Search found 6 matches
- Mon Nov 23, 2015 9:52 pm
- Forum: Modding help
- Topic: Error in assign ID
- Replies: 14
- Views: 16660
Re: Error in assign ID
well im giving up I can only assume you cant use two different item types as one item at this stage.
- Mon Nov 23, 2015 9:41 pm
- Forum: Modding help
- Topic: Error in assign ID
- Replies: 14
- Views: 16660
Re: Error in assign ID
thanks that seams to have fixed it... I think 

- Mon Nov 23, 2015 9:28 pm
- Forum: Modding help
- Topic: Error in assign ID
- Replies: 14
- Views: 16660
Re: Error in assign ID
well that fixes that error now to figure out why its not liking me.... looks to be throwing a new error "No such node (type)"
- Mon Nov 23, 2015 9:21 pm
- Forum: Modding help
- Topic: Error in assign ID
- Replies: 14
- Views: 16660
Re: Error in assign ID
data:extend({
type = "assembling-machine",
name = "auto-assembling-machine",
icon = "__GGCS__/graphics/1.png",
flags = {"placeable-neutral","placeable-player", "player-creation"},
minable = {hardness = 0.2, mining_time = 0.5, result = "auto-assembling-machine"},
max_health = 70,
corpse = "big ...
type = "assembling-machine",
name = "auto-assembling-machine",
icon = "__GGCS__/graphics/1.png",
flags = {"placeable-neutral","placeable-player", "player-creation"},
minable = {hardness = 0.2, mining_time = 0.5, result = "auto-assembling-machine"},
max_health = 70,
corpse = "big ...
- Mon Nov 23, 2015 9:00 pm
- Forum: Modding help
- Topic: Error in assign ID
- Replies: 14
- Views: 16660
Re: Error in assign ID
I have in the entity.lua file and disabling the place_result line in the item.lua code allows the mod to run which is why I'm beyond puzzled.
- Mon Nov 23, 2015 8:47 pm
- Forum: Modding help
- Topic: Error in assign ID
- Replies: 14
- Views: 16660
Error in assign ID
I'm getting an "error in assignID, entity 'auto-assembling-machine' does not exist" when loading the mod the below code is for the item.lua file, have i broken something?
data:extend({
{
type = "item",
name = "auto-assembling-machine",
icon = "__GGCS__/graphics/1.png",
flags = {"goes-to ...
data:extend({
{
type = "item",
name = "auto-assembling-machine",
icon = "__GGCS__/graphics/1.png",
flags = {"goes-to ...