Search found 8 matches

by Peevester
Fri Sep 29, 2023 1:37 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 77509

Re: Friday Facts #378 - Trains on another level

Now, if the Space Age mod doesn't depend on the Quality mod...you could have said that 3 weeks ago and ended all the complaining instantly. Also, when: https://c8.alamy.com/comp/RA6PD9/perspective-view-under-elevated-railway-tracks-in-havana-cuba-RA6PD9.jpg ;) A trestle instead of a center support ...
by Peevester
Fri Sep 29, 2023 1:32 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 77509

Re: Friday Facts #378 - Trains on another level

Can we walk on the bridges? You can't. biters also can't walk it. If you're going to allow building long stretches of elevated track over water, we're going to end up with trains running out of fuel where they can't be rescued unless there's a parallel track very close by, or having to run a person...
by Peevester
Fri Sep 29, 2023 1:10 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 77509

Re: Friday Facts #378 - Trains on another level

Will biters climb the ramps or attack the supports? Can they go over cliffs? Going up instead of down is the right choice. I wouldn't mind seeing belts working this way too, undergroundies are kind of weird when you think about it, snaking up and down out of the ground every so many spaces. Having t...
by Peevester
Sat Sep 09, 2023 7:22 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 127440

Re: Friday Facts #375 - Quality

I'm in favor of anything that gives the game some vertical expansion - I love the hell out of Kovarexing, and the refining and re-refining to get higher quality items seems like it will involve the same kind of interesting production setups. I can see, for example, this providing some utility to &qu...
by Peevester
Thu Dec 24, 2020 2:57 pm
Forum: General discussion
Topic: Landfill, Stone, gear production issues
Replies: 6
Views: 2485

Landfill, Stone, gear production issues

I've been enjoying the heck out of 1.1 so far, the train changes alone have made upscaling much more practical, since you can create many-to-many systems (including staging yards) for heavily used resources. However, there are a handful of production issues that continue to annoy me. First and simpl...
by Peevester
Sun Dec 06, 2020 2:14 pm
Forum: Releases
Topic: Version 1.1.4
Replies: 24
Views: 16674

Re: Version 1.1.4

i tried it, expecting to see it latch on physically. i was disappointed. :P I've thought about doing that for Vehicle Wagon, actually. For example, use the Spider Remote to click on a Vehicle Wagon flatbed car, and it walks over and curls up onto it. I have no idea how to animate the legs, but we c...
by Peevester
Mon Oct 12, 2020 2:01 am
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 82554

Re: Friday Facts #361 - Train stop limit, Tips and tricks

Holy crap. I've been playing around for a while with a "rail blocks" concept, where everything is built on a grid, with trains filling the edges and intersections of that grid (2 lanes each direction). If you want a station, you just branch off the outer lane at a specific point by plunkin...
by Peevester
Fri Aug 14, 2020 1:59 pm
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 99225

Re: Version 1.0.0

Congrats on 1.0! I've been playing since 0.13, and in terms of fun and stability it's only gotten better since then. So I made a Spidertron in my latest playthrough (started about a month ago to experiment with a kind of weird city block concept where there's a walkway AND a 4 lane railroad in the g...

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