Search found 68 matches

by vaderciya
Sat Jan 26, 2019 1:55 am
Forum: Maps and Scenarios
Topic: Black Market Challenge (0.16)
Replies: 18
Views: 8439

Re: Black Market Challenge (0.16)

I'm about 3 hours into my playthrough, and I'm trying to figure out how to balance selling products. When you sell something it slowly decreases it's selling price, so it makes you less and less money. Will this stop at some point? like is there a minimum price for all items that it wont fall below...
by vaderciya
Fri Jan 18, 2019 2:07 am
Forum: Maps and Scenarios
Topic: Black Market Challenge (0.16)
Replies: 18
Views: 8439

Re: Black Market Challenge (0.16)

Also, how is it a "black market" and not just a normal market? A black market sells either illegal or hard to obtain items, this is just a normal trading market
by vaderciya
Fri Jan 18, 2019 1:48 am
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 13217

Re: Friday Facts #277 - GUI progress update

Pertaining to the wave defense map. I think that having either a handfull of wave defense maps (Almost like a mini campaign) would be the best option, as you can make several different maps that have some similiarities in common, while being able to fine tune their difficulty, resource placement, an...
by vaderciya
Fri Jan 18, 2019 1:40 am
Forum: Maps and Scenarios
Topic: Black Market Challenge (0.16)
Replies: 18
Views: 8439

Re: Black Market Challenge (0.16)

I'm about 3 hours into my playthrough, and I'm trying to figure out how to balance selling products. When you sell something it slowly decreases it's selling price, so it makes you less and less money. Will this stop at some point? like is there a minimum price for all items that it wont fall below?...
by vaderciya
Fri Mar 30, 2018 6:49 pm
Forum: News
Topic: Friday Facts #236 - Building a rollup
Replies: 63
Views: 19470

Re: Friday Facts #236 - Building a rollup

My response would be: It looks cool, but it's inneficient as all hell. What if you needed 400 more electric furnaces? Where would you put them? Where would the train stations fit? How would you get the iron to the places it needs to go? You couldn't. I totally love the look of this factory, as like,...
by vaderciya
Sat Jan 06, 2018 12:42 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 100123

Re: Friday Facts #224 - Bots versus belts

While I do agree that bots are powerful, I believe that bots are necessary. Nerfing or removing logistic bots would not only make me and others like me very angry, I believe it would also hurt the game. Then there isn't the big technology rush at the end of the game anymore. Why would I keep coming ...
by vaderciya
Fri Dec 15, 2017 11:32 pm
Forum: Not a bug
Topic: Lights and belt flickering when zoomed out
Replies: 2
Views: 356

Re: Lights and belt flickering when zoomed out

Hmmm, would it be able to be removed or disabled?
I don't have epilepsy or anything, but I now have to avoid zooming out all the way because the flickering is so... disorienting, it just makes everything really hard to look at
by vaderciya
Thu Dec 14, 2017 1:48 am
Forum: Not a bug
Topic: Lights and belt flickering when zoomed out
Replies: 2
Views: 356

Lights and belt flickering when zoomed out

I couldn't find any resolved for this, and it's not exactly a glitch, I'm not sure what to put it under, but: When I zoom out all the way, (not going into map mode, just the normal view) all lights and the arrows on the belts flicker extremely quickly and it's quite disorienting. I've been able to r...
by vaderciya
Wed Sep 13, 2017 9:45 pm
Forum: News
Topic: Friday Facts #207 - Lua noise specification
Replies: 45
Views: 10679

Re: Friday Facts #207 - Lua noise specification

I thought that 0.15 was the start of HD Textures and you will just push out more of the Textures as soon as you get them done. Seems not to be the case, why? :) I'd like those textures way better in the game i can play than only visible in fff's again! I agree with you. They should just roll out th...
by vaderciya
Fri Sep 08, 2017 10:00 pm
Forum: News
Topic: Friday Facts #207 - Lua noise specification
Replies: 45
Views: 10679

Re: Friday Facts #207 - Lua noise specification

I'd like to see actual elevation implemented. You could do it like in age empires 2. Where the map doesn't literally have to be raised, but if an area is surrounded mostly impassable cliff faces, it both looks and acts like the ground is higher than it is. This means you can get mountains, cliffs, l...
by vaderciya
Sat Apr 29, 2017 12:22 am
Forum: News
Topic: Friday Facts #188 - Bug, Bug, Desync
Replies: 37
Views: 11583

Re: Friday Facts #188 - Bug, Bug, Desync

I fucking LOVE this update, this is exactly the high quality high quantity improvements, changes, and additions we've come to know and love from the factorio dev team. Please never change!!
by vaderciya
Sat Feb 25, 2017 3:23 pm
Forum: News
Topic: Friday Facts #179 - New resource graphics & concrete
Replies: 108
Views: 24908

Re: Friday Facts #179 - New resource graphics & concrete

I've fallen in love all over again!!
0.15 is going to be the update that gets people to play another couple hundred hours!!

Please just give it to us sooner! Give us an early dev build or something!

Oh.. and don't think we've forgotten about the inserter monster vehicle thing, we never forget ;)
by vaderciya
Sun Dec 11, 2016 12:15 pm
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 29215

Re: Friday Facts #168 - Nightvision Nightmare

I think this looks much much worse O.O
pls no
by vaderciya
Fri Nov 11, 2016 6:23 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 49992

Re: Friday Facts #164 - Nuclear power

The amount of excitement I have is almost equal to the amount of need we have for an endgame <3
by vaderciya
Sat Jul 16, 2016 12:52 pm
Forum: News
Topic: Friday Facts #147 - Multiplayer rewrite
Replies: 68
Views: 16896

Re: Friday Facts #147 - Multiplayer rewrite

Perhaps one day, we will have oil tankers...
by vaderciya
Tue Jul 12, 2016 8:13 am
Forum: News
Topic: Friday facts #146 - The GFX workflow
Replies: 42
Views: 13578

Re: Friday facts #146 - The GFX workflow

I love this graphics stuff! However, there is a pending issue..... We NEED rail tankers!!! C'mon guys! It should've been added the moment normal wagons were. In addition to all of the rail related stuff that was in the last update, It would make a lot of sense from both a development and a player ne...
by vaderciya
Mon Jun 27, 2016 7:02 am
Forum: News
Topic: Friday Facts #144 - The gfx report
Replies: 99
Views: 26628

Re: Friday Facts #144 - The gfx report

WAITS IMPATIENTLY FOR THE RELEASE!!!!!!!!!!!!!

No but seriously I want it naaaooowwwww
by vaderciya
Sun Jun 26, 2016 1:33 am
Forum: News
Topic: Friday Facts #144 - The gfx report
Replies: 99
Views: 26628

Re: Friday Facts #144 - The gfx report

Could we PLEASE have achievements available on Monday? We're all itching to get all of them!! (we have no goals, since the end game doesn't exist)
by vaderciya
Sat Jun 25, 2016 7:12 am
Forum: News
Topic: Friday Facts #144 - The gfx report
Replies: 99
Views: 26628

Re: Friday Facts #144 - The gfx report

Those trains are so attractive, I wanna play with them!!


I sincerely hope Monday is a true deadline... Though im staying reserved, no more hype train.
by vaderciya
Sat Jun 25, 2016 7:10 am
Forum: News
Topic: Friday Facts #143 - Nat Punching Again
Replies: 114
Views: 23799

Re: Friday Facts #143 - Nat Punching Again

Ghoulish wrote:Will .13 break the majority of mods?
Not necesarrily, usually mods only break if the components they're based on has coding changes. Like if you have bobs mods.

Where as if you add a mod that adds something completely seperate, you should be fine.

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