I'm a software guy, but no C developer
Search found 29 matches
- Sat Nov 22, 2025 10:08 pm
- Forum: 1 / 0 magic
- Topic: [2.0.72] Freeze for unknown reason
- Replies: 5
- Views: 572
Re: [2.0.72] Freeze for unknown reason
I think steam achievements require network and are asynchronous, maybe some kind of "fire and forget" call would make factorio unvulnerable to this kind of issue, if that's possible...
I'm a software guy, but no C developer
I'm a software guy, but no C developer
- Sat Nov 22, 2025 10:06 pm
- Forum: 1 / 0 magic
- Topic: [2.0.72] Freeze for unknown reason
- Replies: 5
- Views: 572
Re: [2.0.72] Freeze for unknown reason
Ok, thanks for the clarification.
Is this something, I or you should report to valve (steam)?
Is this something, I or you should report to valve (steam)?
- Sat Nov 22, 2025 4:01 pm
- Forum: 1 / 0 magic
- Topic: [2.0.72] Freeze for unknown reason
- Replies: 5
- Views: 572
Re: [2.0.72] Freeze for unknown reason
shouldn't Factorio be resilient/agnostic to failing or freezing Steam Achievement unlocks?
Also, why does an ascending cargo pod trigger an achievement? Is it for rocket launching related achievements?
I already unlocked all of those.
Also, why does an ascending cargo pod trigger an achievement? Is it for rocket launching related achievements?
I already unlocked all of those.
- Sat Nov 08, 2025 10:32 pm
- Forum: 1 / 0 magic
- Topic: [2.0.72] Freeze for unknown reason
- Replies: 5
- Views: 572
[2.0.72] Freeze for unknown reason
Today while open in the background, Factorio froze.
I got the usual Windows Dialog "Program is not responding" With "Wait for Program to respond" and "Close the Program" options.
THe music kept playing in the background, but trying to get focus back to Factorio was not working.
The only noteworthy ...
I got the usual Windows Dialog "Program is not responding" With "Wait for Program to respond" and "Close the Program" options.
THe music kept playing in the background, but trying to get focus back to Factorio was not working.
The only noteworthy ...
- Fri Oct 24, 2025 10:45 am
- Forum: Not a bug
- Topic: [2.0.69] Logistic Robots service empty chests
- Replies: 1
- Views: 253
[2.0.69] Logistic Robots service empty chests
What I did when this occured:
I had a bunch of passive provider chests with reinforced conrete I wanted to relocate (around 90k),
so I placed 32 buffer chests, each requesting 4k.
I have around 3800 logistic bots in my network and after most of the material was moved, I noticed many
bots flying ...
I had a bunch of passive provider chests with reinforced conrete I wanted to relocate (around 90k),
so I placed 32 buffer chests, each requesting 4k.
I have around 3800 logistic bots in my network and after most of the material was moved, I noticed many
bots flying ...
- Thu Oct 23, 2025 7:13 pm
- Forum: Bug Reports
- Topic: [2.0.69] Space Background Sprite is cut off
- Replies: 1
- Views: 352
[2.0.69] Space Background Sprite is cut off
When I move the camera all the way to the right or the left,
parts of the background sprites are cut off.
The rainbow/star background and the animated asteroid chunks are cut off.
The particles/dust are fine.
On my monitor this is only reproducible on the X-Axis, not on the Y-Axis, so I'm assuming ...
parts of the background sprites are cut off.
The rainbow/star background and the animated asteroid chunks are cut off.
The particles/dust are fine.
On my monitor this is only reproducible on the X-Axis, not on the Y-Axis, so I'm assuming ...
- Fri Oct 10, 2025 5:33 pm
- Forum: Pending
- Topic: [2.0.69] I just randomly died in the middle of nowhere
- Replies: 1
- Views: 284
- Thu Oct 09, 2025 5:30 pm
- Forum: Bug Reports
- Topic: [2.0.69] Mirroring a (turbo) ghost underground belt does not work
- Replies: 0
- Views: 183
[2.0.69] Mirroring a (turbo) ghost underground belt does not work
Trying to mirror a vertical ghost underground belt by pressing V plays a sound effect but does not change the direction of the belt.
Meanwhile, pressing R does, and if it's not a ghost, V works too, so it would have expected this to work for ghosts as well.
Probably affects other belts and ...
Meanwhile, pressing R does, and if it's not a ghost, V works too, so it would have expected this to work for ghosts as well.
Probably affects other belts and ...
- Mon Jan 06, 2025 6:46 pm
- Forum: Duplicates
- Topic: [2.0.28] Ghost Tiles Can Be Placed on Existing Tiles and Remain Indefinitely
- Replies: 0
- Views: 347
[2.0.28] Ghost Tiles Can Be Placed on Existing Tiles and Remain Indefinitely
I've noticed this on Gleba, but other types of tiles might be affected too.
https://imgur.com/a/IhQIRSQ
Steps to reproduce:
1. pick some tiles where you have placed Artificial jellynut soil.
2. put ghost tiles of regular landfill on top of them
3. before the landfill has been put down, you can now ...
https://imgur.com/a/IhQIRSQ
Steps to reproduce:
1. pick some tiles where you have placed Artificial jellynut soil.
2. put ghost tiles of regular landfill on top of them
3. before the landfill has been put down, you can now ...
- Mon Jan 06, 2025 2:20 pm
- Forum: Duplicates
- Topic: [2.0.28] Large amount of enemies frozen
- Replies: 1
- Views: 621
- Mon Jan 06, 2025 2:03 pm
- Forum: Gameplay Help
- Topic: [2.0.28] Unclear controls tooltip "Fast-Add wait condition"
- Replies: 2
- Views: 551
Re: [2.0.28] Unclear controls tooltip "Fast-Add wait condition"
By the way, this control setting is found under "Advanced Interaction". it is the 16th entry.
- Mon Jan 06, 2025 2:01 pm
- Forum: Gameplay Help
- Topic: [2.0.28] Unclear controls tooltip "Fast-Add wait condition"
- Replies: 2
- Views: 551
[2.0.28] Unclear controls tooltip "Fast-Add wait condition"
Today I stumbled upon a control shortcut named
"Fast-Add wait condition" with the tooltip "Usable only in the space platform schedule GUI, for request satisfied wait conditions."
bound to Shift + Left-Click.
I cannot figure out what this is supposed to do. The description is not clear to me. I also ...
"Fast-Add wait condition" with the tooltip "Usable only in the space platform schedule GUI, for request satisfied wait conditions."
bound to Shift + Left-Click.
I cannot figure out what this is supposed to do. The description is not clear to me. I also ...
- Thu Nov 28, 2024 5:52 pm
- Forum: Duplicates
- Topic: [2.0.21] Alt-left click on space map when Factoriopedia open opens factoriopedia page
- Replies: 1
- Views: 571
[2.0.21] Alt-left click on space map when Factoriopedia open opens factoriopedia page
When Factoriopedia is already open in the space map view and I Alt+Click on one of the planet routes in the map UI (i.e. outside the Factoriopedia window), the Foctoriopedia page for Ammonia Ocean opens instead. (My player ist on Aquilo currently)
I would expect it to show the clicked planet route ...
I would expect it to show the clicked planet route ...
- Sat Nov 16, 2024 10:08 pm
- Forum: Not a bug
- Topic: [2.0.15] Electrolyte cannot be built by parameterized blueprint
- Replies: 1
- Views: 590
[2.0.15] Electrolyte cannot be built by parameterized blueprint
I've created several parameterized blueprints for utility assemblers.
The product to produce is parameter 0 and I have a blueprint with an assembly machine and a electromagnetic assembler.
First of all: the product selection popup for parameter 0 ignores which machine it is a recipe for, so you get ...
The product to produce is parameter 0 and I have a blueprint with an assembly machine and a electromagnetic assembler.
First of all: the product selection popup for parameter 0 ignores which machine it is a recipe for, so you get ...
- Sat Nov 16, 2024 5:49 pm
- Forum: Gameplay Help
- Topic: [2.0.15] Agricultural Science Pack consumtion too high
- Replies: 2
- Views: 1747
Re: [2.0.15] Agricultural Science Pack consumtion too high
Oh wow that is horribleLCStark wrote: Sat Nov 16, 2024 5:47 pm Fresh agricultural science packs give their full research value. The more spoiled they are, the less research you'll get from them.
But it kinda makes sense I guess
- Sat Nov 16, 2024 5:43 pm
- Forum: Gameplay Help
- Topic: [2.0.15] Agricultural Science Pack consumtion too high
- Replies: 2
- Views: 1747
[2.0.15] Agricultural Science Pack consumtion too high
Hi, I just hauled my first agricultural science packs back to Nauvis and they seem to be consumed way to fast.
I brought exactly 2.000 packs and immediately started research. Checking the production window I can confirm nothing has spoiled
and all 2.000 science packs has been transferred to the ...
I brought exactly 2.000 packs and immediately started research. Checking the production window I can confirm nothing has spoiled
and all 2.000 science packs has been transferred to the ...
- Thu Nov 07, 2024 8:15 pm
- Forum: Pending
- Topic: [2.0.14][Space Age] Stars background sprite zoomed when traveling in rocket
- Replies: 1
- Views: 514
[2.0.14][Space Age] Stars background sprite zoomed when traveling in rocket
During travelling to or from a space platform, the stars background sprite is rendered larger when zoomed in, whereas it doesn't on a space platform.
- Tue Oct 29, 2024 11:46 pm
- Forum: Not a bug
- Topic: [2.0.12] Recycler produces Steel Plates from Steel Plates
- Replies: 1
- Views: 2850
[2.0.12] Recycler produces Steel Plates from Steel Plates
Shouldn't Steel plates produce iron plates in the recycler, since that is the only ingredient?
Currently, the recycler just destroys most of it's steel plate input and sometimes returns another steel plate.
TLDR input = output, seems wrong to me.
Currently, the recycler just destroys most of it's steel plate input and sometimes returns another steel plate.
TLDR input = output, seems wrong to me.
- Wed Oct 23, 2024 7:32 am
- Forum: Ideas and Suggestions
- Topic: Boats (Freighters)
- Replies: 1
- Views: 790
Boats (Freighters)
I increased the water features on Nauvis and almost got stuck on an island.
And this morning I saw a tanker on the river that looked like it was straight out of factorio
The Factory needs Boats! (Freighters)
And this morning I saw a tanker on the river that looked like it was straight out of factorio
The Factory needs Boats! (Freighters)
- Wed Oct 23, 2024 7:30 am
- Forum: Ideas and Suggestions
- Topic: snow melting animation
- Replies: 0
- Views: 247
snow melting animation
A short fade effect may be enough, but the snow popping in and out of existance kills immersion for me 