Search found 8 matches
- Mon Nov 04, 2024 6:00 am
- Forum: Not a bug
- Topic: [2.0.14] Exceed new stack size limits within entities
- Replies: 4
- Views: 468
Re: [2.0.14] Exceed new stack size limits within entities
It does not allow you to empty your hand if there is already a full stack in the assembling machine. However, if the assembling machine contains 1 item less than a full stack, it allows you to empty your hand into the assembling machine. So inside the assembling machine output it is possible to ...
- Mon Nov 04, 2024 2:21 am
- Forum: Not a bug
- Topic: [2.0.14] Exceed new stack size limits within entities
- Replies: 4
- Views: 468
Re: [2.0.14] Exceed new stack size limits within entities
I can replicate it inside assembling machines only. I also now notice that items without stack size changes can do this inside the assembling machines, so perhaps this is a feature I have never paid attention to before now and is not a bug.
- Mon Nov 04, 2024 2:09 am
- Forum: Not a bug
- Topic: [2.0.14] Exceed new stack size limits within entities
- Replies: 4
- Views: 468
[2.0.14] Exceed new stack size limits within entities
It is possible to exceed stack size limits for items that have updated their stack size limit in version 2.0 (e.g. firearm magazine used to stack to 200 but is now limited to 100). It is possible to combine a full stack from your hand with a partial stack already present in the entity. As far as I ...
- Fri Sep 27, 2024 11:35 am
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 67844
Re: Friday Facts #430 - Drowning in Fluids
Pipe sections should just be able to be manipulated like belts, with the ability to rotate individual pipe pieces to be straight, curved left, or curved right.
Also, 256x256.
Also, 256x256.
- Tue Nov 24, 2020 4:56 pm
- Forum: Technical Help
- Topic: [1.0.0] Blueprints Not Loading
- Replies: 3
- Views: 1332
Re: [1.0.0] Blueprints Not Loading
I tried the various backups and couldn't get any of them to load what I needed. I think if I had tried the backup when I first switched from 1.1.0 to 1.0.0 I would have been fine, but when I switched back to 1.1.0 is when I probably lost the data. Looks like I'll be exporting my blueprints more ...
- Tue Nov 24, 2020 4:31 pm
- Forum: Technical Help
- Topic: [1.0.0] Blueprints Not Loading
- Replies: 3
- Views: 1332
[1.0.0] Blueprints Not Loading
When I switched from version 1.1.0 back to version 1.0.0, the game no longer displays blueprints in my library. Switching back to 1.1.0 does not fix the issue.
The file blueprint-storage.dat is still present with data in the AppData\Roaming\Factorio folder, but I can't get it to load in the ...
The file blueprint-storage.dat is still present with data in the AppData\Roaming\Factorio folder, but I can't get it to load in the ...
- Mon Nov 23, 2020 10:13 pm
- Forum: Won't fix.
- Topic: [1.0.0] Network Cables Inconsistency
- Replies: 2
- Views: 1477
[1.0.0] Network Cables Inconsistency
Big Electric Poles with red and green network cables attached end up crossed over when placing a Big Electric Pole at an angle to the left. The ghost entity appears correctly but crosses over when placed. This does not occur when placing item at an angle to the right.
- Sun Aug 16, 2020 1:04 am
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0] Misspelled "Performance" in Debug Settings
- Replies: 1
- Views: 1207