Search found 4 matches

by Segundo
Sat Dec 19, 2015 7:45 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.9][MAC] [Michal] White top bar
Replies: 28
Views: 28987

Re: [0.12.9][MAC] White top bar

Same here. The menu bar of Mac OS X is visible as a white bar when Factorio (0.12.20) is running in full screen mode. The white bar is always visible when running Factorio in full screen mode. I have not included a screenshot because it looks exactly the same as the screenshots posted earlier in thi...
by Segundo
Tue Dec 01, 2015 6:30 am
Forum: Mods
Topic: [MOD 0.12.19] PersonalRoboportFix (0.3.2)
Replies: 32
Views: 37836

Re: [MOD 0.12.16] PersonalRoboportFix (0.3.1)

The PersonalRoboportFix (0.3.1) does not work anymore in Factorio version 0.12.18 and 0.12.19 in multiplayer mode. Factorio gives an "Player:Connected" error with the PersonalRoboportFix mod (0.3.1) and quits back to the main menu when loading an map created in multiplayer. One loads the s...
by Segundo
Sun Nov 15, 2015 3:47 pm
Forum: Mods
Topic: [0.11.x] Y.Petremann's mods (6 mods)
Replies: 96
Views: 68910

Re: [0.11.x] Y.Petremann's mods (6 mods)

Is there a 0.12.x version for Better Vehicle Control on the way? I've just made an update for it, so download it from here For now this is not a complete official u...
by Segundo
Sun Nov 15, 2015 3:15 pm
Forum: Mods
Topic: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
Replies: 62
Views: 61307

Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

@MudRaker: Can the Terraforming mod (0.12.1) be updated to work with the latest release of Factorio to date (0.12.17)? When loading a save game in Factorio (0.12.17) the Terraforming mod gives the following error: __Terraforming__/control.lua:92:attempt to index global 'game' (a nil value) Thanks fo...

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