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by Deadlock989
Mon Apr 06, 2020 11:20 am
Forum: Mods
Topic: A final note about Industrial Revolution
Replies: 13
Views: 7331

Re: A final note about Industrial Revolution

Edited the next day to add: Wube have now helped me recover my property from the impersonator. So because of the impersonator's actions, the mod stays on the portal whether I want it there or not. well, it was only uploaded because several people asked me to do it. like you said, not a flicker of i...
by Deadlock989
Fri Apr 03, 2020 12:30 pm
Forum: Mods
Topic: A final note about Industrial Revolution
Replies: 13
Views: 7331

Re: A final note about Industrial Revolution

Wube have now helped me recover my property from the impersonator. So because of our resident license troll, the mod stays on the portal whether I want it there or not. Thanks for that, troll. Well, I had the opportunity to try out IR while it was still in public development. So thanks for that! It ...
by Deadlock989
Fri Apr 03, 2020 12:59 am
Forum: Mods
Topic: A final note about Industrial Revolution
Replies: 13
Views: 7331

A final note about Industrial Revolution

Factorio is one of the best games ever made in the history of computer games. It is fun to play. It is more fun to mod. Publishing a half-decent Factorio mod, however, is like being asked to suck on a hundred salty dicks every day when your limit is two or three. I can only imagine what being an act...
by Deadlock989
Thu Mar 26, 2020 8:47 pm
Forum: Ideas and Requests For Mods
Topic: Looking for someone to take over Industrial Display Plates
Replies: 3
Views: 472

Re: Looking for someone to take over Industrial Display Plates

Whoever picks it up, if anyone, can do that, maybe.

Another feature I never got around to exploring fully was using the light rendering API to make the displayed icons glow in the dark.
by Deadlock989
Thu Mar 26, 2020 8:44 pm
Forum: Technical Help
Topic: SIde inserter setup lost with every Factorio new version
Replies: 2
Views: 154

Re: SIde inserter setup lost with every Factorio new version

1. You just opted in to an experimental branch of a game that is in alpha. If you want to guarantee a stable experience, stay on the stable branch (0.17 at present). 2. No, not everything changes with every release. It might happen, sometimes, with some releases. Fortunately, fingers crossed, the fi...
by Deadlock989
Thu Mar 26, 2020 5:23 pm
Forum: Implemented Suggestions
Topic: Change rail block colors for not used, different colors
Replies: 36
Views: 1274

Re: Change rail block colors for not used, different colors

No, I can't stand boring things, or boring people ...
by Deadlock989
Thu Mar 26, 2020 5:19 pm
Forum: Tools
Topic: Cannot research "infinitely repeatable" researchs with console
Replies: 3
Views: 304

Re: Cannot research "infinitely repeatable" researchs with console

Thank you so much. If you don't mind, can you tell me where this thing is written? I need some more documentations I believe. I don't know if that command is written anywhere. The official wiki would be the first place to look, I am sure I have seen a list of common commands on it. The full API is ...
by Deadlock989
Thu Mar 26, 2020 5:08 pm
Forum: Implemented Suggestions
Topic: Change rail block colors for not used, different colors
Replies: 36
Views: 1274

Re: Change rail block colors for not used, different colors

Seriously? The rail block visualisations need to change colour because they're boring?
by Deadlock989
Thu Mar 26, 2020 5:06 pm
Forum: General discussion
Topic: New Character GUI (eye strain)
Replies: 43
Views: 2302

Re: New Character GUI (eye strain)

Block me, then. It'll let everyone concentrate on sneering at the game updates and redesigning it to the lowest common denominator by committee.
by Deadlock989
Thu Mar 26, 2020 4:57 pm
Forum: General discussion
Topic: New Character GUI (eye strain)
Replies: 43
Views: 2302

Re: New Character GUI (eye strain)

Optera wrote:
Thu Mar 26, 2020 4:56 pm
If you think of yourself as more of a professional than me you are welcome to do better.
No, I don't think of myself as a professional artist. I just like the new "eyesore" the way it is, the way I've been looking forward to it ever since it was previewed in April 2019.
by Deadlock989
Thu Mar 26, 2020 4:49 pm
Forum: General discussion
Topic: New Character GUI (eye strain)
Replies: 43
Views: 2302

Re: New Character GUI (eye strain)

Optera wrote:
Thu Mar 26, 2020 4:47 pm
eyesore.
It's good that there's a mod for this. Because that's where amateur efforts based on personal preference belong.
by Deadlock989
Thu Mar 26, 2020 1:45 pm
Forum: Implemented Suggestions
Topic: Change rail block colors for not used, different colors
Replies: 36
Views: 1274

Re: Change rail block colors for not used, different colors

I think that taking out every possible shade of red, orange, and yellow because of red and yellow being colors of signals is a bit harsh. We have purples, orange, greys (or grays), and we could probably play with lightness and some other in-between shades of colors a bit too (fit in a nice teal or ...
by Deadlock989
Thu Mar 26, 2020 1:04 pm
Forum: General discussion
Topic: New Character GUI (eye strain)
Replies: 43
Views: 2302

Re: New Character GUI (eye strain)

Classic in the same way you predictably start vehemently ridiculing anything that you personally dislike. It's like you're afraid that they might actually change something that could make you end up on the "hater" side. Maybe you should use your valuable time for something different than shouting a...
by Deadlock989
Thu Mar 26, 2020 12:57 pm
Forum: Tools
Topic: Cannot research "infinitely repeatable" researchs with console
Replies: 3
Views: 304

Re: Cannot research "infinitely repeatable" researchs with console

"Infinite" technologies aren't specified that way. You use the "level" property on the last non-infinite version. If you want that level completed, then you should set the level plus one. e.g. /c game.player.force.technologies['physical-projectile-damage-7'].level = 21 completes level 20 research fo...
by Deadlock989
Thu Mar 26, 2020 11:39 am
Forum: General discussion
Topic: New Character GUI (eye strain)
Replies: 43
Views: 2302

Re: New Character GUI (eye strain)

Every heard the term "customers"? Whoever said "the customer is always right" was a moron. However it was pointed out as early as 1914 that this view ignores that customers can be dishonest, have unrealistic expectations, and/or try to misuse a product in ways that void the guarantee. "If we adopt ...
by Deadlock989
Thu Mar 26, 2020 11:27 am
Forum: General discussion
Topic: New Character GUI (eye strain)
Replies: 43
Views: 2302

Re: New Character GUI (eye strain)

Masterful

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Untitled.jpg (715.52 KiB) Viewed 740 times
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Untitled2.jpg (419.73 KiB) Viewed 740 times
by Deadlock989
Thu Mar 26, 2020 10:43 am
Forum: General discussion
Topic: New Character GUI (eye strain)
Replies: 43
Views: 2302

Re: New Character GUI (eye strain)

That's 20 minutes of my life I'm never getting back Untitled.jpg The entire gui template sprite sheet is accessible to modders - the default tileset and tilesets used by every base style. Fonts can be changed - you can even mod in your own TTFs if you like, e.g., Comic Sans if you feel like buying t...
by Deadlock989
Thu Mar 26, 2020 9:38 am
Forum: General discussion
Topic: New Character GUI (eye strain)
Replies: 43
Views: 2302

Re: New Character GUI (eye strain)

Classic.

I think it has all the charm of Windows 3.1 on a wet Sunday afternoon.
by Deadlock989
Thu Mar 26, 2020 9:31 am
Forum: Technical Help
Topic: [0.18.15] Newest saves gone
Replies: 8
Views: 290

Re: [0.18.15] Newest saves gone

I have not changed the location, it does use %appdata%. As for Steam, I have looked at some of the Steam logs too, and if it isn't a fault of Factorio, it is 100% a fault of Steam. There was no warning when I started the game, only when I exited it was there anything. Not the first game cloud sync ...
by Deadlock989
Thu Mar 26, 2020 9:28 am
Forum: General discussion
Topic: New Character GUI (eye strain)
Replies: 43
Views: 2302

Re: New Character GUI (eye strain)

Klonan wrote:
Thu Mar 26, 2020 9:18 am
Light theme looks pretty funky
Image
Setting my stopwatch for someone to say they prefer that.

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