Search found 528 matches

by mophydeen
Wed Sep 26, 2018 10:27 pm
Forum: Modding help
Topic: [0.16.51] Some vanilla sprite images are 'Unknown'
Replies: 9
Views: 1119

Re: [0.16.51] Some vanilla sprite images are 'Unknown'

Maybe I'm just putting too much of my time debugging your code, reporting bugs and making suggestions.
by mophydeen
Wed Sep 26, 2018 10:25 pm
Forum: Modding help
Topic: [0.16.51] Some vanilla sprite images are 'Unknown'
Replies: 9
Views: 1119

Re: [0.16.51] Some vanilla sprite images are 'Unknown'

It's in the same location as files that are called with technology/

Factorio/data/base/graphics/technology/

as such on can expect it works the same.
by mophydeen
Wed Sep 26, 2018 10:15 pm
Forum: Modding help
Topic: [0.16.51] Some vanilla sprite images are 'Unknown'
Replies: 9
Views: 1119

Re: [0.16.51] Some vanilla sprite images are 'Unknown'

Moved to modding help. Please stop abusing the bug report subforum to get fast modding help. Moved to modding help. It's a bug because it won't call it. There I've tested 20+ images, with - and _ from achievements , technology etc. They work. character-logistic-slots, character-auto-logistic-trash-...
by mophydeen
Wed Sep 26, 2018 9:59 pm
Forum: Modding help
Topic: [0.16.51] Some vanilla sprite images are 'Unknown'
Replies: 9
Views: 1119

[0.16.51] Some vanilla sprite images are 'Unknown'

You can call this: player.gui.top["auto-trash-toggle-button"].sprite = "utility/trash_bin" player.gui.top["auto-trash-toggle-button"].sprite = "technology/rocket-silo" But not this: player.gui.top["auto-trash-toggle-button"].sprite = "technology/character-auto-logistic-trash-slots" Error while runni...
by mophydeen
Wed Sep 26, 2018 8:01 am
Forum: Resolved Problems and Bugs
Topic: [Bilka] [0.16.51] market not showing price or amount
Replies: 1
Views: 1027

[Bilka] [0.16.51] market not showing price or amount

type=give-item: land mine shows the : name, description, price, extra Screenshot from 2018-09-26 09-57-07.png type=nothing: shows only the effect_description. Same for eg. type=worker-robot-speed or type=worker-robot-storage Edit: also missing descriptions: Unknown key: "modifier-description.charact...
by mophydeen
Tue Sep 25, 2018 12:06 pm
Forum: Ideas and Suggestions
Topic: Scroll up in chat
Replies: 15
Views: 1708

Scrollable console history

When you press ~ the console opens.

but you can not scroll through the history.

If you don't want unlimited history you could make it a settings.

- hard limit
- player limit
- server limit

eg. scrollback limit: 250
by mophydeen
Tue Sep 25, 2018 12:01 pm
Forum: Modding help
Topic: 0.16.51 itemStack is valid but not always ..
Replies: 2
Views: 334

0.16.51 itemStack is valid but not always ..

Construction robots: local itemStack = robot.get_inventory(defines.inventory.robot_cargo)[1] if itemStack and itemStack.valid then if not player.can_insert(itemStack) then player.print("full") fish_market_temp_increase_inventory_bonus(player) end player.insert(itemStack) end If I let the c-robot bui...
by mophydeen
Tue Sep 25, 2018 11:26 am
Forum: Modding help
Topic: 0.16.51 == get_factorio_version()
Replies: 1
Views: 286

0.16.51 == get_factorio_version()

How do I get the version?

Code: Select all

game.version :: string
Thank you
by mophydeen
Tue Sep 25, 2018 11:15 am
Forum: Modding help
Topic: personal roboport construction_radius
Replies: 1
Views: 304

Re: personal roboport construction_radius

found it:

Code: Select all

game.equipment_prototypes[equipment.name].logistic_parameters.construction_radius
by mophydeen
Tue Sep 25, 2018 10:20 am
Forum: Implemented mod requests
Topic: LuaPlayer.logistic_network and LuaLogisticNetwork.active_construction_robots
Replies: 4
Views: 488

Re: LuaPlayer.logistic_network and LuaLogisticNetwork.active_construction_robots

I've added added LuaLogisticNetwork::robots, construction_robots, and logistic_robots read for 0.17. Thank you How do you know to whom the network belongs to ? network.cells[1].owner.name == "player" or network.cells[1].owner.name == "roboport" and not network.cells[1].owner.name == "Rseding91"
by mophydeen
Tue Sep 25, 2018 10:16 am
Forum: Modding help
Topic: personal roboport construction_radius
Replies: 1
Views: 304

personal roboport construction_radius

I need the construction_radius for a player's personal roboports. prototypes/equipment/equipment.lua name = "personal-roboport-equipment", construction_radius = 15, name = "personal-roboport-mk2-equipment", construction_radius = 20, With these number you can calculate it yourself. BUT I can't get it...
by mophydeen
Mon Sep 24, 2018 3:31 pm
Forum: Implemented mod requests
Topic: LuaPlayer.logistic_network and LuaLogisticNetwork.active_construction_robots
Replies: 4
Views: 488

Re: LuaPlayer.logistic_network and LuaLogisticNetwork.active_construction_robots

or LuaLogisticNetwork.active_robots :: array of LuaEntity or LuaLogisticNetwork.robots :: array of LuaEntity and LuaEntity.robot_status :: string (inventory, charging, to_construction, to_repair, to_chest, to_player, ..) - The location/direction/status of the robot if LuaEntity.robot_status ~= "inve...
by mophydeen
Mon Sep 24, 2018 8:56 am
Forum: Implemented mod requests
Topic: LuaPlayer.logistic_network and LuaLogisticNetwork.active_construction_robots
Replies: 4
Views: 488

LuaPlayer.logistic_network and LuaLogisticNetwork.active_construction_robots

LuaPlayer.logistic_network :: LuaLogisticNetwork [R] The personal logistic network of the player.

LuaLogisticNetwork.active_construction_robots :: array of LuaEntity [R] All entities that have active construction robots (type = construction-robot) in this network.
by mophydeen
Mon Sep 24, 2018 12:26 am
Forum: Modding help
Topic: player.getPersonalConstructionRobots
Replies: 0
Views: 195

player.getPersonalConstructionRobots

Is there a way to find a player's personal construction robots. eg. Before I remove a player's personal roboports. I'd like to collect(put in inventory) the personal construction robots that are flying. A table of the robots and the stack it is holding/nil. Thank you local function remove_robots(pla...
by mophydeen
Sun Sep 23, 2018 8:45 pm
Forum: Maps and Scenarios
Topic: [0.16] 1337
Replies: 3
Views: 3234

Re: [0.16] 1337

.
by mophydeen
Sun Sep 23, 2018 8:44 pm
Forum: Maps and Scenarios
Topic: [0.16] 1337
Replies: 3
Views: 3234

Re: [0.16] 1337

Screenshot from 2018-09-23 22-41-07.png
Screenshot from 2018-09-23 22-41-07.png (2.07 MiB) Viewed 3221 times
Screenshot from 2018-09-23 22-42-23.png
Screenshot from 2018-09-23 22-42-23.png (250.79 KiB) Viewed 3221 times
by mophydeen
Sun Sep 23, 2018 8:24 pm
Forum: Maps and Scenarios
Topic: [0.16] 1337
Replies: 3
Views: 3234

[0.16] 1337

download Custom command: /slap <player> - Slap a player. /slay <player> - Slay a player. (admin only) /logistics <endgame,> - Sets logistics requests slots. /zoom <1,100> - Sets the player's zoom-level. /acquire - Get all your requests in your inventory. (admin only) /bonus Fish market: magic chest...
by mophydeen
Sun Sep 23, 2018 9:18 am
Forum: Modding help
Topic: [0.16.51] get_blueprint_entities() Splitters
Replies: 3
Views: 401

Re: [0.16.51] get_blueprint_entities() Splitters

e.type is also nil (at least for splitters.)

error:
attempt to concatenate field 'type' (a nil value)
by mophydeen
Sun Sep 23, 2018 9:07 am
Forum: Modding help
Topic: [0.16.51] get_blueprint_entities() Splitters
Replies: 3
Views: 401

[0.16.51] get_blueprint_entities() Splitters

when cursor.get_blueprint_entities()

You can't run splitter specific methods

e.splitter_filter.name
e.splitter_input_priority
e.splitter_output_priority

error:
attempt to index field 'splitter_filter' (a nil value)

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