I've read a lot of the comments here and i just don't understand it. The example video was very unclear... why did the pump need to be placed?? because somewhere off screen the pipeline exceeded 250 tiles in total length? It's not respresented well if thats the case
And then there's the whole issue ...
Search found 70 matches
- Sat Sep 28, 2024 10:19 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 67247
- Fri Mar 08, 2024 9:23 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 105
- Views: 40228
Re: Friday Facts #401 - New terrain, new planet
This was interesting enough to make me login to my forum account after 5~ years of not posting.
Honestly this is just amazing, and its exactly what we've been missing for a long time, turning Nauvis into a much more interesting place to exist in.
I don't want to seem ungrateful, but I think ...
Honestly this is just amazing, and its exactly what we've been missing for a long time, turning Nauvis into a much more interesting place to exist in.
I don't want to seem ungrateful, but I think ...
- Sat Jan 26, 2019 1:55 am
- Forum: Maps and Scenarios
- Topic: Black Market Challenge (0.16)
- Replies: 18
- Views: 19664
Re: Black Market Challenge (0.16)
I'm about 3 hours into my playthrough, and I'm trying to figure out how to balance selling products. When you sell something it slowly decreases it's selling price, so it makes you less and less money. Will this stop at some point? like is there a minimum price for all items that it wont fall ...
- Fri Jan 18, 2019 2:07 am
- Forum: Maps and Scenarios
- Topic: Black Market Challenge (0.16)
- Replies: 18
- Views: 19664
Re: Black Market Challenge (0.16)
Also, how is it a "black market" and not just a normal market? A black market sells either illegal or hard to obtain items, this is just a normal trading market
- Fri Jan 18, 2019 1:48 am
- Forum: News
- Topic: Friday Facts #277 - GUI progress update
- Replies: 101
- Views: 52826
Re: Friday Facts #277 - GUI progress update
Pertaining to the wave defense map.
I think that having either a handfull of wave defense maps (Almost like a mini campaign) would be the best option, as you can make several different maps that have some similiarities in common, while being able to fine tune their difficulty, resource placement ...
I think that having either a handfull of wave defense maps (Almost like a mini campaign) would be the best option, as you can make several different maps that have some similiarities in common, while being able to fine tune their difficulty, resource placement ...
- Fri Jan 18, 2019 1:40 am
- Forum: Maps and Scenarios
- Topic: Black Market Challenge (0.16)
- Replies: 18
- Views: 19664
Re: Black Market Challenge (0.16)
I'm about 3 hours into my playthrough, and I'm trying to figure out how to balance selling products. When you sell something it slowly decreases it's selling price, so it makes you less and less money. Will this stop at some point? like is there a minimum price for all items that it wont fall below ...
- Fri Mar 30, 2018 6:49 pm
- Forum: News
- Topic: Friday Facts #236 - Building a rollup
- Replies: 63
- Views: 48698
Re: Friday Facts #236 - Building a rollup
My response would be:
It looks cool, but it's inneficient as all hell. What if you needed 400 more electric furnaces? Where would you put them? Where would the train stations fit? How would you get the iron to the places it needs to go? You couldn't.
I totally love the look of this factory, as ...
It looks cool, but it's inneficient as all hell. What if you needed 400 more electric furnaces? Where would you put them? Where would the train stations fit? How would you get the iron to the places it needs to go? You couldn't.
I totally love the look of this factory, as ...
- Sat Jan 06, 2018 12:42 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 463411
Re: Friday Facts #224 - Bots versus belts
While I do agree that bots are powerful, I believe that bots are necessary. Nerfing or removing logistic bots would not only make me and others like me very angry, I believe it would also hurt the game. Then there isn't the big technology rush at the end of the game anymore. Why would I keep coming ...
- Fri Dec 15, 2017 11:32 pm
- Forum: Not a bug
- Topic: Lights and belt flickering when zoomed out
- Replies: 2
- Views: 1840
Re: Lights and belt flickering when zoomed out
Hmmm, would it be able to be removed or disabled?
I don't have epilepsy or anything, but I now have to avoid zooming out all the way because the flickering is so... disorienting, it just makes everything really hard to look at
I don't have epilepsy or anything, but I now have to avoid zooming out all the way because the flickering is so... disorienting, it just makes everything really hard to look at
- Thu Dec 14, 2017 1:48 am
- Forum: Not a bug
- Topic: Lights and belt flickering when zoomed out
- Replies: 2
- Views: 1840
Lights and belt flickering when zoomed out
I couldn't find any resolved for this, and it's not exactly a glitch, I'm not sure what to put it under, but:
When I zoom out all the way, (not going into map mode, just the normal view) all lights and the arrows on the belts flicker extremely quickly and it's quite disorienting. I've been able to ...
When I zoom out all the way, (not going into map mode, just the normal view) all lights and the arrows on the belts flicker extremely quickly and it's quite disorienting. I've been able to ...
- Wed Sep 13, 2017 9:45 pm
- Forum: News
- Topic: Friday Facts #207 - Lua noise specification
- Replies: 45
- Views: 29237
Re: Friday Facts #207 - Lua noise specification
I thought that 0.15 was the start of HD Textures and you will just push out more of the Textures as soon as you get them done. Seems not to be the case, why? :) I'd like those textures way better in the game i can play than only visible in fff's again!
I agree with you. They should just roll out ...
I agree with you. They should just roll out ...
- Fri Sep 08, 2017 10:00 pm
- Forum: News
- Topic: Friday Facts #207 - Lua noise specification
- Replies: 45
- Views: 29237
Re: Friday Facts #207 - Lua noise specification
I'd like to see actual elevation implemented. You could do it like in age empires 2. Where the map doesn't literally have to be raised, but if an area is surrounded mostly impassable cliff faces, it both looks and acts like the ground is higher than it is. This means you can get mountains, cliffs ...
- Sat Apr 29, 2017 12:22 am
- Forum: News
- Topic: Friday Facts #188 - Bug, Bug, Desync
- Replies: 37
- Views: 25204
Re: Friday Facts #188 - Bug, Bug, Desync
I fucking LOVE this update, this is exactly the high quality high quantity improvements, changes, and additions we've come to know and love from the factorio dev team. Please never change!!
- Sat Feb 25, 2017 3:23 pm
- Forum: News
- Topic: Friday Facts #179 - New resource graphics & concrete
- Replies: 107
- Views: 62627
Re: Friday Facts #179 - New resource graphics & concrete
I've fallen in love all over again!!
0.15 is going to be the update that gets people to play another couple hundred hours!!
Please just give it to us sooner! Give us an early dev build or something!
Oh.. and don't think we've forgotten about the inserter monster vehicle thing, we never forget
0.15 is going to be the update that gets people to play another couple hundred hours!!
Please just give it to us sooner! Give us an early dev build or something!
Oh.. and don't think we've forgotten about the inserter monster vehicle thing, we never forget

- Sun Dec 11, 2016 12:15 pm
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 90619
Re: Friday Facts #168 - Nightvision Nightmare
I think this looks much much worse O.O
pls no
pls no
- Fri Nov 11, 2016 6:23 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 138016
Re: Friday Facts #164 - Nuclear power
The amount of excitement I have is almost equal to the amount of need we have for an endgame <3
- Sat Jul 16, 2016 12:52 pm
- Forum: News
- Topic: Friday Facts #147 - Multiplayer rewrite
- Replies: 68
- Views: 39445
Re: Friday Facts #147 - Multiplayer rewrite
Perhaps one day, we will have oil tankers...
- Tue Jul 12, 2016 8:13 am
- Forum: News
- Topic: Friday facts #146 - The GFX workflow
- Replies: 42
- Views: 29793
Re: Friday facts #146 - The GFX workflow
I love this graphics stuff! However, there is a pending issue..... We NEED rail tankers!!! C'mon guys! It should've been added the moment normal wagons were. In addition to all of the rail related stuff that was in the last update, It would make a lot of sense from both a development and a player ...
- Mon Jun 27, 2016 7:02 am
- Forum: News
- Topic: Friday Facts #144 - The gfx report
- Replies: 99
- Views: 59124
Re: Friday Facts #144 - The gfx report
WAITS IMPATIENTLY FOR THE RELEASE!!!!!!!!!!!!!
No but seriously I want it naaaooowwwww
No but seriously I want it naaaooowwwww
- Sun Jun 26, 2016 1:33 am
- Forum: News
- Topic: Friday Facts #144 - The gfx report
- Replies: 99
- Views: 59124
Re: Friday Facts #144 - The gfx report
Could we PLEASE have achievements available on Monday? We're all itching to get all of them!! (we have no goals, since the end game doesn't exist)