Search found 117 matches
- Tue Oct 23, 2018 7:39 pm
- Forum: This Forum
- Topic: [Bug] url=steam:// isn't resolved anymore
- Replies: 3
- Views: 3039
Re: [Bug] url=steam:// isn't resolved anymore
steam://friends/add/'.76561198315557255.' For those if you out of the know, this link is a custom address that will call your Steam Client Bootstrapper* from your web browser to preform a specific action. In this case, it's telling your Steam application to direct itself towards adding steinio's St...
- Mon Oct 15, 2018 9:48 pm
- Forum: This Forum
- Topic: [Forum Admins] A Message.
- Replies: 4
- Views: 2485
[Forum Admins] A Message.
Not sure if this is spam, or an actual person trying to contact the forum admins. This person is emailing me thinking that I am a admin on this site. Looks like he wants to advertise here. If you want to take a look, here's the text output: RE: Factorio Forums ? View topic - Tapatalk Inbox Samuel ja...
- Mon Sep 10, 2018 7:12 pm
- Forum: Technical Help
- Topic: Random multiplayer connection problems
- Replies: 4
- Views: 2350
Re: Random multiplayer connection problems
Hi, me and my friend are having problems with multiplayer. We use the latest game version and built in the game multiplayer. When I create a public game, my friend can see it in the list but cannot connect to it. When my friend created a public server I was able to connect to it only the first time...
- Wed May 30, 2018 3:40 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Realistic(ish) Nuclear Bomb
- Replies: 3
- Views: 2190
Re: [Request] Realistic(ish) Nuclear Bomb
Hey thanks! I'll just pretend the lamp is a soet of "fusion bomb" or somthing!
- Tue May 29, 2018 5:54 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Realistic(ish) Nuclear Bomb
- Replies: 3
- Views: 2190
[Request] Realistic(ish) Nuclear Bomb
Ok, so, what do I mean by a realistic(ish) nuke? Well, 1 : The bomb itself is a placeable structure that's pretty large in size, comparable to a vanilla nuclear reactor. 2 : The bomb has a MASSIVE radius when detonated, about 500 (min) to 1000 (max) Area of Effect size. (I know this will basically m...
- Tue Jan 23, 2018 6:49 pm
- Forum: Off topic
- Topic: The Machine Nail Gun
- Replies: 2
- Views: 2226
Re: The Machine Nail Gun
That's............ interesting........
But where do the nails go? All I see in the magazine area is a battery, which granted, is needed to drive a nail gun, but where then do the nails go?
As for what I would use it for: Extreme House Construction.
But where do the nails go? All I see in the magazine area is a battery, which granted, is needed to drive a nail gun, but where then do the nails go?
As for what I would use it for: Extreme House Construction.
- Tue Jan 23, 2018 6:45 pm
- Forum: Technical Help
- Topic: [16.16] Corruption of the game state
- Replies: 4
- Views: 1734
Re: [16.16] Corruption of the game state
I understand that you have put in a lot of time and effort into that world, but it's really time to let it go . In computer standards, from 0.12.xx to 0.16.xx is a very, very long time. Corruption is almost bound to happen when you use a old file in a new client. Especially if that file and client a...
- Tue Jan 23, 2018 6:31 pm
- Forum: Technical Help
- Topic: 0.16.18 Couldn't establish network communication with server
- Replies: 5
- Views: 5385
Re: 0.16.18 Couldn't establish network communication with server
Check it: 0.368 Error ServerMultiplayerManager.cpp:95: MultiplayerManager failed: "Map version 0.12.35-0 cannot be loaded because it's lower than the minimum input version" This gives us one of two possible causes: Either the host is using an outdated version of Factorio, or the map is jus...
- Tue Dec 05, 2017 8:13 pm
- Forum: Off topic
- Topic: Portal Gun (What would you do?)
- Replies: 6
- Views: 3006
Re: Portal Gun (What would you do?)
Since you didn't state "taking it apart and making more isn't allowed" in the rules... Scenario 1: I'm not a asshole. I would immediately start disassembling it and reverse-engineer it for the schematics. I would then create more portal guns and patent them, and then I would make a startup...
- Tue Dec 05, 2017 5:55 am
- Forum: Off topic
- Topic: [Game/Discord] The moon Europa, Subs, and Lovecraft Horrors.
- Replies: 1
- Views: 1583
[Game/Discord] The moon Europa, Subs, and Lovecraft Horrors.
What do all of these have in common? They all describe the free, open-source game for Windows and Linux: Barotrauma. Created by the same mastermind who made SCP: Containment Breach, Barotrauma has you controlling a crewmember of a submarine located underneath of the surface of Europa, one of Jupiter...
- Tue Nov 14, 2017 4:28 pm
- Forum: Off topic
- Topic: Funny play on words with the word "factorio"
- Replies: 17
- Views: 7238
Re: Funny play on words with the word "factorio"
Taco For I
It's a anagram of factorio.
I would post ASCII art of a taco here, but the forum's font isn't a monospace font, so it looks all weird. I vote that we change the forum's font to one that is monospace. Anyone here agree?
It's a anagram of factorio.
I would post ASCII art of a taco here, but the forum's font isn't a monospace font, so it looks all weird. I vote that we change the forum's font to one that is monospace. Anyone here agree?
- Mon Oct 30, 2017 7:12 pm
- Forum: Off topic
- Topic: The Backronym Game (Forum Game)
- Replies: 40
- Views: 13781
Re: The Backronym Game (Forum Game)
Dont Water Any Red Flowers
FLAG
FLAG
- Mon Oct 30, 2017 7:09 pm
- Forum: Off topic
- Topic: [Cybersecurity] Hacked.
- Replies: 0
- Views: 1601
[Cybersecurity] Hacked.
So, recently, one of my alternate email accounts got hacked. Some guy in Turkey decided that it was a good day to preform a cybercrime, so he breached my email, and gained access to it. As soon as this happened, Google picked up on the suspicious login attempt, and immediately suspended the account....
- Thu Oct 19, 2017 3:41 pm
- Forum: Off topic
- Topic: Making memes about Factorio.
- Replies: 48
- Views: 52238
Re: Making memes about Factorio.
If you're talking about my image, then I have no idea. Maybe it's a bug with your internet browser. Here's a direct link to my image, if you need it.olafthecat wrote:I can't view your image.
Any ideas why that is the case?
- Wed Oct 18, 2017 7:43 pm
- Forum: Off topic
- Topic: Making memes about Factorio.
- Replies: 48
- Views: 52238
- Tue Oct 17, 2017 5:08 pm
- Forum: General discussion
- Topic: One Billion Copper Wires produced.
- Replies: 35
- Views: 12567
Re: One Billion Copper Wires produced.
What you can see in the image is just a small part of a 20GW nuclear setup. It's not my design, but it's come in very handy. Thanks goes out to "nthexwn" for his design in the post below, which has all the info: https://forums.factorio.com/viewtopic.php?f=208&t=50293 I currently have ...
- Tue Oct 17, 2017 3:51 pm
- Forum: General discussion
- Topic: One Billion Copper Wires produced.
- Replies: 35
- Views: 12567
Re: One Billion Copper Wires produced.
[Koub] Removed posts saying "why should we care" and subsequent answers as they're irrelevant. If you don't care, don't read the topic. Aw man! I liked my response! I was in the philosophical zone when I wrote that... Like, proper Leonardo Da Vinci mode... :cry: Oh well! If the mods deem ...
- Tue Oct 10, 2017 7:18 pm
- Forum: General discussion
- Topic: One Billion Copper Wires produced.
- Replies: 35
- Views: 12567
Re: One Billion Copper Wires produced.
Well, never say never. People have done even more impressive things on the internet. I'd say it is impossible for a single human being. It takes magnitudes greater than a lifetime of Factorio running continously in the background to reach the limit of 64 bit. [edit] If you run Factorio for 100 year...
- Tue Oct 10, 2017 4:41 pm
- Forum: General discussion
- Topic: One Billion Copper Wires produced.
- Replies: 35
- Views: 12567
Re: One Billion Copper Wires produced.
It will overflow at 9 223 372 036 854 775 295 (~9e18), which is 512 (2^9) short of a signed Int64. That's actually kind of a bug, since Int64 should only overflow at ...807, and the documentation says it's a UInt64 (or a double for fluids I think), which should overflow at ~18e18. Not sure if that'...
- Tue Oct 10, 2017 4:32 pm
- Forum: Off topic
- Topic: know how to make nuclear reactor but...
- Replies: 13
- Views: 5695
Re: know how to make nuclear reactor but...
Still the same concept, though.olafthecat wrote:
What we should be saying is: "it's not quantum mechanics!"
I works much better in the context of factorio.