Search found 4 matches
- Thu Aug 20, 2020 11:37 pm
- Forum: Gameplay Help
- Topic: Blueprint behaviour
- Replies: 4
- Views: 1231
Re: Blueprint behaviour
Thanks all. I'm still a fan of the original quickbar. I haven't gotten used to this one yet LOL I guess that's part of my problem. :) Thanks for the note that dropping it there vs. my inventory keeps it in the book. That'll be the way forward I think. That'll also force me to use that quickbar more ...
- Thu Aug 20, 2020 7:43 pm
- Forum: Technical Help
- Topic: Client crashed on multiplayer map and now continuously crashing on server load
- Replies: 2
- Views: 705
Re: Client crashed on multiplayer map and now continuously crashing on server load
Ended up finding out the solution on my own. Joined another Public Game and then going back to this server seemed to clear the issue. Local Games didn't fix it but another server did.
Some local cache issue maybe?! Can't collect a proper log since it cleared. Not sure what else I can grab for you ...
Some local cache issue maybe?! Can't collect a proper log since it cleared. Not sure what else I can grab for you ...
- Thu Aug 20, 2020 7:13 pm
- Forum: Gameplay Help
- Topic: Blueprint behaviour
- Replies: 4
- Views: 1231
Blueprint behaviour
There seems to be a relatively new behaviour with blueprints that I'm struggling with. When I go into my Blueprint books to use a blueprint, it is removing the blueprint from the books... I even ended up leaving one behind on a server and it took me a while to figure out which one so I could get it ...
- Thu Aug 20, 2020 3:42 pm
- Forum: Technical Help
- Topic: Client crashed on multiplayer map and now continuously crashing on server load
- Replies: 2
- Views: 705
Client crashed on multiplayer map and now continuously crashing on server load
Client crashed out from the server when going into a blueprint book.
When client tries to reconnect, server seems to have saved that they were in that menu and try's to load the blueprints immediately when they connect. Client crashes again.
Collecting log and server save game to attach.
When client tries to reconnect, server seems to have saved that they were in that menu and try's to load the blueprints immediately when they connect. Client crashes again.
Collecting log and server save game to attach.