosives. This is why I added coal later to my main bus. Now I ask myself if I will need coal later for ano...