Search found 558 matches

by Deadlock989
Mon Dec 03, 2018 7:05 pm
Forum: Mods
Topic: [MOD 0.16] Deadlock's Crating Machine
Replies: 87
Views: 6366

Re: [MOD 0.16] Deadlock's Crating Machine

Glass and "dense ore" are not part of vanilla Factorio. You must have some other third party mod installed.
by Deadlock989
Wed Nov 28, 2018 6:54 pm
Forum: Mods
Topic: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)
Replies: 389
Views: 22679

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

Deadlock, I'm hoping that the changes are pretty much what you had in mind - the structure's changed around a bunch but I tried to keep it simple and consistent, with most of the underlying logic and code unchanged, so it shouldn't be too hard to find your way around. The base mod itself has basica...
by Deadlock989
Tue Nov 20, 2018 1:44 pm
Forum: Mods
Topic: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)
Replies: 389
Views: 22679

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

You're welcome. I see the vanilla belts are getting a total graphics rework in 0.17-0.18. They look amazing, can't wait. I did want to raise them off the ground myself but couldn't make it work. Unfortunately, it also makes everything I did in Compact Loaders with the layered belt styling completely...
by Deadlock989
Tue Nov 20, 2018 1:40 pm
Forum: Texture Packs
Topic: Abandoned graphics / directed network graphs (image heavy)
Replies: 63
Views: 4666

Re: Abandoned graphics / directed network graphs (image heavy)

Deadlock, i am interested in taking over/continuing the mod (believe it was called Industrial Revolution) that these graphics came from. If you are willing, hit me up on any of the following and we can talk more: Steam: https://steamcommunity.com/id/CyphasCayne/ Discord: Cyphas_Cayne#8236 Much is c...
by Deadlock989
Tue Nov 20, 2018 1:37 pm
Forum: Not a bug
Topic: [16.1] Map Preview not showing resources or biters with RSO
Replies: 23
Views: 2008

Re: [16.1] Map Preview not showing resources or biters with RSO

aljo wrote:
Sat Nov 10, 2018 8:06 am
So, uh... how about them Mets?
Nice necro from 7 months ago, dude. Ironically, one that lectures me on my manners.
by Deadlock989
Tue Nov 06, 2018 7:28 pm
Forum: Mods
Topic: [MOD 0.16] Deadlock's Crating Machine
Replies: 87
Views: 6366

Re: [MOD 0.16] Deadlock's Crating Machine

Great Mod, Thank You!! New to Factorio Modding, wondering how to crate ammo? Any help would be appreciated. These mods don't support ammo - it is a different class of item. Science packs are also another class. The mods would have to be re-written to support the various kinds of item prototype inst...
by Deadlock989
Thu Oct 11, 2018 3:44 pm
Forum: Mods
Topic: [MOD 0.16] Deadlock's Crating Machine
Replies: 87
Views: 6366

Re: [MOD 0.16] Deadlock's Crating Machine

Would you be willing to give someone else permissions to the mod pages for these mods? Yes. shanemadden has the mod page permissions. He is interested in maintaining the other two mods , I don't know if he also has plans for this one. If not, and there is someone else that wants to maintain it or d...
by Deadlock989
Sun Sep 30, 2018 11:27 am
Forum: Mods
Topic: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)
Replies: 389
Views: 22679

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

That's good to hear, shane, as you would have been my first choice ... I can add you as a collaborator on the mod portal if you want to continue publishing them there, or you can fork them off and start a new mod on the portal, I don't mind either way. I might have started a new entry anyway though ...
by Deadlock989
Sat Sep 29, 2018 10:41 am
Forum: Mods
Topic: [MOD 0.16] Deadlock's Crating Machine
Replies: 87
Views: 6366

Re: [MOD 0.16] Deadlock's Crating Machine

Announcement My real-life circumstances have changed (for the better) and I've got precious little time for gaming. So I think it's highly unlikely I will get around to the work I was planning around updating to 0.17 and merging my three "belt stacking" mods into one. I was hoping there would be so...
by Deadlock989
Sat Sep 29, 2018 10:39 am
Forum: Mods
Topic: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)
Replies: 389
Views: 22679

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

Announcement My real-life circumstances have changed (for the better) and I've got precious little time for gaming. So I think it's highly unlikely I will get around to the work I was planning around updating to 0.17 and merging these mods into one. I was hoping there would be some kind of vanilla ...
by Deadlock989
Sat Sep 29, 2018 10:14 am
Forum: Mods
Topic: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)
Replies: 389
Views: 22679

Re: Auto-unstacking

Here's my idea: when a player picks up an item (event: on_picked_up_item ?) and the option for manual unstacking is unchecked, the item gets unstacked automatically. would be nice :) That's not a bad idea actually, should be possible. However, see post below. oh and: can you add support for liquid ...
by Deadlock989
Wed Sep 19, 2018 11:56 am
Forum: This Forum
Topic: Forum update to phpBB 3.2
Replies: 120
Views: 9121

Re: Today's forum skin update

That was the issue. You couldn't just "resize your browser to be bigger" to make it stretch before. It was locked into the narrow view. You *can* just resize your browser to be narrow when it stretches to the width and it works. So the proposal was that I should have to mess about with my browser w...
by Deadlock989
Wed Sep 19, 2018 11:18 am
Forum: Mods
Topic: [MOD 0.16] Deadlock's Crating Machine
Replies: 87
Views: 6366

Re: [MOD 0.16] Deadlock's Crating Machine

hello deadlock, mods looks very very interesting for me. Also for the long discussion "bots vs belts". As I can see from reading about your mod, all crates (full and empty) are technically usual items. I want not allow bots to carry any crates. Is it possible to prevent bots carrying any crates? so...
by Deadlock989
Tue Sep 18, 2018 3:40 pm
Forum: This Forum
Topic: Forum update to phpBB 3.2
Replies: 120
Views: 9121

Re: Today's forum skin update

You mean like this useless whitespace? https://i.imgur.com/DJ1uMQP.png or maybe this useless whitespace? https://i.imgur.com/ORVcdRH.png I'd also add that it wasn't an "article", it's a peer-reviewed literature review. Essentially a summary of many different pieces of work done by a large number of ...
by Deadlock989
Tue Sep 18, 2018 3:24 pm
Forum: This Forum
Topic: Forum update to phpBB 3.2
Replies: 120
Views: 9121

Re: Today's forum skin update

Dated 2005 when smart phones weren't a thing and everyone was running Windows XP. Thanks but that's essentially useless research with how much monitor sizes have grown over the years. You mean like this smartphone I'm using today that's a few inches wide and more inches tall, and this very forum is...
by Deadlock989
Tue Sep 18, 2018 8:48 am
Forum: This Forum
Topic: Forum update to phpBB 3.2
Replies: 120
Views: 9121

Re: Today's forum skin update

Mr. Tact wrote:
Mon Sep 17, 2018 1:24 am
We don't print essays in landscape out of tradition/habit. It has nothing to do with the potential of long lines of text.
If you say so. I doubt anyone's given it much thought.

Oh wait

https://eric.ed.gov/?id=EJ749012
by Deadlock989
Mon Sep 17, 2018 5:25 pm
Forum: Ideas and Suggestions
Topic: Belt Stacking
Replies: 7
Views: 534

Re: Belt Stacking

If I were doing this I'd have an item stack, or item crate container. You'd mix the crate into a crating machine. It would consume single items (from a belt or inserted) and spit out full crates. *snip* You're essentially describing this , minus the direct handling of crated items in recipes and th...
by Deadlock989
Mon Sep 17, 2018 12:05 pm
Forum: General discussion
Topic: What happened to Factorio updates?
Replies: 36
Views: 2556

Re: What happened to Factorio updates?

It's been about 3 months since the last public update. Hardly an eternity. This is the way it's worked for ages - alternating periods of public experimental updates followed by a period of internal development. From what I've read, they're on a push towards the final-ish release with a lot of big ch...
by Deadlock989
Mon Sep 17, 2018 9:06 am
Forum: Mods
Topic: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)
Replies: 389
Views: 22679

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Playing with Bobs + Angles the recipes for belts, inserters and loaders follow a specific pattern where each level requires the same materials (with some exception for level 0) across all entities. The levels progress from simple iron to steel up to tungsten. Plain gear wheels are fine at first but...
by Deadlock989
Sun Sep 16, 2018 7:24 pm
Forum: This Forum
Topic: Forum update to phpBB 3.2
Replies: 120
Views: 9121

Re: Today's forum skin update

I prefer the fixed width. Your typical 16:9 monitor is far too wide for lines of text. That shizzle is why we don't print essays out in landscape orientation.

Go to advanced search