Search found 10 matches
- Tue Mar 12, 2019 3:05 pm
- Forum: Questions, reviews and ratings
- Topic: Looking for some advice on creating a recipe randomizer mod
- Replies: 4
- Views: 2362
Re: Looking for some advice on creating a recipe randomizer mod
Expanding on my original questions, would it also be feasible to pull recipes added by other mods and randomize those as well?
- Mon Mar 11, 2019 8:52 pm
- Forum: Questions, reviews and ratings
- Topic: Looking for some advice on creating a recipe randomizer mod
- Replies: 4
- Views: 2362
Looking for some advice on creating a recipe randomizer mod
I am planning on making a recipe randomizer, using a separate program that pulls the recipes from factorio's data.raw . I am wondering if there is already a library/tool to convert this kind of format into something I can use in a program, or if I will have to create something from scratch. From wha...
- Sun Jul 10, 2016 3:19 am
- Forum: Resolved Problems and Bugs
- Topic: Chain signal thinks it's in an invalid position
- Replies: 5
- Views: 2077
Re: Chain signal thinks it's in an invalid position
Yeah, thats the rail that the signal is attached to
- Sun Jul 10, 2016 12:25 am
- Forum: Resolved Problems and Bugs
- Topic: Chain signal thinks it's in an invalid position
- Replies: 5
- Views: 2077
Re: Chain signal thinks it's in an invalid position
This is 0.13.6 that I'm using.
- Sat Jul 09, 2016 11:29 pm
- Forum: Resolved Problems and Bugs
- Topic: Chain signal thinks it's in an invalid position
- Replies: 5
- Views: 2077
Chain signal thinks it's in an invalid position
http://image.prntscr.com/image/062c1cd1882c4855a936c552e510982e.png the circled chain signal is blinking, however once removed and replaced in the same spot it turns solid green. You can reset it into a 'bad' placement by removing and replacing the straight diagonal rail. I have also included the s...
- Sat Mar 19, 2016 2:47 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.26] [posila] Crash on startup through Steam, log file included
- Replies: 3
- Views: 3926
[0.12.26] [posila] Crash on startup through Steam, log file included
0.001 2016-03-18 20:04:29; Factorio 0.12.26 (Build 17762, win64) 0.001 Operating system: Windows 10 0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.00...
- Wed Jan 27, 2016 1:03 am
- Forum: Mods
- Topic: [0.16.50] Dark Matter Replicators
- Replies: 77
- Views: 76163
Re: [MOD 0.12.11] Dark Matter Replicators
The replicators dont appear when trying to set a logistic network condition in smart inserters, or when trying to request them in a requester chest. All of the other items in the mod appear just fine however. It is possible to work around this by using the fact that one tier of replicator uses a rep...
- Wed Dec 30, 2015 6:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] Construction bot bug
- Replies: 1
- Views: 9152
[posila] Construction bot bug
Deconstructing a tree multiple times will send multiple bots from your personal roboport when only 1 is needed. I dont know if this also happens with bots from the base network.
Video footage: https://youtu.be/PpLJrbMc3J8
Video footage: https://youtu.be/PpLJrbMc3J8
- Mon Nov 23, 2015 11:57 pm
- Forum: Duplicates
- Topic: Repeatable crash( save and log file included
- Replies: 2
- Views: 6423
Re: Repeatable crash( save and log file included
So I went up to see what was happening first hand and there was no crash. Save file included.
- Mon Nov 23, 2015 11:49 pm
- Forum: Duplicates
- Topic: Repeatable crash( save and log file included
- Replies: 2
- Views: 6423
Repeatable crash( save and log file included
The game crashes shortly after loading. It seems it has something to do with a biter attack to the north-east destroying some object. For now I guess I'll load an earlier save and see if i can just kill it off preemptively.