Search found 7 matches
- Sun Jan 14, 2018 6:56 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 424969
Re: Friday Facts #225 - Bots versus belts (part 2)
Have bots get slower depending on polution strengh. 0 to 50% for pollution + 0 to 50% for smoke density in there flight path. To balance this out. Create a new module : the filter +10 to 30 % energy consomption, -5 to 15 % less pollution emited Make a research after you get all bots to upgrade robop...
- Sat Jan 13, 2018 5:01 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 424969
Re: Friday Facts #225 - Bots versus belts (part 2)
YES!!!!!! filtering inserter!!!!!!! now if we could get a block that is late game upgrade to the inseter in the way that its a 1x1 block that can receive by 1, 2 or 3 side and outpout in the same way the new ui for inserter in any of the left side. now that would help late game mega base belt design...
- Mon Jan 08, 2018 4:50 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 395837
Re: Friday Facts #224 - Bots versus belts
im with universe two . if bots where only a thing of speculation, my suggestion would be: 1 - to have a limit of bots in each roboports, lets say one per empty space in current UI. 2 - active bots air space cannot overlap one another/ they will not respond outside there own air space 3 - station cou...
- Fri Dec 18, 2015 7:21 pm
- Forum: News
- Topic: Friday Facts #117 - Path Finder Optimisation I
- Replies: 42
- Views: 43839
Re: Friday Facts #117 - Path Finder Optimisation I
Nice.
i was reading the previous post about landfill mod and it got me thinking.
in the process of finding a way around a lake, if said value his higher then X, bitters go in a straight line into the water and drown, leaving a trail of body and slowly building a bridge toward source of pollution.
i was reading the previous post about landfill mod and it got me thinking.
in the process of finding a way around a lake, if said value his higher then X, bitters go in a straight line into the water and drown, leaving a trail of body and slowly building a bridge toward source of pollution.
- Wed Nov 18, 2015 2:24 am
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 222165
Re: Support - Uranium Power
Nice, downloading now
- Tue Nov 17, 2015 8:07 pm
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 222165
Re: Uranium Power
Hi, sweet mod. I was wondering since you talked about yuoki in your previous post. is it possible to combine your mod with his? im currently starting a new playtrought ( couple hours in only) and would gladly included yours in. but i wanted to know if they will combine or if i should try them in sep...
- Mon Nov 02, 2015 9:06 pm
- Forum: Mods
- Topic: Homeworld 0.5.2
- Replies: 69
- Views: 57578
Re: Homeworld 0.5.2
wow nice mod. Haven't tested it yet but i really want to. the thing is, will it work with the current build (0.12.16)? my guess is not. so the next question would be, when do you think you may have time to work on your projet? i dont know if you need help with anything, i did some development testin...