Search found 552 matches

by Deadlock989
Thu Oct 11, 2018 3:44 pm
Forum: Mods
Topic: [MOD 0.16] Deadlock's Crating Machine
Replies: 83
Views: 5355

Re: [MOD 0.16] Deadlock's Crating Machine

Would you be willing to give someone else permissions to the mod pages for these mods? Yes. shanemadden has the mod page permissions. He is interested in maintaining the other two mods , I don't know if he also has plans for this one. If not, and there is someone else that wants to maintain it or d...
by Deadlock989
Sun Sep 30, 2018 11:27 am
Forum: Mods
Topic: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)
Replies: 376
Views: 19565

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

That's good to hear, shane, as you would have been my first choice ... I can add you as a collaborator on the mod portal if you want to continue publishing them there, or you can fork them off and start a new mod on the portal, I don't mind either way. I might have started a new entry anyway though ...
by Deadlock989
Sat Sep 29, 2018 10:41 am
Forum: Mods
Topic: [MOD 0.16] Deadlock's Crating Machine
Replies: 83
Views: 5355

Re: [MOD 0.16] Deadlock's Crating Machine

Announcement My real-life circumstances have changed (for the better) and I've got precious little time for gaming. So I think it's highly unlikely I will get around to the work I was planning around updating to 0.17 and merging my three "belt stacking" mods into one. I was hoping there would be so...
by Deadlock989
Sat Sep 29, 2018 10:39 am
Forum: Mods
Topic: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)
Replies: 376
Views: 19565

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

Announcement My real-life circumstances have changed (for the better) and I've got precious little time for gaming. So I think it's highly unlikely I will get around to the work I was planning around updating to 0.17 and merging these mods into one. I was hoping there would be some kind of vanilla ...
by Deadlock989
Sat Sep 29, 2018 10:14 am
Forum: Mods
Topic: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)
Replies: 376
Views: 19565

Re: Auto-unstacking

Here's my idea: when a player picks up an item (event: on_picked_up_item ?) and the option for manual unstacking is unchecked, the item gets unstacked automatically. would be nice :) That's not a bad idea actually, should be possible. However, see post below. oh and: can you add support for liquid ...
by Deadlock989
Wed Sep 19, 2018 11:56 am
Forum: This Forum
Topic: Forum update to phpBB 3.2
Replies: 120
Views: 8317

Re: Today's forum skin update

That was the issue. You couldn't just "resize your browser to be bigger" to make it stretch before. It was locked into the narrow view. You *can* just resize your browser to be narrow when it stretches to the width and it works. So the proposal was that I should have to mess about with my browser w...
by Deadlock989
Wed Sep 19, 2018 11:18 am
Forum: Mods
Topic: [MOD 0.16] Deadlock's Crating Machine
Replies: 83
Views: 5355

Re: [MOD 0.16] Deadlock's Crating Machine

hello deadlock, mods looks very very interesting for me. Also for the long discussion "bots vs belts". As I can see from reading about your mod, all crates (full and empty) are technically usual items. I want not allow bots to carry any crates. Is it possible to prevent bots carrying any crates? so...
by Deadlock989
Tue Sep 18, 2018 3:40 pm
Forum: This Forum
Topic: Forum update to phpBB 3.2
Replies: 120
Views: 8317

Re: Today's forum skin update

You mean like this useless whitespace? https://i.imgur.com/DJ1uMQP.png or maybe this useless whitespace? https://i.imgur.com/ORVcdRH.png I'd also add that it wasn't an "article", it's a peer-reviewed literature review. Essentially a summary of many different pieces of work done by a large number of ...
by Deadlock989
Tue Sep 18, 2018 3:24 pm
Forum: This Forum
Topic: Forum update to phpBB 3.2
Replies: 120
Views: 8317

Re: Today's forum skin update

Dated 2005 when smart phones weren't a thing and everyone was running Windows XP. Thanks but that's essentially useless research with how much monitor sizes have grown over the years. You mean like this smartphone I'm using today that's a few inches wide and more inches tall, and this very forum is...
by Deadlock989
Tue Sep 18, 2018 8:48 am
Forum: This Forum
Topic: Forum update to phpBB 3.2
Replies: 120
Views: 8317

Re: Today's forum skin update

Mr. Tact wrote:
Mon Sep 17, 2018 1:24 am
We don't print essays in landscape out of tradition/habit. It has nothing to do with the potential of long lines of text.
If you say so. I doubt anyone's given it much thought.

Oh wait

https://eric.ed.gov/?id=EJ749012
by Deadlock989
Mon Sep 17, 2018 5:25 pm
Forum: Ideas and Suggestions
Topic: Belt Stacking
Replies: 7
Views: 450

Re: Belt Stacking

If I were doing this I'd have an item stack, or item crate container. You'd mix the crate into a crating machine. It would consume single items (from a belt or inserted) and spit out full crates. *snip* You're essentially describing this , minus the direct handling of crated items in recipes and th...
by Deadlock989
Mon Sep 17, 2018 12:05 pm
Forum: General discussion
Topic: What happened to Factorio updates?
Replies: 36
Views: 2253

Re: What happened to Factorio updates?

It's been about 3 months since the last public update. Hardly an eternity. This is the way it's worked for ages - alternating periods of public experimental updates followed by a period of internal development. From what I've read, they're on a push towards the final-ish release with a lot of big ch...
by Deadlock989
Mon Sep 17, 2018 9:06 am
Forum: Mods
Topic: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)
Replies: 376
Views: 19565

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Playing with Bobs + Angles the recipes for belts, inserters and loaders follow a specific pattern where each level requires the same materials (with some exception for level 0) across all entities. The levels progress from simple iron to steel up to tungsten. Plain gear wheels are fine at first but...
by Deadlock989
Sun Sep 16, 2018 7:24 pm
Forum: This Forum
Topic: Forum update to phpBB 3.2
Replies: 120
Views: 8317

Re: Today's forum skin update

I prefer the fixed width. Your typical 16:9 monitor is far too wide for lines of text. That shizzle is why we don't print essays out in landscape orientation.
by Deadlock989
Tue Sep 11, 2018 5:17 pm
Forum: This Forum
Topic: Forum update to phpBB 3.2
Replies: 120
Views: 8317

Re: Today's forum skin update

Jesus Christ.
by Deadlock989
Tue Sep 11, 2018 3:42 pm
Forum: This Forum
Topic: Forum update to phpBB 3.2
Replies: 120
Views: 8317

Re: Today's forum skin update

I just spent two hours rocking back and forth in the corner of the shower muttering "change, change, don't like it"

Nah just kidding - it's fine. Mobile vastly improved
by Deadlock989
Thu Sep 06, 2018 12:56 pm
Forum: Mods
Topic: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)
Replies: 376
Views: 19565

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

I want to use your compact loaders with DiegoPro's HyperLogistics mod. I realize you have put the responsibility on other mod authors, but i was wondering if there are any tutorials or anything or if i missed instructions about how to make it happen if i were going to make the modifications myself?...
by Deadlock989
Thu Sep 06, 2018 11:49 am
Forum: Mods
Topic: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)
Replies: 376
Views: 19565

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Currently, "prototypes.recipes" is required in data-final-fixes.lua. It means, other MODS loses chance to find the recipes for (entity)stacking-machines for their function (ex.Crafting Combinator MOD. Then they have to include DSB as an optional dependency in their own info.json. No, I don't like i...
by Deadlock989
Wed Sep 05, 2018 3:42 pm
Forum: Mods
Topic: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)
Replies: 376
Views: 19565

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

https://mods.factorio.com/mod/underground-pipe-pack This mod create a underground pipe that connect 2 undergrounds pipes without on-ground part (underground junction). I suggest (Whit permission and help of this mod creator) create a same system to underground belt. Belts don't work anything like p...
by Deadlock989
Wed Sep 05, 2018 3:38 pm
Forum: Mods
Topic: [MOD 0.16] Deadlock's Crating Machine
Replies: 83
Views: 5355

Re: [MOD 0.16.x] Deadlock's Crating Machine

Your loaders, stackers and crating machines are among our group's favorite mods, big kudos all around. On the 'sometime' agenda, any thoughts on bestowing the marvelous crating machines with stylish sprites along the lines of the compact loaders and stacking machines? The assembly machine look does...

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