Search found 8 matches

by dogpound
Mon Nov 04, 2024 6:00 am
Forum: Not a bug
Topic: [2.0.14] Exceed new stack size limits within entities
Replies: 4
Views: 468

Re: [2.0.14] Exceed new stack size limits within entities

It does not allow you to empty your hand if there is already a full stack in the assembling machine. However, if the assembling machine contains 1 item less than a full stack, it allows you to empty your hand into the assembling machine. So inside the assembling machine output it is possible to ...
by dogpound
Mon Nov 04, 2024 2:21 am
Forum: Not a bug
Topic: [2.0.14] Exceed new stack size limits within entities
Replies: 4
Views: 468

Re: [2.0.14] Exceed new stack size limits within entities

I can replicate it inside assembling machines only. I also now notice that items without stack size changes can do this inside the assembling machines, so perhaps this is a feature I have never paid attention to before now and is not a bug.
by dogpound
Mon Nov 04, 2024 2:09 am
Forum: Not a bug
Topic: [2.0.14] Exceed new stack size limits within entities
Replies: 4
Views: 468

[2.0.14] Exceed new stack size limits within entities

It is possible to exceed stack size limits for items that have updated their stack size limit in version 2.0 (e.g. firearm magazine used to stack to 200 but is now limited to 100). It is possible to combine a full stack from your hand with a partial stack already present in the entity. As far as I ...
by dogpound
Fri Sep 27, 2024 11:35 am
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 320
Views: 67844

Re: Friday Facts #430 - Drowning in Fluids

Pipe sections should just be able to be manipulated like belts, with the ability to rotate individual pipe pieces to be straight, curved left, or curved right.

Also, 256x256.
by dogpound
Tue Nov 24, 2020 4:56 pm
Forum: Technical Help
Topic: [1.0.0] Blueprints Not Loading
Replies: 3
Views: 1332

Re: [1.0.0] Blueprints Not Loading

I tried the various backups and couldn't get any of them to load what I needed. I think if I had tried the backup when I first switched from 1.1.0 to 1.0.0 I would have been fine, but when I switched back to 1.1.0 is when I probably lost the data. Looks like I'll be exporting my blueprints more ...
by dogpound
Tue Nov 24, 2020 4:31 pm
Forum: Technical Help
Topic: [1.0.0] Blueprints Not Loading
Replies: 3
Views: 1332

[1.0.0] Blueprints Not Loading

When I switched from version 1.1.0 back to version 1.0.0, the game no longer displays blueprints in my library. Switching back to 1.1.0 does not fix the issue.

The file blueprint-storage.dat is still present with data in the AppData\Roaming\Factorio folder, but I can't get it to load in the ...
by dogpound
Mon Nov 23, 2020 10:13 pm
Forum: Won't fix.
Topic: [1.0.0] Network Cables Inconsistency
Replies: 2
Views: 1477

[1.0.0] Network Cables Inconsistency

Big Electric Poles with red and green network cables attached end up crossed over when placing a Big Electric Pole at an angle to the left. The ghost entity appears correctly but crosses over when placed. This does not occur when placing item at an angle to the right.

ghost.jpg
ghost.jpg (1.1 MiB) Viewed 1477 times
placed.jpg
placed.jpg (1.11 MiB) Viewed 1477 times
by dogpound
Sun Aug 16, 2020 1:04 am
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Misspelled "Performance" in Debug Settings
Replies: 1
Views: 1207

[1.0.0] Misspelled "Performance" in Debug Settings

preformance.png
preformance.png (23.75 KiB) Viewed 1207 times

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