Search found 25 matches

by miege1000
Fri Oct 24, 2025 10:45 am
Forum: Not a bug
Topic: [2.0.69] Logistic Robots service empty chests
Replies: 1
Views: 141

[2.0.69] Logistic Robots service empty chests

What I did when this occured:

I had a bunch of passive provider chests with reinforced conrete I wanted to relocate (around 90k),
so I placed 32 buffer chests, each requesting 4k.

I have around 3800 logistic bots in my network and after most of the material was moved, I noticed many
bots flying ...
by miege1000
Thu Oct 23, 2025 7:13 pm
Forum: Bug Reports
Topic: [2.0.69] Space Background Sprite is cut off
Replies: 1
Views: 160

[2.0.69] Space Background Sprite is cut off

When I move the camera all the way to the right or the left,
parts of the background sprites are cut off.
The rainbow/star background and the animated asteroid chunks are cut off.
The particles/dust are fine.

On my monitor this is only reproducible on the X-Axis, not on the Y-Axis, so I'm assuming ...
by miege1000
Fri Oct 10, 2025 5:33 pm
Forum: Pending
Topic: [2.0.69] I just randomly died in the middle of nowhere
Replies: 1
Views: 171

[2.0.69] I just randomly died in the middle of nowhere

https://imgur.com/a/y9Jh7qS

I had no biter eggs on me, and there were no aliens close by.
by miege1000
Thu Oct 09, 2025 5:30 pm
Forum: Bug Reports
Topic: [2.0.69] Mirroring a (turbo) ghost underground belt does not work
Replies: 0
Views: 121

[2.0.69] Mirroring a (turbo) ghost underground belt does not work

Trying to mirror a vertical ghost underground belt by pressing V plays a sound effect but does not change the direction of the belt.

Meanwhile, pressing R does, and if it's not a ghost, V works too, so it would have expected this to work for ghosts as well.
Probably affects other belts and ...
by miege1000
Mon Jan 06, 2025 6:46 pm
Forum: Duplicates
Topic: [2.0.28] Ghost Tiles Can Be Placed on Existing Tiles and Remain Indefinitely
Replies: 0
Views: 317

[2.0.28] Ghost Tiles Can Be Placed on Existing Tiles and Remain Indefinitely

I've noticed this on Gleba, but other types of tiles might be affected too.
https://imgur.com/a/IhQIRSQ

Steps to reproduce:
1. pick some tiles where you have placed Artificial jellynut soil.
2. put ghost tiles of regular landfill on top of them
3. before the landfill has been put down, you can now ...
by miege1000
Mon Jan 06, 2025 2:20 pm
Forum: Duplicates
Topic: [2.0.28] Large amount of enemies frozen
Replies: 1
Views: 544

[2.0.28] Large amount of enemies frozen

https://imgur.com/a/xPCSj47

I have a lot of stompers on Gleba which are completely frozen.
by miege1000
Mon Jan 06, 2025 2:03 pm
Forum: Gameplay Help
Topic: [2.0.28] Unclear controls tooltip "Fast-Add wait condition"
Replies: 2
Views: 493

Re: [2.0.28] Unclear controls tooltip "Fast-Add wait condition"

By the way, this control setting is found under "Advanced Interaction". it is the 16th entry.
by miege1000
Mon Jan 06, 2025 2:01 pm
Forum: Gameplay Help
Topic: [2.0.28] Unclear controls tooltip "Fast-Add wait condition"
Replies: 2
Views: 493

[2.0.28] Unclear controls tooltip "Fast-Add wait condition"

Today I stumbled upon a control shortcut named
"Fast-Add wait condition" with the tooltip "Usable only in the space platform schedule GUI, for request satisfied wait conditions."
bound to Shift + Left-Click.

I cannot figure out what this is supposed to do. The description is not clear to me. I also ...
by miege1000
Thu Nov 28, 2024 5:52 pm
Forum: Duplicates
Topic: [2.0.21] Alt-left click on space map when Factoriopedia open opens factoriopedia page
Replies: 1
Views: 519

[2.0.21] Alt-left click on space map when Factoriopedia open opens factoriopedia page

When Factoriopedia is already open in the space map view and I Alt+Click on one of the planet routes in the map UI (i.e. outside the Factoriopedia window), the Foctoriopedia page for Ammonia Ocean opens instead. (My player ist on Aquilo currently)
I would expect it to show the clicked planet route ...
by miege1000
Sat Nov 16, 2024 10:08 pm
Forum: Not a bug
Topic: [2.0.15] Electrolyte cannot be built by parameterized blueprint
Replies: 1
Views: 539

[2.0.15] Electrolyte cannot be built by parameterized blueprint

I've created several parameterized blueprints for utility assemblers.
The product to produce is parameter 0 and I have a blueprint with an assembly machine and a electromagnetic assembler.

First of all: the product selection popup for parameter 0 ignores which machine it is a recipe for, so you get ...
by miege1000
Sat Nov 16, 2024 5:49 pm
Forum: Gameplay Help
Topic: [2.0.15] Agricultural Science Pack consumtion too high
Replies: 2
Views: 1654

Re: [2.0.15] Agricultural Science Pack consumtion too high

LCStark wrote: Sat Nov 16, 2024 5:47 pm Fresh agricultural science packs give their full research value. The more spoiled they are, the less research you'll get from them.
Oh wow that is horrible :lol:
But it kinda makes sense I guess
by miege1000
Sat Nov 16, 2024 5:43 pm
Forum: Gameplay Help
Topic: [2.0.15] Agricultural Science Pack consumtion too high
Replies: 2
Views: 1654

[2.0.15] Agricultural Science Pack consumtion too high

Hi, I just hauled my first agricultural science packs back to Nauvis and they seem to be consumed way to fast.

I brought exactly 2.000 packs and immediately started research. Checking the production window I can confirm nothing has spoiled
and all 2.000 science packs has been transferred to the ...
by miege1000
Thu Nov 07, 2024 8:15 pm
Forum: Pending
Topic: [2.0.14][Space Age] Stars background sprite zoomed when traveling in rocket
Replies: 1
Views: 435

[2.0.14][Space Age] Stars background sprite zoomed when traveling in rocket

During travelling to or from a space platform, the stars background sprite is rendered larger when zoomed in, whereas it doesn't on a space platform.
by miege1000
Tue Oct 29, 2024 11:46 pm
Forum: Not a bug
Topic: [2.0.12] Recycler produces Steel Plates from Steel Plates
Replies: 1
Views: 2650

[2.0.12] Recycler produces Steel Plates from Steel Plates

Shouldn't Steel plates produce iron plates in the recycler, since that is the only ingredient?
Currently, the recycler just destroys most of it's steel plate input and sometimes returns another steel plate.

TLDR input = output, seems wrong to me.
by miege1000
Wed Oct 23, 2024 7:32 am
Forum: Ideas and Suggestions
Topic: Boats (Freighters)
Replies: 1
Views: 712

Boats (Freighters)

I increased the water features on Nauvis and almost got stuck on an island.
And this morning I saw a tanker on the river that looked like it was straight out of factorio :D

The Factory needs Boats! (Freighters)
by miege1000
Wed Oct 23, 2024 7:30 am
Forum: Ideas and Suggestions
Topic: snow melting animation
Replies: 0
Views: 219

snow melting animation

A short fade effect may be enough, but the snow popping in and out of existance kills immersion for me :D
by miege1000
Sat Jan 20, 2024 9:18 am
Forum: Minor issues
Topic: [1.1.101] Menu Backgrounds not widescreen compatible
Replies: 1
Views: 783

[1.1.101] Menu Backgrounds not widescreen compatible

Whilst most Menu Background Animations work for 32:9 (5120x1440 specifically), I've noticed two that don't:

The one where the engineer chases a single alien from left to right off screen, just to return a second later and be chased by a lot of aliens.
On 32:9 the animation starts on the screen ...
by miege1000
Fri Jan 19, 2024 8:35 pm
Forum: Technical Help
Topic: [1.1.101] Game freezes when regaining focus
Replies: 4
Views: 1113

Re: [1.1.101] Game freezes when regaining focus

It seems like the longer the game ran in the background, the more likely it will freeze
by miege1000
Fri Jan 19, 2024 8:22 pm
Forum: Technical Help
Topic: [1.1.101] Game freezes when regaining focus
Replies: 4
Views: 1113

Re: [1.1.101] Game freezes when regaining focus

Not sure if it is actually related, but my monitor has a quite unusual 32:9 form factor with 5120x1440 pixel resolution
by miege1000
Fri Jan 19, 2024 8:20 pm
Forum: Technical Help
Topic: [1.1.101] Game freezes when regaining focus
Replies: 4
Views: 1113

Re: [1.1.101] Game freezes when regaining focus

It has nothing to do with the factorio calculator website, although I had the impression it happens there more often.
I could just freeze the game whilst switching from the Factorio Forums to the game.

It worked 19 out of 20 times or so, so you have to be patient

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