What I did when this occured:
I had a bunch of passive provider chests with reinforced conrete I wanted to relocate (around 90k),
so I placed 32 buffer chests, each requesting 4k.
I have around 3800 logistic bots in my network and after most of the material was moved, I noticed many
bots flying ...
Search found 25 matches
- Fri Oct 24, 2025 10:45 am
- Forum: Not a bug
- Topic: [2.0.69] Logistic Robots service empty chests
- Replies: 1
- Views: 141
- Thu Oct 23, 2025 7:13 pm
- Forum: Bug Reports
- Topic: [2.0.69] Space Background Sprite is cut off
- Replies: 1
- Views: 160
[2.0.69] Space Background Sprite is cut off
When I move the camera all the way to the right or the left,
parts of the background sprites are cut off.
The rainbow/star background and the animated asteroid chunks are cut off.
The particles/dust are fine.
On my monitor this is only reproducible on the X-Axis, not on the Y-Axis, so I'm assuming ...
parts of the background sprites are cut off.
The rainbow/star background and the animated asteroid chunks are cut off.
The particles/dust are fine.
On my monitor this is only reproducible on the X-Axis, not on the Y-Axis, so I'm assuming ...
- Fri Oct 10, 2025 5:33 pm
- Forum: Pending
- Topic: [2.0.69] I just randomly died in the middle of nowhere
- Replies: 1
- Views: 171
- Thu Oct 09, 2025 5:30 pm
- Forum: Bug Reports
- Topic: [2.0.69] Mirroring a (turbo) ghost underground belt does not work
- Replies: 0
- Views: 121
[2.0.69] Mirroring a (turbo) ghost underground belt does not work
Trying to mirror a vertical ghost underground belt by pressing V plays a sound effect but does not change the direction of the belt.
Meanwhile, pressing R does, and if it's not a ghost, V works too, so it would have expected this to work for ghosts as well.
Probably affects other belts and ...
Meanwhile, pressing R does, and if it's not a ghost, V works too, so it would have expected this to work for ghosts as well.
Probably affects other belts and ...
- Mon Jan 06, 2025 6:46 pm
- Forum: Duplicates
- Topic: [2.0.28] Ghost Tiles Can Be Placed on Existing Tiles and Remain Indefinitely
- Replies: 0
- Views: 317
[2.0.28] Ghost Tiles Can Be Placed on Existing Tiles and Remain Indefinitely
I've noticed this on Gleba, but other types of tiles might be affected too.
https://imgur.com/a/IhQIRSQ
Steps to reproduce:
1. pick some tiles where you have placed Artificial jellynut soil.
2. put ghost tiles of regular landfill on top of them
3. before the landfill has been put down, you can now ...
https://imgur.com/a/IhQIRSQ
Steps to reproduce:
1. pick some tiles where you have placed Artificial jellynut soil.
2. put ghost tiles of regular landfill on top of them
3. before the landfill has been put down, you can now ...
- Mon Jan 06, 2025 2:20 pm
- Forum: Duplicates
- Topic: [2.0.28] Large amount of enemies frozen
- Replies: 1
- Views: 544
- Mon Jan 06, 2025 2:03 pm
- Forum: Gameplay Help
- Topic: [2.0.28] Unclear controls tooltip "Fast-Add wait condition"
- Replies: 2
- Views: 493
Re: [2.0.28] Unclear controls tooltip "Fast-Add wait condition"
By the way, this control setting is found under "Advanced Interaction". it is the 16th entry.
- Mon Jan 06, 2025 2:01 pm
- Forum: Gameplay Help
- Topic: [2.0.28] Unclear controls tooltip "Fast-Add wait condition"
- Replies: 2
- Views: 493
[2.0.28] Unclear controls tooltip "Fast-Add wait condition"
Today I stumbled upon a control shortcut named
"Fast-Add wait condition" with the tooltip "Usable only in the space platform schedule GUI, for request satisfied wait conditions."
bound to Shift + Left-Click.
I cannot figure out what this is supposed to do. The description is not clear to me. I also ...
"Fast-Add wait condition" with the tooltip "Usable only in the space platform schedule GUI, for request satisfied wait conditions."
bound to Shift + Left-Click.
I cannot figure out what this is supposed to do. The description is not clear to me. I also ...
- Thu Nov 28, 2024 5:52 pm
- Forum: Duplicates
- Topic: [2.0.21] Alt-left click on space map when Factoriopedia open opens factoriopedia page
- Replies: 1
- Views: 519
[2.0.21] Alt-left click on space map when Factoriopedia open opens factoriopedia page
When Factoriopedia is already open in the space map view and I Alt+Click on one of the planet routes in the map UI (i.e. outside the Factoriopedia window), the Foctoriopedia page for Ammonia Ocean opens instead. (My player ist on Aquilo currently)
I would expect it to show the clicked planet route ...
I would expect it to show the clicked planet route ...
- Sat Nov 16, 2024 10:08 pm
- Forum: Not a bug
- Topic: [2.0.15] Electrolyte cannot be built by parameterized blueprint
- Replies: 1
- Views: 539
[2.0.15] Electrolyte cannot be built by parameterized blueprint
I've created several parameterized blueprints for utility assemblers.
The product to produce is parameter 0 and I have a blueprint with an assembly machine and a electromagnetic assembler.
First of all: the product selection popup for parameter 0 ignores which machine it is a recipe for, so you get ...
The product to produce is parameter 0 and I have a blueprint with an assembly machine and a electromagnetic assembler.
First of all: the product selection popup for parameter 0 ignores which machine it is a recipe for, so you get ...
- Sat Nov 16, 2024 5:49 pm
- Forum: Gameplay Help
- Topic: [2.0.15] Agricultural Science Pack consumtion too high
- Replies: 2
- Views: 1654
Re: [2.0.15] Agricultural Science Pack consumtion too high
Oh wow that is horribleLCStark wrote: Sat Nov 16, 2024 5:47 pm Fresh agricultural science packs give their full research value. The more spoiled they are, the less research you'll get from them.
But it kinda makes sense I guess
- Sat Nov 16, 2024 5:43 pm
- Forum: Gameplay Help
- Topic: [2.0.15] Agricultural Science Pack consumtion too high
- Replies: 2
- Views: 1654
[2.0.15] Agricultural Science Pack consumtion too high
Hi, I just hauled my first agricultural science packs back to Nauvis and they seem to be consumed way to fast.
I brought exactly 2.000 packs and immediately started research. Checking the production window I can confirm nothing has spoiled
and all 2.000 science packs has been transferred to the ...
I brought exactly 2.000 packs and immediately started research. Checking the production window I can confirm nothing has spoiled
and all 2.000 science packs has been transferred to the ...
- Thu Nov 07, 2024 8:15 pm
- Forum: Pending
- Topic: [2.0.14][Space Age] Stars background sprite zoomed when traveling in rocket
- Replies: 1
- Views: 435
[2.0.14][Space Age] Stars background sprite zoomed when traveling in rocket
During travelling to or from a space platform, the stars background sprite is rendered larger when zoomed in, whereas it doesn't on a space platform.
- Tue Oct 29, 2024 11:46 pm
- Forum: Not a bug
- Topic: [2.0.12] Recycler produces Steel Plates from Steel Plates
- Replies: 1
- Views: 2650
[2.0.12] Recycler produces Steel Plates from Steel Plates
Shouldn't Steel plates produce iron plates in the recycler, since that is the only ingredient?
Currently, the recycler just destroys most of it's steel plate input and sometimes returns another steel plate.
TLDR input = output, seems wrong to me.
Currently, the recycler just destroys most of it's steel plate input and sometimes returns another steel plate.
TLDR input = output, seems wrong to me.
- Wed Oct 23, 2024 7:32 am
- Forum: Ideas and Suggestions
- Topic: Boats (Freighters)
- Replies: 1
- Views: 712
Boats (Freighters)
I increased the water features on Nauvis and almost got stuck on an island.
And this morning I saw a tanker on the river that looked like it was straight out of factorio
The Factory needs Boats! (Freighters)
And this morning I saw a tanker on the river that looked like it was straight out of factorio
The Factory needs Boats! (Freighters)
- Wed Oct 23, 2024 7:30 am
- Forum: Ideas and Suggestions
- Topic: snow melting animation
- Replies: 0
- Views: 219
snow melting animation
A short fade effect may be enough, but the snow popping in and out of existance kills immersion for me 
- Sat Jan 20, 2024 9:18 am
- Forum: Minor issues
- Topic: [1.1.101] Menu Backgrounds not widescreen compatible
- Replies: 1
- Views: 783
[1.1.101] Menu Backgrounds not widescreen compatible
Whilst most Menu Background Animations work for 32:9 (5120x1440 specifically), I've noticed two that don't:
The one where the engineer chases a single alien from left to right off screen, just to return a second later and be chased by a lot of aliens.
On 32:9 the animation starts on the screen ...
The one where the engineer chases a single alien from left to right off screen, just to return a second later and be chased by a lot of aliens.
On 32:9 the animation starts on the screen ...
- Fri Jan 19, 2024 8:35 pm
- Forum: Technical Help
- Topic: [1.1.101] Game freezes when regaining focus
- Replies: 4
- Views: 1113
Re: [1.1.101] Game freezes when regaining focus
It seems like the longer the game ran in the background, the more likely it will freeze
- Fri Jan 19, 2024 8:22 pm
- Forum: Technical Help
- Topic: [1.1.101] Game freezes when regaining focus
- Replies: 4
- Views: 1113
Re: [1.1.101] Game freezes when regaining focus
Not sure if it is actually related, but my monitor has a quite unusual 32:9 form factor with 5120x1440 pixel resolution
- Fri Jan 19, 2024 8:20 pm
- Forum: Technical Help
- Topic: [1.1.101] Game freezes when regaining focus
- Replies: 4
- Views: 1113
Re: [1.1.101] Game freezes when regaining focus
It has nothing to do with the factorio calculator website, although I had the impression it happens there more often.
I could just freeze the game whilst switching from the Factorio Forums to the game.
It worked 19 out of 20 times or so, so you have to be patient
I could just freeze the game whilst switching from the Factorio Forums to the game.
It worked 19 out of 20 times or so, so you have to be patient