Search found 4 matches

by Peevester
Thu Dec 24, 2020 2:57 pm
Forum: General discussion
Topic: Landfill, Stone, gear production issues
Replies: 6
Views: 829

Landfill, Stone, gear production issues

I've been enjoying the heck out of 1.1 so far, the train changes alone have made upscaling much more practical, since you can create many-to-many systems (including staging yards) for heavily used resources. However, there are a handful of production issues that continue to annoy me. First and simpl...
by Peevester
Sun Dec 06, 2020 2:14 pm
Forum: Releases
Topic: Version 1.1.4
Replies: 24
Views: 10189

Re: Version 1.1.4

i tried it, expecting to see it latch on physically. i was disappointed. :P I've thought about doing that for Vehicle Wagon, actually. For example, use the Spider Remote to click on a Vehicle Wagon flatbed car, and it walks over and curls up onto it. I have no idea how to animate the legs, but we c...
by Peevester
Mon Oct 12, 2020 2:01 am
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 32286

Re: Friday Facts #361 - Train stop limit, Tips and tricks

Holy crap. I've been playing around for a while with a "rail blocks" concept, where everything is built on a grid, with trains filling the edges and intersections of that grid (2 lanes each direction). If you want a station, you just branch off the outer lane at a specific point by plunkin...
by Peevester
Fri Aug 14, 2020 1:59 pm
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 65559

Re: Version 1.0.0

Congrats on 1.0! I've been playing since 0.13, and in terms of fun and stability it's only gotten better since then. So I made a Spidertron in my latest playthrough (started about a month ago to experiment with a kind of weird city block concept where there's a walkway AND a 4 lane railroad in the g...

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