Search found 7 matches

by devaking
Sun Jan 14, 2018 6:56 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 365229

Re: Friday Facts #225 - Bots versus belts (part 2)

Have bots get slower depending on polution strengh. 0 to 50% for pollution + 0 to 50% for smoke density in there flight path. To balance this out. Create a new module : the filter +10 to 30 % energy consomption, -5 to 15 % less pollution emited Make a research after you get all bots to upgrade robop...
by devaking
Sat Jan 13, 2018 5:01 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 365229

Re: Friday Facts #225 - Bots versus belts (part 2)

YES!!!!!! filtering inserter!!!!!!! now if we could get a block that is late game upgrade to the inseter in the way that its a 1x1 block that can receive by 1, 2 or 3 side and outpout in the same way the new ui for inserter in any of the left side. now that would help late game mega base belt design...
by devaking
Mon Jan 08, 2018 4:50 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 338594

Re: Friday Facts #224 - Bots versus belts

im with universe two . if bots where only a thing of speculation, my suggestion would be: 1 - to have a limit of bots in each roboports, lets say one per empty space in current UI. 2 - active bots air space cannot overlap one another/ they will not respond outside there own air space 3 - station cou...
by devaking
Fri Dec 18, 2015 7:21 pm
Forum: News
Topic: Friday Facts #117 - Path Finder Optimisation I
Replies: 42
Views: 41118

Re: Friday Facts #117 - Path Finder Optimisation I

Nice.

i was reading the previous post about landfill mod and it got me thinking.

in the process of finding a way around a lake, if said value his higher then X, bitters go in a straight line into the water and drown, leaving a trail of body and slowly building a bridge toward source of pollution.
by devaking
Wed Nov 18, 2015 2:24 am
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 195364

Re: Support - Uranium Power

Nice, downloading now :)
by devaking
Tue Nov 17, 2015 8:07 pm
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 195364

Re: Uranium Power

Hi, sweet mod. I was wondering since you talked about yuoki in your previous post. is it possible to combine your mod with his? im currently starting a new playtrought ( couple hours in only) and would gladly included yours in. but i wanted to know if they will combine or if i should try them in sep...
by devaking
Mon Nov 02, 2015 9:06 pm
Forum: Mods
Topic: Homeworld 0.5.2
Replies: 69
Views: 54349

Re: Homeworld 0.5.2

wow nice mod. Haven't tested it yet but i really want to. the thing is, will it work with the current build (0.12.16)? my guess is not. so the next question would be, when do you think you may have time to work on your projet? i dont know if you need help with anything, i did some development testin...

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