Search found 12 matches

by mrdormouse
Thu Jul 30, 2015 9:44 am
Forum: Mods
Topic: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
Replies: 61
Views: 57426

Re: [0.12.X][0.0.5] Rail logic system

craftoBot wrote:to update from 0.0.3 to 0.0.5 you need to destroy all placed entities and place it again :cry:
Confirming 0.0.5 to work fine, after destroying all old entities. Seems to be working in MP too!
by mrdormouse
Wed Jul 29, 2015 9:04 am
Forum: Mods
Topic: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
Replies: 61
Views: 57426

Re: [0.12.X][0.0.4] Rail logic system

Hi, I'm having some problems with 0.0.4; when i try to start a new game i get Unknown key: "Error while running the on_init: __RailLogicSystem__/control.lua:252:attempt to index field 'railLogicSystem' (a nil value) 0.0.3 worked fine, and also very very very much useful, can't wait to try these...
by mrdormouse
Mon Jul 27, 2015 9:49 am
Forum: Mods
Topic: [0.12.0] Darkshadow's Evolution
Replies: 10
Views: 13048

Re: [0.12.0] Darkshadow's Evolution

Hello!
I'm getting an error with Evolution everytime i try to attack an enemy spawner.

The notice reads: "Error while running the event handler: __Evolution__/control.lua:111:attempt to index global 'surface' (a nil value)"

Otherwise works like a charm ;)
by mrdormouse
Tue Jul 21, 2015 10:36 am
Forum: Resolved Problems and Bugs
Topic: 0.12 not starting on Mac OS 10.6.8 after fresh install
Replies: 2
Views: 2025

Re: 0.12 not starting on Mac OS 10.6.8 after fresh install

Hi, this looks suspiciously like what we're reporting in this other thread:
viewtopic.php?f=30&t=13615
by mrdormouse
Tue Jul 21, 2015 10:33 am
Forum: Technical Help
Topic: Can't run 0.12 "Failed to encode executable path as UTF-8."
Replies: 3
Views: 4094

Re: Can't run 0.12 "Failed to encode executable path as UTF-8."

Hi, this looks suspiciously like what we're reporting in the bugs here:
https://forums.factorio.com/forum/vie ... 30&t=13615
by mrdormouse
Tue Jul 21, 2015 10:31 am
Forum: Resolved Problems and Bugs
Topic: [0.12.0] [Mac OS Lion] Crash before loading screen
Replies: 27
Views: 11769

Re: [0.12.0][Mac OS Lion] Crash before loading screen

Could you send me your system usernames and languages? English system language, system username is 6 alpha characters, one uppercase and the rest lowercase... nothing wild neither here ;) EDIT: I'll cross-reference a couple of other thread i've seen popping up about MacOS and this UTF-8 bug: https:...
by mrdormouse
Sun Jul 19, 2015 5:06 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.0] [Mac OS Lion] Crash before loading screen
Replies: 27
Views: 11769

Re: [0.12.0][Mac OS Lion] Crash before loading screen

It might be interesting to see what you two got in the system logs. Yup, there it is: 19/07/15 19:02:37,140 [0x0-0x6a06a].com.factorio: 0.000 Error Paths.cpp:126: Failed to encode executable path as UTF-8. 19/07/15 19:02:37,140 [0x0-0x6a06a].com.factorio: 0.000 Error Util.cpp:45: Unexpected error o...
by mrdormouse
Sat Jul 18, 2015 1:20 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.0] [Mac OS Lion] Crash before loading screen
Replies: 27
Views: 11769

Re: [0.12.0][Mac OS Lion] Crash before loading screen

Hi, I'm having the same issue on the same configuration, MacOS 10.7.5 The popup is the only warning i'm getting, there's no factorio log, haven't checked the system log but i suppose it's gonna be the same. Tried both downloading the .dmg and autoupdater, tried putting a config.ini in the factorio f...
by mrdormouse
Sat Feb 16, 2013 12:01 pm
Forum: Gameplay Help
Topic: Smart Inserters/chests/logistic robots
Replies: 8
Views: 23405

Re: Smart Inserters/chests/logistic robots

Thank you for all the answers! :) For the the logistics robot: You set the requester chest to accept for example 50 iron plates. The logistic robots will look for a provider chest with iron plates and begin going back and forth carrying the iron. I think they will use the storage chest if the provi...
by mrdormouse
Sat Feb 16, 2013 10:51 am
Forum: Translations
Topic: [Italian - 0.2.8] Complete
Replies: 16
Views: 23989

Re: Italian translation

ciao Mugen, scusa ma non riesco a risponderti in PM, mi sa che ho ancora troppi pochi post sul forum per poterlo fare :) intanto mi fa piacere aver fatto scattare la competizione, anche perchè almeno tu sei stato un fulmine a completarli, io ci avrei messo molto più tempo! :D con le traduzioni che m...
by mrdormouse
Fri Feb 15, 2013 12:06 pm
Forum: Translations
Topic: [Italian - 0.2.8] Complete
Replies: 16
Views: 23989

Re: Italian translation

oh well, Mugen, you've been faster than me in completing it ;) good work!
by mrdormouse
Fri Feb 15, 2013 5:42 am
Forum: Translations
Topic: [Italian - 0.2.8] Complete
Replies: 16
Views: 23989

Re: Italian translation

hello, i'm an italian supporter, and i started translating the game in italian too... i'm testing some lines with the instructions that you guys posted here, i hope to try and send you a completed test very soon :)

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