Search found 184 matches

by RobertTerwilliger
Fri Jan 24, 2020 7:04 pm
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 98
Views: 9934

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

Campaign cancelled That's... unexpected... and disturbing. I mean, campaign was always there, providing some different experience, despite being inconsistent, and now loosing something feels worse than not ever having it at all. Thinking about games' campaigns in general, many of them do not duplic...
by RobertTerwilliger
Sat Jan 11, 2020 5:22 pm
Forum: News
Topic: Friday Facts #329 - Campaign reassessment
Replies: 76
Views: 6641

Re: Friday Facts #329 - Campaign reassessment

IMO: Way campaign should go is determined by two factors: level finishing estimated time and quantity of levels in campaign. If level is long enough - you should go with new-level-new-map approach. If campaign is quite long - continuous rebuilding will be boring (since you will quickly run out of "d...
by RobertTerwilliger
Sat Dec 28, 2019 9:38 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 127
Views: 11888

Re: Friday Facts #327 - 2020 Vision

2kk congrats!
by RobertTerwilliger
Fri Dec 20, 2019 4:16 pm
Forum: News
Topic: Friday Facts #326 - Particle emitter & Data cache
Replies: 42
Views: 5509

Re: Friday Facts #326 - Particle emitter & Data cache

It looks quite weird that all the blood drops in water in just 2 waves... (It isn't so obvious when hitting ground) It's WIP, I suppose though : )
by RobertTerwilliger
Fri Dec 13, 2019 5:54 pm
Forum: News
Topic: Friday Facts #325 - New Explosions and Particles
Replies: 54
Views: 6426

Re: Friday Facts #325 - New Explosions and Particles

I feel it'd be more natural to spawn spray of blood particles for dying WORMS from it's maw. I believe it is not very hard, because death animation is somewhat fixed, thus one can define particle spawn point and direction (or average direction) just based on entity rotation and timing synchronized w...
by RobertTerwilliger
Sat Oct 26, 2019 10:07 am
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 11438

Re: Friday Facts #318 - New Tooltips

I think, "outputted item" tooltip should not appear on default. Make it pop up, say, on holding shift (adding "hold shift to..." tip on main tooltip). Would result in more efficient screen space, IMO.

PS. +1 to belt batching idea suggested above
by RobertTerwilliger
Sat Sep 28, 2019 8:04 am
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 13474

Re: Friday Facts #314 - 0.17 stable

Speaking of low- and high- level WoW areas: it would be interesting to make biters' difficulty to rise from starting area outwards. This would mean certain things - biter evolution may be taken away, 'cause it will be faced directly by progressing through map, instead of "pollution produced" it'd be...
by RobertTerwilliger
Sat Sep 14, 2019 7:15 am
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 20049

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

Maybe locking underground pipes in pairs would work? I.e., building in pairs and removing in pairs. No rotating, but suddenly allowing the thing which we do with different tier belt, when you can de-facto run 3 belts through 1-tile width. Although it'd make more sense to use gravel-like texture for ...
by RobertTerwilliger
Sat Jul 20, 2019 9:55 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 47381

Re: Friday Facts #304 - Small bugs; Big changes

My biggest gripe is it teaching a bad lesson about how you make solid fuel efficiently. The new oil recipe forces you to make solid fuel from Petroleum until you have researched Advanced Oil Processing. ... and after you unlock new technology, you get obviously better way to do it than before, othe...
by RobertTerwilliger
Mon Jun 10, 2019 3:56 am
Forum: News
Topic: Friday Facts #298 - Demo upgrade for Stable
Replies: 78
Views: 10662

Re: Friday Facts #298 - Demo upgrade for Stable

https://mods.factorio.com/mod/laser_fix Kinda expected something like this That looks totally bizarre and flat and unrealistic. Like the air around the beam is glowing. About as unrealistic as being able to see a laser in the first place. On the other hand, if they were plasma beams... Actually, yo...
by RobertTerwilliger
Fri Jun 07, 2019 4:46 pm
Forum: News
Topic: Friday Facts #298 - Demo upgrade for Stable
Replies: 78
Views: 10662

Re: Friday Facts #298 - Demo upgrade for Stable

Image
Target being hit should also get some glow. (At least tiny bit.) When you focus light beam on object - it usually (if not completely black AND matt) reflects some light onto surroundings.
by RobertTerwilliger
Sat May 04, 2019 7:44 am
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 16848

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

Personally I never read magazines and seldom read online articles. I discover new games from YouTube letsplays . And what can I say: Factorio is much less played now, than it was before. After Steam release it was a huge hype. Probably the same will be after 1.0 release. Or may not. Anyway, YouTube ...
by RobertTerwilliger
Sat Apr 06, 2019 6:13 am
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 136
Views: 16718

Re: Friday Facts #289 - Character GUI

(8) Item is not requested and maximum amount is 0: When you don't want the item to be ever in your inventory, in this case, we just show no number, same as it is in the auto trash slots now. under logistics: Items requesting 0 and max set to 0... instead of having nothing on them, how about having ...
by RobertTerwilliger
Sun Mar 31, 2019 6:38 pm
Forum: News
Topic: Friday Facts #288 - New remnants, More bugs
Replies: 60
Views: 9603

Re: Friday Facts #288 - New remnants, More bugs

I don't see remnants are of any usefullness except for scenario aesthetics. Just set an option "place ghost when any building is destroyed" (not deconstructed) enabled-by-default, and it solves any further issues. Move all remnants (except for few general 1x1 ruin tiles) to map editor as decorative ...
by RobertTerwilliger
Sat Feb 23, 2019 10:28 am
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 24913

Re: Friday Facts #279 - Train GUI & Modern Spitter

The problem with predictive aiming is target just has to zigzag a bit: say, moving right, you constantly press up-down-up-down-... and every single projectile will land lower or higher than your actual trajectory. Spitters / worms (or just worms, to make them more dangerous) could save the player m...
by RobertTerwilliger
Sat Jan 26, 2019 2:49 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 24913

Re: Friday Facts #279 - Train GUI & Modern Spitter

The problem with predictive aiming is target just has to zigzag a bit: say, moving right, you constantly press up-down-up-down-... and every single projectile will land lower or higher than your actual trajectory. The only solution is adding less convenient AoE: spray acid beam in short lines, or ma...
by RobertTerwilliger
Sat Nov 10, 2018 8:14 am
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 115
Views: 15542

Re: Friday Facts #268 - The modern Biter

You shouldn't really bother with comprehension to biters. While playing Diablo 3 I never had pity in "fairy" semi-secret level to that pink ponies or unicorns, or whatever-it-was (don't remember exactly - was quite a while ago). I was just annoyed by absurdness of what was happening. I bet that was ...
by RobertTerwilliger
Sat Oct 20, 2018 12:35 pm
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 116
Views: 16056

Re: Friday Facts #265 - Nomenclature & Steam networking

Can't say vocabulary inconsistency is too little issue. No, really. Perfection is made of tiny things. If you have desire and possibility to make the game even better - go on.
by RobertTerwilliger
Sun Sep 02, 2018 8:50 pm
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 24849

Re: Friday Facts #247 - Pricing and its exploits

Yes.. it´s still a GAME not an automation-macro. Otherwise you could - after starting the factorio.exe do nothing, all is done by the auomation-game itself. Just watching it, like video. I'm not certain this is really an issue considering that you'd have to make a conscious decision to play that wa...
by RobertTerwilliger
Wed Aug 29, 2018 5:13 am
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 18894

Re: Friday Facts #255 - Construction tools

Research queue is implemented quite good in Oxygen Not Included: when research is finished, the queued one is started instantly, and player gets "sticky" notification (the one, that presists and annoys you until you open it or press "x" icon) - thus it - doesn't stop game - doesn't let player miss ...

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