Search found 24 matches
- Wed Nov 27, 2024 6:33 pm
- Forum: Ideas and Suggestions
- Topic: Choose What's Included in "Alt" vs. Always On
- Replies: 12
- Views: 2815
Re: Choose What's Included in "Alt" vs. Always On
Add wiring to this dialogue too. I would love to hide wires when not wiring something up.
- Wed Nov 27, 2024 6:29 pm
- Forum: Ideas and Suggestions
- Topic: Copy paste a single condition in wait conditions (train/space plat)
- Replies: 5
- Views: 723
Easy duplication of stop/interrupt details
TL;DR
Incorporate the copy and paste functionality (shift right and left click) into stop lists, to allow parts of vehicle instructions to be easily copied.
What?
When you shift right click on a single stop instruction (in the rumble strip part of the bar), it copies all the parts of that stop ...
Incorporate the copy and paste functionality (shift right and left click) into stop lists, to allow parts of vehicle instructions to be easily copied.
What?
When you shift right click on a single stop instruction (in the rumble strip part of the bar), it copies all the parts of that stop ...
- Wed Nov 27, 2024 5:57 pm
- Forum: Ideas and Suggestions
- Topic: Display as a combinator
- Replies: 1
- Views: 200
Display as a combinator
TL;DR
Add combinator functionality that incorporates the "case" style logic of the display unit.
What?
Unfortunately, the display is one-way - you can program it to do useful stuff, but it has no output signal. If the display had output terminals (broadcasting whatever is being displayed), you ...
Add combinator functionality that incorporates the "case" style logic of the display unit.
What?
Unfortunately, the display is one-way - you can program it to do useful stuff, but it has no output signal. If the display had output terminals (broadcasting whatever is being displayed), you ...
- Tue Nov 26, 2024 2:17 pm
- Forum: Ideas and Suggestions
- Topic: Destroying quality
- Replies: 1
- Views: 474
Destroying quality
(Note: rewritten to use the template)
TL;DR
Create a way to remove quality from an item.
What?
Create a "quality sink" that provides a way to make use of unwanted quality items. Here's some possible methods:
Allow mixing of quality levels in assembly-type machines, but the output returns ...
TL;DR
Create a way to remove quality from an item.
What?
Create a "quality sink" that provides a way to make use of unwanted quality items. Here's some possible methods:
Allow mixing of quality levels in assembly-type machines, but the output returns ...
- Thu Nov 21, 2024 6:56 am
- Forum: General discussion
- Topic: 88/88 Achievements DONE
- Replies: 5
- Views: 1095
Re: 88/88 Achievements DONE
The increased grid size alone makes higher quality suits significant. I'm currently only up to blue quality on my gear (haven't unlocked higher tiers yet), but running and actually FLYING around with 435% movement speed (or 255% in a tank, which mysteriously takes leg upgrades) makes large spaces a ...
- Thu Nov 21, 2024 12:47 am
- Forum: Not a bug
- Topic: [2.0.20] Configuration dialog closes when ghost item is built
- Replies: 12
- Views: 539
Re: [2.0.20] Configuration dialog closes when ghost item is built
Forgive the bit of performance anxiety in my movements - I have never recorded myself playing a game before. What I did was, I deposited a single construction bot in a nearby roboport, put a single splitter into a storage chest next to it, and ghost built a splitter. Here's that in action. Note I am ...
- Thu Nov 21, 2024 12:15 am
- Forum: Not a bug
- Topic: [2.0.20] Concrete can't be "ghost picked" with quality
- Replies: 4
- Views: 374
Re: [2.0.20] Concrete can't be "ghost picked" with quality
EDIT: Crap! I just tried to take a screenshot of this happening, and I can't make it happen. I swear this was driving me nuts yesterday, but I was able both to pipette and make a ghost item from the item menu with proper quality. Maybe close this for now.
Nice and timely edit, I was just about ...
- Thu Nov 21, 2024 12:06 am
- Forum: Not a bug
- Topic: [2.0.20] Configuration dialog closes when ghost item is built
- Replies: 12
- Views: 539
Re: [2.0.20] Configuration dialog closes when ghost item is built
Ahhh I see now. You are too far from the entity and so when it's built you are not allowed to have the GUI open anymore and so it closes.
Ha, that's hilarious. I'm on ANOTHER PLANET regardless of whether it's a ghost or the actual item (actually it happens on the same planet too, if you're ...
- Wed Nov 20, 2024 11:54 pm
- Forum: Not a bug
- Topic: [2.0.20] Configuration dialog closes when ghost item is built
- Replies: 12
- Views: 539
Re: [2.0.20] Configuration dialog closes when ghost item is built
For some reason the forum isn't showing an upload button. It's 27mb anyway, so Here's a link on my personal site.
- Wed Nov 20, 2024 11:46 pm
- Forum: Not a bug
- Topic: [2.0.20] Configuration dialog closes when ghost item is built
- Replies: 12
- Views: 539
Re: [2.0.20] Configuration dialog closes when ghost item is built
EDIT: Not letting me upload, please stand by...
- Wed Nov 20, 2024 11:42 pm
- Forum: Not a bug
- Topic: [2.0.20] Configuration dialog closes when ghost item is built
- Replies: 12
- Views: 539
Re: [2.0.20] Configuration dialog closes when ghost item is built
I am unable to reproduce that issue. Are you sure you're actually running 2.0.20? This issue was specifically fixed in 2.0.18.
Yep! I verified that when I did a screenshot just a few minutes ago. This is the macOS version, which may be significant since this is just about the only game I ever ...
- Wed Nov 20, 2024 11:28 pm
- Forum: Not a bug
- Topic: [2.0.20] Concrete can't be "ghost picked" with quality
- Replies: 4
- Views: 374
Re: [2.0.20] Concrete can't be "ghost picked" with quality
The intent in this case isn't to apply the concrete as tile, but to move it between storage boxes. I have this massive assembly line of sorters on Fulgora, one sorter per product and inventory type that I'm interested in saving. If the box that the sorter feeds is nearly full and I happen to notice ...
- Wed Nov 20, 2024 11:02 pm
- Forum: Not a bug
- Topic: [2.0.20] Configuration dialog closes when ghost item is built
- Replies: 12
- Views: 539
Re: [2.0.20] Configuration dialog closes when ghost item is built
I am using no mods other than the standard ones for space age. I don't think a save file will help, since this is a transitory problem. Let me try giving a step-by-step, that seems to make it easy to invoke the problem.
1) Ghost build a sorter as far as possible from a source for sorters in your ...
1) Ghost build a sorter as far as possible from a source for sorters in your ...
- Wed Nov 20, 2024 10:54 pm
- Forum: Duplicates
- Topic: [2.0.20] Inventory shouldn't sort in platforms and landing pads
- Replies: 1
- Views: 182
[2.0.20] Inventory shouldn't sort in platforms and landing pads
What I'm doing: Trying to select an item to drop to the surface in a space platform's inventory.
What happens: The inventory is constantly being re-sorted by type, often pushing some other item under the cursor at just the wrong moment.
Expected behavior: new items should either add to the first ...
What happens: The inventory is constantly being re-sorted by type, often pushing some other item under the cursor at just the wrong moment.
Expected behavior: new items should either add to the first ...
- Wed Nov 20, 2024 10:38 pm
- Forum: Not a bug
- Topic: [2.0.20] Concrete can't be "ghost picked" with quality
- Replies: 4
- Views: 374
[2.0.20] Concrete can't be "ghost picked" with quality
What I'm doing: Using the 'ghost picker' where, when you're in map mode, you can click on a resource item from the build menu, and drag it into an inventory slot, either in a box, or in the input/output slots of a machine. This is to get bots to fill up that slot for you when you're not present, or ...
- Wed Nov 20, 2024 10:29 pm
- Forum: Not a bug
- Topic: [2.0.20] Configuration dialog closes when ghost item is built
- Replies: 12
- Views: 539
[2.0.20] Configuration dialog closes when ghost item is built
What I'm doing: editing the configuration of a ghost object.
What happens: if a bot comes along and builds the item I'm editing, the configuration dialog slams closed, and any settings made are lost.
Expected behavior: The configuration dialog should stay open regardless of build status. Losing ...
What happens: if a bot comes along and builds the item I'm editing, the configuration dialog slams closed, and any settings made are lost.
Expected behavior: The configuration dialog should stay open regardless of build status. Losing ...
- Fri Sep 29, 2023 1:37 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 119564
Re: Friday Facts #378 - Trains on another level
Now, if the Space Age mod doesn't depend on the Quality mod...you could have said that 3 weeks ago and ended all the complaining instantly.
Also, when:
https://c8.alamy.com/comp/RA6PD9/perspective-view-under-elevated-railway-tracks-in-havana-cuba-RA6PD9.jpg
;)
A trestle instead of a center ...
- Fri Sep 29, 2023 1:32 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 119564
Re: Friday Facts #378 - Trains on another level
Can we walk on the bridges?
You can't. biters also can't walk it.
If you're going to allow building long stretches of elevated track over water, we're going to end up with trains running out of fuel where they can't be rescued unless there's a parallel track very close by, or having to run ...
- Fri Sep 29, 2023 1:10 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 119564
Re: Friday Facts #378 - Trains on another level
Will biters climb the ramps or attack the supports? Can they go over cliffs?
Going up instead of down is the right choice. I wouldn't mind seeing belts working this way too, undergroundies are kind of weird when you think about it, snaking up and down out of the ground every so many spaces. Having ...
Going up instead of down is the right choice. I wouldn't mind seeing belts working this way too, undergroundies are kind of weird when you think about it, snaking up and down out of the ground every so many spaces. Having ...
- Sat Sep 09, 2023 7:22 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 229656
Re: Friday Facts #375 - Quality
I'm in favor of anything that gives the game some vertical expansion - I love the hell out of Kovarexing, and the refining and re-refining to get higher quality items seems like it will involve the same kind of interesting production setups. I can see, for example, this providing some utility to ...