Search found 17 matches

by miege1000
Thu Nov 28, 2024 5:52 pm
Forum: Duplicates
Topic: [2.0.21] Alt-left click on space map when Factoriopedia open opens factoriopedia page
Replies: 1
Views: 134

[2.0.21] Alt-left click on space map when Factoriopedia open opens factoriopedia page

When Factoriopedia is already open in the space map view and I Alt+Click on one of the planet routes in the map UI (i.e. outside the Factoriopedia window), the Foctoriopedia page for Ammonia Ocean opens instead. (My player ist on Aquilo currently) I would expect it to show the clicked planet route p...
by miege1000
Sat Nov 16, 2024 10:08 pm
Forum: Not a bug
Topic: [2.0.15] Electrolyte cannot be built by parameterized blueprint
Replies: 1
Views: 179

[2.0.15] Electrolyte cannot be built by parameterized blueprint

I've created several parameterized blueprints for utility assemblers. The product to produce is parameter 0 and I have a blueprint with an assembly machine and a electromagnetic assembler. First of all: the product selection popup for parameter 0 ignores which machine it is a recipe for, so you get ...
by miege1000
Sat Nov 16, 2024 5:49 pm
Forum: Gameplay Help
Topic: [2.0.15] Agricultural Science Pack consumtion too high
Replies: 2
Views: 499

Re: [2.0.15] Agricultural Science Pack consumtion too high

LCStark wrote: ↑Sat Nov 16, 2024 5:47 pm Fresh agricultural science packs give their full research value. The more spoiled they are, the less research you'll get from them.
Oh wow that is horrible :lol:
But it kinda makes sense I guess
by miege1000
Sat Nov 16, 2024 5:43 pm
Forum: Gameplay Help
Topic: [2.0.15] Agricultural Science Pack consumtion too high
Replies: 2
Views: 499

[2.0.15] Agricultural Science Pack consumtion too high

Hi, I just hauled my first agricultural science packs back to Nauvis and they seem to be consumed way to fast. I brought exactly 2.000 packs and immediately started research. Checking the production window I can confirm nothing has spoiled and all 2.000 science packs has been transferred to the surf...
by miege1000
Thu Nov 07, 2024 8:15 pm
Forum: Bug Reports
Topic: [2.0.14][Space Age] Stars background sprite zoomed when traveling in rocket
Replies: 0
Views: 90

[2.0.14][Space Age] Stars background sprite zoomed when traveling in rocket

During travelling to or from a space platform, the stars background sprite is rendered larger when zoomed in, whereas it doesn't on a space platform.
by miege1000
Tue Oct 29, 2024 11:46 pm
Forum: Not a bug
Topic: [2.0.12] Recycler produces Steel Plates from Steel Plates
Replies: 1
Views: 701

[2.0.12] Recycler produces Steel Plates from Steel Plates

Shouldn't Steel plates produce iron plates in the recycler, since that is the only ingredient?
Currently, the recycler just destroys most of it's steel plate input and sometimes returns another steel plate.

TLDR input = output, seems wrong to me.
by miege1000
Wed Oct 23, 2024 7:32 am
Forum: Ideas and Suggestions
Topic: Boats (Freighters)
Replies: 1
Views: 187

Boats (Freighters)

I increased the water features on Nauvis and almost got stuck on an island.
And this morning I saw a tanker on the river that looked like it was straight out of factorio :D

The Factory needs Boats! (Freighters)
by miege1000
Wed Oct 23, 2024 7:30 am
Forum: Ideas and Suggestions
Topic: snow melting animation
Replies: 0
Views: 80

snow melting animation

A short fade effect may be enough, but the snow popping in and out of existance kills immersion for me :D
by miege1000
Sat Jan 20, 2024 9:18 am
Forum: Minor issues
Topic: [1.1.101] Menu Backgrounds not widescreen compatible
Replies: 1
Views: 512

[1.1.101] Menu Backgrounds not widescreen compatible

Whilst most Menu Background Animations work for 32:9 (5120x1440 specifically), I've noticed two that don't: The one where the engineer chases a single alien from left to right off screen, just to return a second later and be chased by a lot of aliens. On 32:9 the animation starts on the screen rathe...
by miege1000
Fri Jan 19, 2024 8:35 pm
Forum: Technical Help
Topic: [1.1.101] Game freezes when regaining focus
Replies: 4
Views: 618

Re: [1.1.101] Game freezes when regaining focus

It seems like the longer the game ran in the background, the more likely it will freeze
by miege1000
Fri Jan 19, 2024 8:22 pm
Forum: Technical Help
Topic: [1.1.101] Game freezes when regaining focus
Replies: 4
Views: 618

Re: [1.1.101] Game freezes when regaining focus

Not sure if it is actually related, but my monitor has a quite unusual 32:9 form factor with 5120x1440 pixel resolution
by miege1000
Fri Jan 19, 2024 8:20 pm
Forum: Technical Help
Topic: [1.1.101] Game freezes when regaining focus
Replies: 4
Views: 618

Re: [1.1.101] Game freezes when regaining focus

It has nothing to do with the factorio calculator website, although I had the impression it happens there more often.
I could just freeze the game whilst switching from the Factorio Forums to the game.

It worked 19 out of 20 times or so, so you have to be patient
by miege1000
Fri Jan 19, 2024 8:15 pm
Forum: Technical Help
Topic: [1.1.101] Game freezes when regaining focus
Replies: 4
Views: 618

Re: [1.1.101] Game freezes when regaining focus

Ambient sounds keep playing fine, although most machine sounds stop. It seems that only the game loop isn't running.
Also, I couldn't reproduce it in the main menu yet, there has to be an actual game running.
by miege1000
Fri Jan 19, 2024 8:13 pm
Forum: Technical Help
Topic: [1.1.101] Game freezes when regaining focus
Replies: 4
Views: 618

[1.1.101] Game freezes when regaining focus

This behaviour is flaky, I can't reproduce it 100% of the time, but it appears regularly... I'll update this if I find a way on how to do it 100% of the time. Basically I was switching back and forth between the factorio calculator (https://kirkmcdonald.github.io, using Firefox) and Factorio with Al...
by miege1000
Thu Dec 30, 2021 12:26 am
Forum: Not a bug
Topic: [1.1.50] Game download files still labeled as alpha version
Replies: 2
Views: 1450

[1.1.50] Game download files still labeled as alpha version

If you download the game through the website, the file name says factorio_alpha_x64_1.1.50.tar.xz, even though the game isn't in alpha anymore.

I've only tested it for the linux version but I assume this holds true for all versions...
by miege1000
Sun Aug 08, 2021 12:59 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [1.1.37] "close preview" button label is unnecessarily cut off in foreign languages
Replies: 1
Views: 4312

[Klonan] [1.1.37] "close preview" button label is unnecessarily cut off in foreign languages

In the the create new game dialog in the map preview screen, the "close preview" button seems to have a static size, causing the text to be cut off, even though there is plenty of space to make the button larger. In my case the language is German, but probably other translations do have th...
by miege1000
Fri Aug 21, 2020 12:58 pm
Forum: Not a bug
Topic: [1.0.0] Belts dropping of items not obstructing items
Replies: 1
Views: 865

[1.0.0] Belts dropping of items not obstructing items

https://i.imgur.com/P5bu1zz.png This might be intended behaviour, however I think it doesn't make sense. When you have a belt that drops off items to another belt, the belt graphic looks like it is above the next belt, however the item, which would be below that belt is not obstructed (in technical...

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