Search found 24 matches

by Peevester
Wed Nov 27, 2024 6:33 pm
Forum: Ideas and Suggestions
Topic: Choose What's Included in "Alt" vs. Always On
Replies: 12
Views: 2815

Re: Choose What's Included in "Alt" vs. Always On

Add wiring to this dialogue too. I would love to hide wires when not wiring something up.
by Peevester
Wed Nov 27, 2024 6:29 pm
Forum: Ideas and Suggestions
Topic: Copy paste a single condition in wait conditions (train/space plat)
Replies: 5
Views: 723

Easy duplication of stop/interrupt details

TL;DR
Incorporate the copy and paste functionality (shift right and left click) into stop lists, to allow parts of vehicle instructions to be easily copied.

What?
When you shift right click on a single stop instruction (in the rumble strip part of the bar), it copies all the parts of that stop ...
by Peevester
Wed Nov 27, 2024 5:57 pm
Forum: Ideas and Suggestions
Topic: Display as a combinator
Replies: 1
Views: 200

Display as a combinator

TL;DR
Add combinator functionality that incorporates the "case" style logic of the display unit.

What?
Unfortunately, the display is one-way - you can program it to do useful stuff, but it has no output signal. If the display had output terminals (broadcasting whatever is being displayed), you ...
by Peevester
Tue Nov 26, 2024 2:17 pm
Forum: Ideas and Suggestions
Topic: Destroying quality
Replies: 1
Views: 474

Destroying quality

(Note: rewritten to use the template)

TL;DR
Create a way to remove quality from an item.

What?

Create a "quality sink" that provides a way to make use of unwanted quality items. Here's some possible methods:

Allow mixing of quality levels in assembly-type machines, but the output returns ...
by Peevester
Thu Nov 21, 2024 6:56 am
Forum: General discussion
Topic: 88/88 Achievements DONE
Replies: 5
Views: 1095

Re: 88/88 Achievements DONE

The increased grid size alone makes higher quality suits significant. I'm currently only up to blue quality on my gear (haven't unlocked higher tiers yet), but running and actually FLYING around with 435% movement speed (or 255% in a tank, which mysteriously takes leg upgrades) makes large spaces a ...
by Peevester
Thu Nov 21, 2024 12:47 am
Forum: Not a bug
Topic: [2.0.20] Configuration dialog closes when ghost item is built
Replies: 12
Views: 539

Re: [2.0.20] Configuration dialog closes when ghost item is built

Forgive the bit of performance anxiety in my movements - I have never recorded myself playing a game before. What I did was, I deposited a single construction bot in a nearby roboport, put a single splitter into a storage chest next to it, and ghost built a splitter. Here's that in action. Note I am ...
by Peevester
Thu Nov 21, 2024 12:15 am
Forum: Not a bug
Topic: [2.0.20] Concrete can't be "ghost picked" with quality
Replies: 4
Views: 374

Re: [2.0.20] Concrete can't be "ghost picked" with quality



EDIT: Crap! I just tried to take a screenshot of this happening, and I can't make it happen. I swear this was driving me nuts yesterday, but I was able both to pipette and make a ghost item from the item menu with proper quality. Maybe close this for now.

Nice and timely edit, I was just about ...
by Peevester
Thu Nov 21, 2024 12:06 am
Forum: Not a bug
Topic: [2.0.20] Configuration dialog closes when ghost item is built
Replies: 12
Views: 539

Re: [2.0.20] Configuration dialog closes when ghost item is built


Ahhh I see now. You are too far from the entity and so when it's built you are not allowed to have the GUI open anymore and so it closes.


Ha, that's hilarious. I'm on ANOTHER PLANET regardless of whether it's a ghost or the actual item (actually it happens on the same planet too, if you're ...
by Peevester
Wed Nov 20, 2024 11:54 pm
Forum: Not a bug
Topic: [2.0.20] Configuration dialog closes when ghost item is built
Replies: 12
Views: 539

Re: [2.0.20] Configuration dialog closes when ghost item is built

For some reason the forum isn't showing an upload button. It's 27mb anyway, so Here's a link on my personal site.
by Peevester
Wed Nov 20, 2024 11:46 pm
Forum: Not a bug
Topic: [2.0.20] Configuration dialog closes when ghost item is built
Replies: 12
Views: 539

Re: [2.0.20] Configuration dialog closes when ghost item is built

EDIT: Not letting me upload, please stand by...
by Peevester
Wed Nov 20, 2024 11:42 pm
Forum: Not a bug
Topic: [2.0.20] Configuration dialog closes when ghost item is built
Replies: 12
Views: 539

Re: [2.0.20] Configuration dialog closes when ghost item is built


I am unable to reproduce that issue. Are you sure you're actually running 2.0.20? This issue was specifically fixed in 2.0.18.

Yep! I verified that when I did a screenshot just a few minutes ago. This is the macOS version, which may be significant since this is just about the only game I ever ...
by Peevester
Wed Nov 20, 2024 11:28 pm
Forum: Not a bug
Topic: [2.0.20] Concrete can't be "ghost picked" with quality
Replies: 4
Views: 374

Re: [2.0.20] Concrete can't be "ghost picked" with quality

The intent in this case isn't to apply the concrete as tile, but to move it between storage boxes. I have this massive assembly line of sorters on Fulgora, one sorter per product and inventory type that I'm interested in saving. If the box that the sorter feeds is nearly full and I happen to notice ...
by Peevester
Wed Nov 20, 2024 11:02 pm
Forum: Not a bug
Topic: [2.0.20] Configuration dialog closes when ghost item is built
Replies: 12
Views: 539

Re: [2.0.20] Configuration dialog closes when ghost item is built

I am using no mods other than the standard ones for space age. I don't think a save file will help, since this is a transitory problem. Let me try giving a step-by-step, that seems to make it easy to invoke the problem.

1) Ghost build a sorter as far as possible from a source for sorters in your ...
by Peevester
Wed Nov 20, 2024 10:54 pm
Forum: Duplicates
Topic: [2.0.20] Inventory shouldn't sort in platforms and landing pads
Replies: 1
Views: 182

[2.0.20] Inventory shouldn't sort in platforms and landing pads

What I'm doing: Trying to select an item to drop to the surface in a space platform's inventory.

What happens: The inventory is constantly being re-sorted by type, often pushing some other item under the cursor at just the wrong moment.

Expected behavior: new items should either add to the first ...
by Peevester
Wed Nov 20, 2024 10:38 pm
Forum: Not a bug
Topic: [2.0.20] Concrete can't be "ghost picked" with quality
Replies: 4
Views: 374

[2.0.20] Concrete can't be "ghost picked" with quality

What I'm doing: Using the 'ghost picker' where, when you're in map mode, you can click on a resource item from the build menu, and drag it into an inventory slot, either in a box, or in the input/output slots of a machine. This is to get bots to fill up that slot for you when you're not present, or ...
by Peevester
Wed Nov 20, 2024 10:29 pm
Forum: Not a bug
Topic: [2.0.20] Configuration dialog closes when ghost item is built
Replies: 12
Views: 539

[2.0.20] Configuration dialog closes when ghost item is built

What I'm doing: editing the configuration of a ghost object.

What happens: if a bot comes along and builds the item I'm editing, the configuration dialog slams closed, and any settings made are lost.

Expected behavior: The configuration dialog should stay open regardless of build status. Losing ...
by Peevester
Fri Sep 29, 2023 1:37 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 342
Views: 119564

Re: Friday Facts #378 - Trains on another level


Now, if the Space Age mod doesn't depend on the Quality mod...you could have said that 3 weeks ago and ended all the complaining instantly.

Also, when:

https://c8.alamy.com/comp/RA6PD9/perspective-view-under-elevated-railway-tracks-in-havana-cuba-RA6PD9.jpg

;)

A trestle instead of a center ...
by Peevester
Fri Sep 29, 2023 1:32 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 342
Views: 119564

Re: Friday Facts #378 - Trains on another level



Can we walk on the bridges?


You can't. biters also can't walk it.


If you're going to allow building long stretches of elevated track over water, we're going to end up with trains running out of fuel where they can't be rescued unless there's a parallel track very close by, or having to run ...
by Peevester
Fri Sep 29, 2023 1:10 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 342
Views: 119564

Re: Friday Facts #378 - Trains on another level

Will biters climb the ramps or attack the supports? Can they go over cliffs?

Going up instead of down is the right choice. I wouldn't mind seeing belts working this way too, undergroundies are kind of weird when you think about it, snaking up and down out of the ground every so many spaces. Having ...
by Peevester
Sat Sep 09, 2023 7:22 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 229656

Re: Friday Facts #375 - Quality

I'm in favor of anything that gives the game some vertical expansion - I love the hell out of Kovarexing, and the refining and re-refining to get higher quality items seems like it will involve the same kind of interesting production setups. I can see, for example, this providing some utility to ...

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