Search found 178 matches

by RobertTerwilliger
Sat Sep 28, 2019 8:04 am
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 104
Views: 10788

Re: Friday Facts #314 - 0.17 stable

Speaking of low- and high- level WoW areas: it would be interesting to make biters' difficulty to rise from starting area outwards. This would mean certain things - biter evolution may be taken away, 'cause it will be faced directly by progressing through map, instead of "pollution produced" it'd be...
by RobertTerwilliger
Sat Sep 14, 2019 7:15 am
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 17068

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

Maybe locking underground pipes in pairs would work? I.e., building in pairs and removing in pairs. No rotating, but suddenly allowing the thing which we do with different tier belt, when you can de-facto run 3 belts through 1-tile width. Although it'd make more sense to use gravel-like texture for ...
by RobertTerwilliger
Sat Jul 20, 2019 9:55 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 41058

Re: Friday Facts #304 - Small bugs; Big changes

My biggest gripe is it teaching a bad lesson about how you make solid fuel efficiently. The new oil recipe forces you to make solid fuel from Petroleum until you have researched Advanced Oil Processing. ... and after you unlock new technology, you get obviously better way to do it than before, othe...
by RobertTerwilliger
Mon Jun 10, 2019 3:56 am
Forum: News
Topic: Friday Facts #298 - Demo upgrade for Stable
Replies: 78
Views: 9651

Re: Friday Facts #298 - Demo upgrade for Stable

https://mods.factorio.com/mod/laser_fix Kinda expected something like this That looks totally bizarre and flat and unrealistic. Like the air around the beam is glowing. About as unrealistic as being able to see a laser in the first place. On the other hand, if they were plasma beams... Actually, yo...
by RobertTerwilliger
Fri Jun 07, 2019 4:46 pm
Forum: News
Topic: Friday Facts #298 - Demo upgrade for Stable
Replies: 78
Views: 9651

Re: Friday Facts #298 - Demo upgrade for Stable

Image
Target being hit should also get some glow. (At least tiny bit.) When you focus light beam on object - it usually (if not completely black AND matt) reflects some light onto surroundings.
by RobertTerwilliger
Sat May 04, 2019 7:44 am
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 15145

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

Personally I never read magazines and seldom read online articles. I discover new games from YouTube letsplays . And what can I say: Factorio is much less played now, than it was before. After Steam release it was a huge hype. Probably the same will be after 1.0 release. Or may not. Anyway, YouTube ...
by RobertTerwilliger
Sat Apr 06, 2019 6:13 am
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 136
Views: 15205

Re: Friday Facts #289 - Character GUI

(8) Item is not requested and maximum amount is 0: When you don't want the item to be ever in your inventory, in this case, we just show no number, same as it is in the auto trash slots now. under logistics: Items requesting 0 and max set to 0... instead of having nothing on them, how about having ...
by RobertTerwilliger
Sun Mar 31, 2019 6:38 pm
Forum: News
Topic: Friday Facts #288 - New remnants, More bugs
Replies: 60
Views: 8779

Re: Friday Facts #288 - New remnants, More bugs

I don't see remnants are of any usefullness except for scenario aesthetics. Just set an option "place ghost when any building is destroyed" (not deconstructed) enabled-by-default, and it solves any further issues. Move all remnants (except for few general 1x1 ruin tiles) to map editor as decorative ...
by RobertTerwilliger
Sat Feb 23, 2019 10:28 am
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 22912

Re: Friday Facts #279 - Train GUI & Modern Spitter

The problem with predictive aiming is target just has to zigzag a bit: say, moving right, you constantly press up-down-up-down-... and every single projectile will land lower or higher than your actual trajectory. Spitters / worms (or just worms, to make them more dangerous) could save the player m...
by RobertTerwilliger
Sat Jan 26, 2019 2:49 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 22912

Re: Friday Facts #279 - Train GUI & Modern Spitter

The problem with predictive aiming is target just has to zigzag a bit: say, moving right, you constantly press up-down-up-down-... and every single projectile will land lower or higher than your actual trajectory. The only solution is adding less convenient AoE: spray acid beam in short lines, or ma...
by RobertTerwilliger
Sat Nov 10, 2018 8:14 am
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 115
Views: 13827

Re: Friday Facts #268 - The modern Biter

You shouldn't really bother with comprehension to biters. While playing Diablo 3 I never had pity in "fairy" semi-secret level to that pink ponies or unicorns, or whatever-it-was (don't remember exactly - was quite a while ago). I was just annoyed by absurdness of what was happening. I bet that was ...
by RobertTerwilliger
Sat Oct 20, 2018 12:35 pm
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 116
Views: 14658

Re: Friday Facts #265 - Nomenclature & Steam networking

Can't say vocabulary inconsistency is too little issue. No, really. Perfection is made of tiny things. If you have desire and possibility to make the game even better - go on.
by RobertTerwilliger
Sun Sep 02, 2018 8:50 pm
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 23157

Re: Friday Facts #247 - Pricing and its exploits

Yes.. it´s still a GAME not an automation-macro. Otherwise you could - after starting the factorio.exe do nothing, all is done by the auomation-game itself. Just watching it, like video. I'm not certain this is really an issue considering that you'd have to make a conscious decision to play that wa...
by RobertTerwilliger
Wed Aug 29, 2018 5:13 am
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 17247

Re: Friday Facts #255 - Construction tools

Research queue is implemented quite good in Oxygen Not Included: when research is finished, the queued one is started instantly, and player gets "sticky" notification (the one, that presists and annoys you until you open it or press "x" icon) - thus it - doesn't stop game - doesn't let player miss ...
by RobertTerwilliger
Sun Jul 22, 2018 11:52 am
Forum: News
Topic: Friday Facts #252 - Sound design & Map editor
Replies: 93
Views: 15164

Re: Friday Facts #252 - Sound design & Map editor

I hope there won't be any birds on bug planet : ). Why not. I bet the bugs'll find them delicious. :twisted: Lol, that's for sure, and that's one of reasons, why no birds should be there (left)))) Anyways, one more thing about editor import: I'd make it somewhat similar to blueprint mechanics: let ...
by RobertTerwilliger
Sun Jul 22, 2018 10:05 am
Forum: News
Topic: Friday Facts #252 - Sound design & Map editor
Replies: 93
Views: 15164

Re: Friday Facts #252 - Sound design & Map editor

I hope there won't be any birds on bug planet : ) The other thing, I think, map editor's import tool shouldn't be restricted to singleplay, as people may want to team-make scenarios, thus they may want to make "modules" in singleplay in between coop-creative sessions, and then add what they've creat...
by RobertTerwilliger
Fri Jun 29, 2018 10:23 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 20862

Re: Friday Facts #249 - Dead end exploration

If you want people to select - create a poll.
I'd vote for #4.
by RobertTerwilliger
Tue Jun 19, 2018 5:16 pm
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 23157

Re: Friday Facts #247 - Pricing and its exploits

From what I saw in the "S." trailer, Factorio still gives player very unique feature: you give puzzles to yourself. One of the most specific examples is so-called belt puzzle, which is the most fun part for me (in complex with other game features, ofcourse)). However, S.'s trailer have shown a thing...
by RobertTerwilliger
Fri Jun 08, 2018 8:42 pm
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 19871

Re: Friday Facts #246 - The GUI update (Part 3)

New GUI even WIP is so cool, that after it'll come to us, trying old one will give eye cancer (never really noticed how does GUI need an upgrade))) Though, I have a suggestion about map preview "spoiling exploration" : How about changing window so you don't instantly see current seed (input bar empt...
by RobertTerwilliger
Tue May 22, 2018 7:31 am
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 19933

Re: Friday Facts #243 - New GUI tileset

Hovered switch looks just like enabled one? If so, it will not work good to have jumping switches as you simply hover them bypassing - would be very confusing and distracting. Or is it just a hovered enabled switch?

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