Search found 2379 matches

by Deadlock989
Mon Aug 02, 2021 5:17 pm
Forum: Mod portal Discussion
Topic: Trending has been frozen for 6 weeks
Replies: 1
Views: 121

Trending has been frozen for 6 weeks

The list on the mod portal's Trending page hasn't budged for at least 6 weeks. There are mods on the first page of results that haven't been updated for 7 months and don't have a particularly striking number of downloads. The order hasn't changed once since at least early June and probably before th...
by Deadlock989
Mon Aug 02, 2021 5:12 pm
Forum: Modding interface requests
Topic: Target masks for active-defense-equipment, artillery turret and spidertron
Replies: 3
Views: 438

Re: Target masks for active-defense-equipment, artillery turret and spidertron

+1 for ignore_target_mask at least on ADEs. It is currently impossible to get them to ignore entities that a turret entity equivalent ignores.
by Deadlock989
Sun Aug 01, 2021 3:59 pm
Forum: Modding help
Topic: Mapping entity orientation to direction
Replies: 2
Views: 19

Re: Small documentation improvement requests

So what is the formula in the source code for mapping orientation to direction? There is some info here: https://forums.factorio.com/viewtopic.php?f=23&t=30074 Thanks. From that I found a way of converting turret orientation to the frame number ("direction"), it's probably a stupid/ho...
by Deadlock989
Sun Aug 01, 2021 1:27 pm
Forum: Modding help
Topic: Mapping entity orientation to direction
Replies: 2
Views: 19

Mapping entity orientation to direction

Re: https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.orientation I have long suspected that for entities with arbitrary animation directions (vehicles, turrets, radar) there is not a linear relationship between the RealOrientation of the entity and the animation frame. I have struggled f...
by Deadlock989
Sun Aug 01, 2021 1:19 pm
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 92
Views: 6174

Re: Small documentation improvement requests

Re: https://wiki.factorio.com/Prototype/Turret 1. What are the units of attacking_speed, folding_speed etc.? They advance the animation state of the turret, that much is clear, but what's the relationship between animation frame and the float value? 2. What is folded_speed? It's the speed at which t...
by Deadlock989
Thu Jun 24, 2021 6:21 pm
Forum: News
Topic: Friday Facts #366 - The only way to go fast, is to go well!
Replies: 78
Views: 19118

Re: Friday Facts #366 - The only way to go fast, is to go well!

[Moderated by Koub : Off topic]
by Deadlock989
Thu Jun 24, 2021 3:46 pm
Forum: News
Topic: Friday Facts #366 - The only way to go fast, is to go well!
Replies: 78
Views: 19118

Re: Friday Facts #366 - The only way to go fast, is to go well!

Oh, very tasteful.


[Moderated by Koub : Off topic]
by Deadlock989
Thu Jun 24, 2021 7:28 am
Forum: Frequently Suggested / Link Collections
Topic: Female Character
Replies: 20
Views: 9900

Re: Female Character

Foralei wrote:
Mon Jun 21, 2021 12:43 pm
It's pretty clear that the current player character is a man
I think that says more about your assumptions than it does about the genitals and identity of a fictional video game protagonist that's barely a hundred pixels tall.
by Deadlock989
Thu Jun 24, 2021 7:12 am
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 76
Views: 8990

Re: Industrial Revolution 2 discussion

And I have an abundance of tin. What can I do with that. In descending order of personal preference: 1. Don't make as much tin. I'm not even joking. 2. If the problem is washing and your lead requirements, use smart (i.e. circuit-controlled) acid-washing to balance your tin/lead ratio to what you n...
by Deadlock989
Mon Jun 21, 2021 12:00 pm
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 92
Views: 6174

Re: Small documentation improvement requests

Equipment.ability_icon ActivateEquipmentCapsuleAction.equipment How are these used and what are their limitations? The only thing that uses ability_icon in vanilla is the discharge defence equipment, and it corresponds with the icon used by the DD remote capsule, which points back to the equipment ...
by Deadlock989
Thu Jun 17, 2021 10:06 pm
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 92
Views: 6174

Re: Small documentation improvement requests

LuaGameScript.get_filtered_item_prototypes links to "#ItemPrototypeFilters" on the Concepts page, but the anchor is incorrect, it should go to ItemPrototypeFilter (singular). Edited to add, same seems to be true for most or all of the *PrototypeFilter links on that page. -> Thanks for let...
by Deadlock989
Wed Jun 16, 2021 7:39 am
Forum: Modding help
Topic: Where do storage tanks get their alt-info icon position from?
Replies: 1
Views: 128

Re: Where do storage tanks get their alt-info icon position from?

For anyone digging this up, you can work around this in a couple of ways: Untitled2.jpg For 1x1 storage tanks that are "tall", i.e. the sprite is taller than the selection box, then scale_info_icons = false produces a reasonable result. For pipe-like 1x1 tanks that aren't taller than the s...
by Deadlock989
Sun Jun 13, 2021 11:59 am
Forum: Modding help
Topic: Where do storage tanks get their alt-info icon position from?
Replies: 1
Views: 128

Where do storage tanks get their alt-info icon position from?

Here we see a string of pipe entities with two kinds of 1x1 storage tank in the middle. The tanks have exactly the same selection box as the pipes. They have a different collision box but in both cases they're centred on the tile. But the alt-info icons for these small tanks are not drawn in the sam...
by Deadlock989
Sat Jun 12, 2021 5:37 pm
Forum: Not a bug
Topic: [1.1.34] Jitter/moiré on moving vehicles
Replies: 1
Views: 246

[1.1.34] Jitter/moiré on moving vehicles

This got picked up when making a large vehicle for a mod, but I have been able to reproduce it in vanilla with both the car and (to a lesser extent) the tank. When vehicles are being driven by the player, depending on their speed and the zoom level of the camera, the vehicle will periodically go thr...
by Deadlock989
Tue Jun 01, 2021 11:32 pm
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 92
Views: 6174

Re: Small documentation improvement requests

https://wiki.factorio.com/Types/SmokeSource - regarding "position" and "height" - what is "height", and how are position and height affected by the rotation of a vehicle when the smoke source is part of the vehicle's burner energy source?
by Deadlock989
Thu Apr 22, 2021 10:12 am
Forum: Modding help
Topic: Couple of Questions And Seeking Recommendations
Replies: 6
Views: 470

Re: Couple of Questions And Seeking Recommendations

Follow the link I gave and then scroll down a few posts to jamiechi1's answer. The table of items is given as key/value pairs where the key is the item name and the value is the number of items to be given, e.g.

Code: Select all

{
	["iron-plate"] = 100,
	["copper-plate"] = 200,
}
by Deadlock989
Wed Apr 21, 2021 10:39 pm
Forum: Modding help
Topic: Couple of Questions And Seeking Recommendations
Replies: 6
Views: 470

Re: Couple of Questions And Seeking Recommendations

1. Post your code. Don't make people guess what you've done. 2. See https://forums.factorio.com/viewtopic.php?p=531991#p531991 . 3. Making new sprites and animations from scratch is time-consuming even if you have any talent for it; with belts and units ("enemies"), you picked two of the m...
by Deadlock989
Sun Apr 18, 2021 1:01 am
Forum: Modding help
Topic: Questions About Removal
Replies: 9
Views: 444

Re: Questions About Removal

Would hiding but not removing the item group make a confliction with other mods? As i understood it if the recipe don't have anywhere to belong under certain item group it will be automatically under "the unsorted" item group,although i'm going to remove everything temporary to re-arrange...
by Deadlock989
Sun Apr 18, 2021 12:56 am
Forum: Modding help
Topic: capsule launcher turret
Replies: 1
Views: 114

Re: capsule launcher turret

Ammo turrets only launch ammo and capsules aren't ammo. There was a mod aside from Rampant once which created a corresponding ammo item for each capsule, including combat bot capsules, which fired an arc projectile that duplicated the effect of the corresponding capsules on ground hit. I looked into...
by Deadlock989
Sat Apr 17, 2021 8:33 pm
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 76
Views: 8990

Re: Industrial Revolution 2 discussion

Yes, I am aware of it, I do not intend to publish it. Doing modifications to meet my personal preferences. Obviously that's completely fine. I'm highly unmotivated to start digging out archived versions of stuff I'm afraid. You may encounter some minor issues with incorporating the older assets. Yo...

Go to advanced search