Search found 8 matches

by mdemp
Fri Aug 28, 2020 12:48 pm
Forum: Logistic Train Network
Topic: Crash after mod update 1.14.0; running event LogisticTrainNetwork::on_train_changed_state
Replies: 7
Views: 609

Crash after mod update 1.14.0; running event LogisticTrainNetwork::on_train_changed_state

The mod LTN - Logistic Train Network (1.14.0) caused a non-recoverable error. Please report this error to the mod author. Error while running event LogisticTrainNetwork::on_train_changed_state (ID 23) __LogisticTrainNetwork__/script/train-events.lua:94: attempt to index local 'delivery' (a nil value...
by mdemp
Wed Aug 19, 2020 7:12 pm
Forum: Mods
Topic: [MOD 0.13] Progressive running
Replies: 50
Views: 13766

Re: [MOD 0.13] Progressive running

Failed to load mods: Error while loading custom-input prototype "progrun_hotkey" (custom-input): Unknown consuming type: script-only
Modifications: Progressive Running (smooth acceleration)

Mods to be disabled:
- ProgressiveRunning (1.18.0)
by mdemp
Tue Aug 18, 2020 8:46 pm
Forum: Reika's Mods
Topic: NauvisDay - Gaia's Revenge, and your attempt to adapt to it
Replies: 57
Views: 10105

Re: NauvisDay - Gaia's Revenge, and your attempt to adapt to it

I love the idea of the mod. I'm trying to understand why and what part of NauvisDay eat up CPU time, maybe I can change some setting or feature and make it a bit easier for the FPS. There is active tick code, but I have never had an issue with it significantly harming the UPS... It's not that signi...
by mdemp
Mon Aug 17, 2020 1:42 am
Forum: Reika's Mods
Topic: NauvisDay - Gaia's Revenge, and your attempt to adapt to it
Replies: 57
Views: 10105

Re: NauvisDay - Gaia's Revenge, and your attempt to adapt to it

I love the idea of the mod.
I'm trying to understand why and what part of NauvisDay eat up CPU time, maybe I can change some setting or feature and make it a bit easier for the FPS.
by mdemp
Fri Aug 14, 2020 3:55 am
Forum: Ideas and Suggestions
Topic: "Total raw" calculation
Replies: 11
Views: 41057

Re: "Total raw" calculation

Yep, but that is not the information I was looking for. I basically need the output of that LUA script from 0.17, to do some data mining. So I was looking for a way the script would work for me. But so far Someone's LUA-Console mod didn't help in running the script, as I do not have the experience n...
by mdemp
Fri Aug 14, 2020 12:10 am
Forum: Ideas and Suggestions
Topic: "Total raw" calculation
Replies: 11
Views: 41057

Re: "Total raw" calculation

Brilliant script, thank you! works ingame too, and i added a "time" entry in the return table, which should be 100% correct call it by rawingredients(recipe) when you call it on "nuclear fuel reprocessing" it returns the entry ERROR_INFINITE_LOOP = "used-up-uranium-fuel-cel...

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