Search found 10 matches

by Burnrate
Tue Dec 22, 2015 1:49 pm
Forum: Ideas and Suggestions
Topic: How trains choose a station.
Replies: 4
Views: 13498

Re: How trains choose a station.

It does sound much better to have the trains iterate through a list of acceptable stations or target the least visited ones. Having a global network to request trains also sounds super awesome! :) I think thought to add a very high path cost to an occupied station would be much simpler and still ach...
by Burnrate
Tue Dec 22, 2015 1:10 pm
Forum: Ideas and Suggestions
Topic: How trains choose a station.
Replies: 4
Views: 13498

Re: How trains choose a station.

The pathfinder doesn't work like this. https://forums.factorio.com/wiki/index.php?title=Railway/Train_path_finding What problem will you try to solve? That does shed a little more light on it, thank you. I guess the best way to put it is that I would like a flag with Station Occupied that would add...
by Burnrate
Tue Dec 22, 2015 4:14 am
Forum: Ideas and Suggestions
Topic: How trains choose a station.
Replies: 4
Views: 13498

How trains choose a station.

Given my current understanding trains going for multiple stains that have one name will only check two blocks ahead to see if their route is blocked. I would like to propose that a train going to station A would check all station A's and go to the nearest unoccupied one. If they are waiting at a sig...
by Burnrate
Mon Dec 21, 2015 10:35 pm
Forum: Gameplay Help
Topic: Many stations, one name
Replies: 22
Views: 28619

Many stations, one name

So I tried to read up a bunch on the topic and didn't find anything past last Dec/Jan time frame. Mostly ssilk and kovarex posting on the algorithm. It seems I'm not sure exactly how it works. I thought if a train was going to a station name and there were, for example, three stations with that name...
by Burnrate
Tue Nov 24, 2015 10:27 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.18] Repeatable Freeze Crash
Replies: 15
Views: 15640

Re: [0.12.18] Repeatable Freeze Crash

Oxyd wrote:
Or just upgrade to .19 which has just been released. :)
Hooray! :)
by Burnrate
Tue Nov 24, 2015 1:57 am
Forum: Resolved Problems and Bugs
Topic: [0.12.18] Repeatable Freeze Crash
Replies: 15
Views: 15640

Re: [0.12.18] Repeatable Freeze Crash

Oxyd wrote: Also, subscribed. :)

Thanks! :D
by Burnrate
Tue Nov 24, 2015 12:21 am
Forum: Resolved Problems and Bugs
Topic: [0.12.18] Repeatable Freeze Crash
Replies: 15
Views: 15640

Re: [0.12.18] Repeatable Freeze Crash

Oxyd wrote:Well, fixed in 0.12.19. Sorry about that.
Nice! Thank you :)

So, ummm.. when does 12.19 come out? :)
by Burnrate
Mon Nov 23, 2015 5:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.18] Repeatable Freeze Crash
Replies: 15
Views: 15640

Re: [0.12.18] Repeatable Freeze Crash

Oxyd wrote:Yeah, sure, feel free to PM me a link. :)
PM sent
by Burnrate
Mon Nov 23, 2015 4:53 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.18] Repeatable Freeze Crash
Replies: 15
Views: 15640

Re: [0.12.18] Repeatable Freeze Crash

Argh I cannot pm. I am using it for a yt play through and didn't want to post it. Maybe that is ridiculous? Idk, if I can pm you a link to the file that would be great but if not I will post it here :)
by Burnrate
Mon Nov 23, 2015 4:32 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.18] Repeatable Freeze Crash
Replies: 15
Views: 15640

[0.12.18] Repeatable Freeze Crash

Hello I just downloaded 12.18 today and was playing through for about an hour. At some point I crashed and each time I load the autosave or a different save I made right after I will crash in about 20 seconds. Here is the log file. factorio-current.log System: Win7 x64, 16 RAM, 32 Virtual, 25 Page, ...

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