Search found 4 matches
- Fri Nov 13, 2020 11:27 am
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 108179
Re: Friday Facts #363 - 1.1 is getting close
With regards to the rich text icon selector, I'd much prefer if the selector uses the "[img=item/iron-plate]" variant instead of "[item=iron-plate]". When used with LTN the station names are used to announce deliveries in chat, the "[item" variant also renders the full ...
- Sun Mar 03, 2019 1:46 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404107
Re: Bugs & FAQ
Same error, refining version 0.10.1 from yesterday here.
- Fri Jan 13, 2017 5:58 pm
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 89626
Re: Friday Facts #173 - Nuclear stuff is almost done
Some parts of the planned stuff like cooling towers and closed water cycle were dropped. I'm kinda disappointed to see the closed water loop being dropped, was very much looking forward to using that with the old boiler/steam engine setup. Those I still find a pain in the ass to setup since the wat...
- Fri Apr 29, 2016 3:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.32] Blueprint tiles overlapping/not working correctly
- Replies: 1
- Views: 5069
[0.12.32] Blueprint tiles overlapping/not working correctly
Bugfixes Fixed blueprint building. Blueprints are migrated as long as you load the version 0.12.30 or earlier, existing bluepritns might be off if you resaved in 0.12.31 already. Still seems borked to me. Version 0.12.32, new Blueprint, still the distinct darker green of stacked tiles. Bildschirmfo...