Search found 4 matches
- Sat Aug 15, 2020 12:08 pm
- Forum: Ideas and Suggestions
- Topic: Laser Turrets connected to Circuit Network
- Replies: 15
- Views: 4365
Re: Laser Turrets connected to Circuit Network
My main goal here isn't so that laser turrets stop draining power whenever they are not needed, my main goal here is that I can shut down production for the time the turrets need power to fire. Because not producing for a short time is still better than not producing because the entire production l...
- Sat Aug 15, 2020 9:16 am
- Forum: Ideas and Suggestions
- Topic: Laser Turrets connected to Circuit Network
- Replies: 15
- Views: 4365
Re: Laser Turrets connected to Circuit Network
Would be cool to have this feature, yes. Excessive power switching isn't very performant. But Now I know there are some weird workarounds, for example building 1 power switch for every single laser turret, but that is just such a dumb solution, and more CPU intensive on top of it, so I would really...
- Sat Aug 15, 2020 6:52 am
- Forum: Ideas and Suggestions
- Topic: Laser Turrets connected to Circuit Network
- Replies: 15
- Views: 4365
Re: Laser Turrets connected to Circuit Network
I would personnally be in favor of being able to read all relevant information from any entity via circuitery, and control that entity also via circuitery. Turrets, and all the others. This. The circuit network is an incredibly flexible tool with a virtually limitless number of possible uses. It's ...
- Fri Aug 14, 2020 10:38 am
- Forum: Ideas and Suggestions
- Topic: Laser Turrets connected to Circuit Network
- Replies: 15
- Views: 4365
Laser Turrets connected to Circuit Network
TL:DR I would love to connect electricity based turrets (currently only laser turret) to a circuit network with 1 input and 1 output: 1) Turret is firing / Not firing (boolean output) 2) Enabled / Disabled (boolean input) What ? I suggest an easy to implement feature and report a bug at the same ti...