Confirming 0.0.5 to work fine, after destroying all old entities. Seems to be working in MP too!craftoBot wrote:to update from 0.0.3 to 0.0.5 you need to destroy all placed entities and place it again
Search found 12 matches
- Thu Jul 30, 2015 9:44 am
- Forum: Mods
- Topic: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
- Replies: 61
- Views: 57426
Re: [0.12.X][0.0.5] Rail logic system
- Wed Jul 29, 2015 9:04 am
- Forum: Mods
- Topic: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
- Replies: 61
- Views: 57426
Re: [0.12.X][0.0.4] Rail logic system
Hi, I'm having some problems with 0.0.4; when i try to start a new game i get Unknown key: "Error while running the on_init: __RailLogicSystem__/control.lua:252:attempt to index field 'railLogicSystem' (a nil value) 0.0.3 worked fine, and also very very very much useful, can't wait to try these...
- Mon Jul 27, 2015 9:49 am
- Forum: Mods
- Topic: [0.12.0] Darkshadow's Evolution
- Replies: 10
- Views: 13048
Re: [0.12.0] Darkshadow's Evolution
Hello!
I'm getting an error with Evolution everytime i try to attack an enemy spawner.
The notice reads: "Error while running the event handler: __Evolution__/control.lua:111:attempt to index global 'surface' (a nil value)"
Otherwise works like a charm
I'm getting an error with Evolution everytime i try to attack an enemy spawner.
The notice reads: "Error while running the event handler: __Evolution__/control.lua:111:attempt to index global 'surface' (a nil value)"
Otherwise works like a charm
- Tue Jul 21, 2015 10:36 am
- Forum: Resolved Problems and Bugs
- Topic: 0.12 not starting on Mac OS 10.6.8 after fresh install
- Replies: 2
- Views: 2025
Re: 0.12 not starting on Mac OS 10.6.8 after fresh install
Hi, this looks suspiciously like what we're reporting in this other thread:
viewtopic.php?f=30&t=13615
viewtopic.php?f=30&t=13615
- Tue Jul 21, 2015 10:33 am
- Forum: Technical Help
- Topic: Can't run 0.12 "Failed to encode executable path as UTF-8."
- Replies: 3
- Views: 4094
Re: Can't run 0.12 "Failed to encode executable path as UTF-8."
Hi, this looks suspiciously like what we're reporting in the bugs here:
https://forums.factorio.com/forum/vie ... 30&t=13615
https://forums.factorio.com/forum/vie ... 30&t=13615
- Tue Jul 21, 2015 10:31 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0] [Mac OS Lion] Crash before loading screen
- Replies: 27
- Views: 11769
Re: [0.12.0][Mac OS Lion] Crash before loading screen
Could you send me your system usernames and languages? English system language, system username is 6 alpha characters, one uppercase and the rest lowercase... nothing wild neither here ;) EDIT: I'll cross-reference a couple of other thread i've seen popping up about MacOS and this UTF-8 bug: https:...
- Sun Jul 19, 2015 5:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0] [Mac OS Lion] Crash before loading screen
- Replies: 27
- Views: 11769
Re: [0.12.0][Mac OS Lion] Crash before loading screen
It might be interesting to see what you two got in the system logs. Yup, there it is: 19/07/15 19:02:37,140 [0x0-0x6a06a].com.factorio: 0.000 Error Paths.cpp:126: Failed to encode executable path as UTF-8. 19/07/15 19:02:37,140 [0x0-0x6a06a].com.factorio: 0.000 Error Util.cpp:45: Unexpected error o...
- Sat Jul 18, 2015 1:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0] [Mac OS Lion] Crash before loading screen
- Replies: 27
- Views: 11769
Re: [0.12.0][Mac OS Lion] Crash before loading screen
Hi, I'm having the same issue on the same configuration, MacOS 10.7.5 The popup is the only warning i'm getting, there's no factorio log, haven't checked the system log but i suppose it's gonna be the same. Tried both downloading the .dmg and autoupdater, tried putting a config.ini in the factorio f...
- Sat Feb 16, 2013 12:01 pm
- Forum: Gameplay Help
- Topic: Smart Inserters/chests/logistic robots
- Replies: 8
- Views: 23405
Re: Smart Inserters/chests/logistic robots
Thank you for all the answers! :) For the the logistics robot: You set the requester chest to accept for example 50 iron plates. The logistic robots will look for a provider chest with iron plates and begin going back and forth carrying the iron. I think they will use the storage chest if the provi...
- Sat Feb 16, 2013 10:51 am
- Forum: Translations
- Topic: [Italian - 0.2.8] Complete
- Replies: 16
- Views: 23989
Re: Italian translation
ciao Mugen, scusa ma non riesco a risponderti in PM, mi sa che ho ancora troppi pochi post sul forum per poterlo fare :) intanto mi fa piacere aver fatto scattare la competizione, anche perchè almeno tu sei stato un fulmine a completarli, io ci avrei messo molto più tempo! :D con le traduzioni che m...
- Fri Feb 15, 2013 12:06 pm
- Forum: Translations
- Topic: [Italian - 0.2.8] Complete
- Replies: 16
- Views: 23989
Re: Italian translation
oh well, Mugen, you've been faster than me in completing it good work!
- Fri Feb 15, 2013 5:42 am
- Forum: Translations
- Topic: [Italian - 0.2.8] Complete
- Replies: 16
- Views: 23989
Re: Italian translation
hello, i'm an italian supporter, and i started translating the game in italian too... i'm testing some lines with the instructions that you guys posted here, i hope to try and send you a completed test very soon