Search found 18 matches

by wheezil
Tue Jan 12, 2021 6:01 pm
Forum: Gameplay Help
Topic: How to prevent passive chest from filling with empty bottles due to nearer producer?
Replies: 3
Views: 281

Re: How to prevent passive chest from filling with empty bottles due to nearer producer?

Ah, found it. I need to control the inserter into the passive chest by reading the network contents out of a robobox or zone extender.
Thanks
john
by wheezil
Tue Jan 12, 2021 5:53 pm
Forum: Gameplay Help
Topic: How to prevent passive chest from filling with empty bottles due to nearer producer?
Replies: 3
Views: 281

How to prevent passive chest from filling with empty bottles due to nearer producer?

I am playing angel+bob mod pack and have this situation: There is a little cluster that produces barrels, canisters and bottles and puts them into a passive chest with a certain limit. This is used to "seed" the bottling/unbottling recycling processes. Meanwhile, I have oxygen bottler fairly close t...
by wheezil
Sun Jan 10, 2021 1:29 am
Forum: Gameplay Help
Topic: Angel: How do crawler and faster logistic bots negotiate for work?
Replies: 0
Views: 112

Angel: How do crawler and faster logistic bots negotiate for work?

I am playing angel+bob mod pack and recently researched "normal" bots. I've noticed that I can mix both logi bot types in the mesh, and they seem to cooperate. But given the vastly different speed/capacity profiles of the two technologies, how do they decide when a slow/big bot should be used vs a f...
by wheezil
Fri Jan 08, 2021 1:11 pm
Forum: Angels Mods
Topic: How to flare only "excess" output?
Replies: 3
Views: 155

Re: How to flare only "excess" output?

Thanks mmmPI! I hadn't thought of the vanilla pump. And your caution about "pumps on when both empty" is wise, that would be a problem because then nothing would ever fill. I can simplify your logic using an arithmetic combinator to calculate residual-propene -> A signal and then testing A > 2200 fo...
by wheezil
Fri Jan 08, 2021 1:43 am
Forum: Angels Mods
Topic: How to flare only "excess" output?
Replies: 3
Views: 155

How to flare only "excess" output?

I have a steam cracker turning methanol into propene + residual, both of which are useful. I can buffer them to a point, but if one use dominates, the other will eventually starve. I'd like to flare off the "excess" output, which seems simple if I could cross-control two valves: Valve1: flares prope...
by wheezil
Tue Dec 29, 2020 12:34 pm
Forum: Mods
Topic: FNEI Last recipes size
Replies: 1
Views: 57

Re: FNEI Last recipes size

Of course I found it after posting :-)
by wheezil
Tue Dec 29, 2020 12:32 pm
Forum: Mods
Topic: FNEI Last recipes size
Replies: 1
Views: 57

FNEI Last recipes size

Is there any way to adjust the "last recipes" size? I could have sworn it was 2x5 or 2x6 earlier, but now it is a puny 2x3.
Also could use a hint for how to save something in Favorites.
Thanks
john
by wheezil
Sun Dec 27, 2020 1:10 am
Forum: Gameplay Help
Topic: angel+bob struggling to void purified water
Replies: 2
Views: 149

angel+bob struggling to void purified water

I'm using angel+bob mod pack, and I've checked the option "do not hide void recipes", but I'm just not finding the void recipe, or what to machinery to use. In the crafting menu, searching for "void" comes up empty. FNEI also comes up empty for "void". I got here because I'm trying to make chemical ...
by wheezil
Mon Dec 21, 2020 11:26 pm
Forum: Angels Mods
Topic: Angel+bob : lost my woodboard from wood recipe?
Replies: 2
Views: 174

Re: Angel+bob : lost my woodboard from wood recipe?

Ah I see... it is there under "angel's components" category. It was just the find that would not show the alternate recipe.
john
by wheezil
Mon Dec 21, 2020 11:21 pm
Forum: Angels Mods
Topic: Angel+bob : lost my woodboard from wood recipe?
Replies: 2
Views: 174

Angel+bob : lost my woodboard from wood recipe?

Using Angel+Bob mod pack, I recently synced a game to a laptop that I *think* has the same mods, but for some reason the ability to make wooden board out of wood doesn't seem to exist. I can find the wood->woodboard recipe in FNEI, I just can't tell an assembler to make it. I can only make wooden bo...
by wheezil
Sat Dec 05, 2020 11:56 pm
Forum: Gameplay Help
Topic: automating wood with angel-bob mods
Replies: 7
Views: 507

Re: automating wood with angel-bob mods

Thanks everyone. Sounds like Bob's greenhouse was a minor cheat, was semi-disabled by angel, and I should soldier on to arboretum etc.
--john
by wheezil
Sat Dec 05, 2020 4:16 pm
Forum: Gameplay Help
Topic: automating wood with angel-bob mods
Replies: 7
Views: 507

Re: automating wood with angel-bob mods

That's what I've seen in other discussions and videos, but I don't have craft-wood-in-assembler option using Assembling Machine 1. Perhaps I am missing a mod that allows this or a mod prohibits this? When I drop an assembler and search for "wood" I do not see a recipe to make wood: https://i.imgur.c...
by wheezil
Fri Dec 04, 2020 10:03 pm
Forum: Gameplay Help
Topic: automating wood with angel-bob mods
Replies: 7
Views: 507

automating wood with angel-bob mods

I'm learning the "angel+bob" mod packs, I think I have the standard set. I am pretty early game, just starting to separate bobmonium and set my bus going, small jumpstart mall and research, and got to where I really need more wood. I have seed extractor and greenhouse but I can't seem to close the l...
by wheezil
Wed Nov 18, 2020 6:22 pm
Forum: Gameplay Help
Topic: personal construction robots lost, even after 30 minutes
Replies: 7
Views: 681

Re: personal construction robots lost, even after 30 minutes

OK, I'll upgrade "probably missing something obvious" to "I am a total idiot" ;-)
Wow, thanks for the great replies! I'd never noticed the "toggle personal roboport" setting and must have turned it off by mistake.
by wheezil
Wed Nov 18, 2020 5:51 pm
Forum: Ideas and Suggestions
Topic: Find should search hierarchically
Replies: 5
Views: 220

Re: Find should search hierarchically

Ah, you are so right about the crafting search. Not sure why I thought that, maybe it was in some beta?
by wheezil
Wed Nov 18, 2020 4:19 pm
Forum: Gameplay Help
Topic: personal construction robots lost, even after 30 minutes
Replies: 7
Views: 681

personal construction robots lost, even after 30 minutes

I've become rather used to my personal construction robots getting "lost" and running out of power. Until they return, I cannot do construction from my personal roboport. Eventually they come limping home, or I look around on radar and sweep them up. However, now I have a game where they seem to hav...
by wheezil
Sat Aug 08, 2020 3:22 pm
Forum: Ideas and Suggestions
Topic: Find should search hierarchically
Replies: 5
Views: 220

Find should search hierarchically

TL;DR Find should search hierarchically so I don't have to do it manually and I can play the game faster. What ? There are two places in Factorio where I use search/find a lot: -- Blueprints -- Crafting In both cases, there is a hierarchy (blueprints have books, crafting has tabs). But CTRL-F or ma...

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