I think wee need some techs and entities that allow us reduce huge amount of belts/bots/inserters etc.
Like longer underground belts, higher stack bonus for bots and inserters, loader/unloader/hopper. All thinks that allow us reduce performance impact in big factories.
Rapid inserter in v0.13 is ...
Search found 31 matches
- Sat Jun 25, 2016 12:06 am
- Forum: General discussion
- Topic: Game FPS at End game
- Replies: 56
- Views: 26181
- Mon Jun 20, 2016 5:46 pm
- Forum: Mods
- Topic: [MOD 0.13.x]PipeEverything 0.0.9
- Replies: 25
- Views: 13934
Re: [MOD 0.12.35]PipeEverything 0.0.7
Thanks for the feedback.
I'm going to slowly and steadily ramp up power usage of the flushers and condensers. They are probably going to be abouy 15% more power intensive in yhe patch today. In other news, everything needed to craft the satellite can be fluid crafted and liquified, as well as the ...
I'm going to slowly and steadily ramp up power usage of the flushers and condensers. They are probably going to be abouy 15% more power intensive in yhe patch today. In other news, everything needed to craft the satellite can be fluid crafted and liquified, as well as the ...
- Sat Jun 18, 2016 10:12 am
- Forum: Mods
- Topic: [MOD 0.13.x]PipeEverything 0.0.9
- Replies: 25
- Views: 13934
Re: [MOD 0.12.35]PipeEverything 0.0.6
Tested 0.0.7 out on a new game, everything seems to be working, although I didn't go that deep into it.
Keep in mind that the recipes in this mod requires techs to work. For example, science pack 3 fluid crafting requires batteries as well.
How would you guys feel about me raising the power ...
Keep in mind that the recipes in this mod requires techs to work. For example, science pack 3 fluid crafting requires batteries as well.
How would you guys feel about me raising the power ...
- Fri Jun 17, 2016 7:24 am
- Forum: Mods
- Topic: [MOD 0.13.x]PipeEverything 0.0.9
- Replies: 25
- Views: 13934
Re: [MOD 0.12.35]PipeEverything 0.0.6
Hi, i'll see what I can do on Friday and the weekends.
- Wed Jun 15, 2016 9:17 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Liquify
- Replies: 6
- Views: 3857
Re: [MOD 0.12.X] Liquify
This sounds very cool. Going to give this a try when I get home
!

- Tue Jun 14, 2016 8:19 pm
- Forum: Mods
- Topic: [MOD 0.13.x]PipeEverything 0.0.9
- Replies: 25
- Views: 13934
Re: [MOD 0.12.35]PipeEverything 0.0.6
Sorry on my phone right now. Yes you can do that by going into recipes_liquids, ctrl+f to go into find mode , and look for fc_advanced_liquids.
Find the line that says enabled, and replace the word
false with true.
Find the line that says enabled, and replace the word
false with true.
- Tue Jun 14, 2016 6:12 am
- Forum: Mods
- Topic: [MOD 0.13.x]PipeEverything 0.0.9
- Replies: 25
- Views: 13934
Re: [MOD 0.12.35]PipeEverything 0.0.6
Thanks for the feedback, Ranakastrasz!
I... Think you got this backwards. What we want is SOLID versions of all the LIQUIDS in the game.....
It turns out fortunately that while life is unfair, today it is unfair to both our advantages. Whomever doesn't wish to play with pipes may ignore this to ...
I... Think you got this backwards. What we want is SOLID versions of all the LIQUIDS in the game.....
It turns out fortunately that while life is unfair, today it is unfair to both our advantages. Whomever doesn't wish to play with pipes may ignore this to ...
- Tue Jun 14, 2016 2:19 am
- Forum: Mods
- Topic: [MOD 0.13.x]PipeEverything 0.0.9
- Replies: 25
- Views: 13934
Re: [MOD 0.12.35]PipeEverything 0.0.6
The advanced circuits are working for me.
https://dl.dropboxusercontent.com/u/120202176/Factorio%20PipeEverything/capture_001_11062016_223836.png
It's the 0.0.4 version though, see if it's fixed for you.
how do i get this version?
Hi Kaleb, thanks for trying out the mod. You can find the ...
https://dl.dropboxusercontent.com/u/120202176/Factorio%20PipeEverything/capture_001_11062016_223836.png
It's the 0.0.4 version though, see if it's fixed for you.
how do i get this version?
Hi Kaleb, thanks for trying out the mod. You can find the ...
- Mon Jun 13, 2016 1:01 am
- Forum: Mods
- Topic: [MOD 0.13.x]PipeEverything 0.0.9
- Replies: 25
- Views: 13934
Re: [MOD 0.12.35]PipeEverything 0.0.1
Well barreling is just for transporting liquids as items. It's pretty pointless to barrel liquidized items, except it's cool (silly fun) and maybe compresses the items a bit? Not really something that is needed and will mostly just fill your recipe menu with extra recipes for no reason q:
Hi ...
- Sun Jun 12, 2016 5:43 am
- Forum: Mods
- Topic: [MOD 0.13.x]PipeEverything 0.0.9
- Replies: 25
- Views: 13934
Re: [MOD 0.12.35]PipeEverything 0.0.3
The advanced circuits are working for me.

It's the 0.0.4 version though, see if it's fixed for you.

It's the 0.0.4 version though, see if it's fixed for you.
- Sat Jun 11, 2016 1:27 am
- Forum: Mods
- Topic: [MOD 0.13.x]PipeEverything 0.0.9
- Replies: 25
- Views: 13934
Re: [MOD 0.12.35]PipeEverything 0.0.1
I'm not so sure on that barreling idea. What would the liquid barrel electric circuits do?
I'm not sure what you're saying with the satellite. Do you want me to make a liquid recipe for it or stay away?
On the Bergius idea, that sounds pretty cool, although wouldn't it clash like the condenser ...
I'm not sure what you're saying with the satellite. Do you want me to make a liquid recipe for it or stay away?
On the Bergius idea, that sounds pretty cool, although wouldn't it clash like the condenser ...
- Fri Jun 10, 2016 11:35 pm
- Forum: Mods
- Topic: [MOD 0.13.x]PipeEverything 0.0.9
- Replies: 25
- Views: 13934
Re: [MOD 0.12.35]PipeEverything 0.0.1
Thanks for the comment :D !
Benefits
One of the benefits of using pipes has been first and foremost about FPS. Not too sure about this one as the mod was only completed yesterday, and further testing is required.
Yes I do think they do travel faster than belts, at least in terms of setup ...
Benefits
One of the benefits of using pipes has been first and foremost about FPS. Not too sure about this one as the mod was only completed yesterday, and further testing is required.
Yes I do think they do travel faster than belts, at least in terms of setup ...
- Fri Jun 10, 2016 12:21 pm
- Forum: Mods
- Topic: [MOD 0.13.x]PipeEverything 0.0.9
- Replies: 25
- Views: 13934
[MOD 0.13.x]PipeEverything 0.0.9
PipeEverything
https://dl.dropboxusercontent.com/u/120202176/Factorio%20PipeEverything/capture_016_10062016_054403.png
Description : This mod includes machines that can turn all intermediate, and some other items, into a pipable liquid. It also includes machines that can turn it back to solid ...
https://dl.dropboxusercontent.com/u/120202176/Factorio%20PipeEverything/capture_016_10062016_054403.png
Description : This mod includes machines that can turn all intermediate, and some other items, into a pipable liquid. It also includes machines that can turn it back to solid ...
- Fri Jun 10, 2016 5:59 am
- Forum: Already exists
- Topic: Grab sprites and icons via LUA
- Replies: 3
- Views: 2422
Grab sprites and icons via LUA
Hi, I'm making a mod at the moment. And with some scripting help from Sparr it became evident to us that it would be quite helpful if we are able to grab sprites and icons, and perhaps overlay them if possible.
- Thu Jun 09, 2016 8:11 am
- Forum: Modding help
- Topic: order = "x[name]-x[otherName]" Meaning?
- Replies: 4
- Views: 2442
Re: order = "x[name]-x[otherName]" Meaning?
Ah thanks, seems like it won't break the game whatever I put in there
.

- Mon Jun 06, 2016 9:10 am
- Forum: Modding help
- Topic: order = "x[name]-x[otherName]" Meaning?
- Replies: 4
- Views: 2442
order = "x[name]-x[otherName]" Meaning?
What does the order thing do for things like fluids? On the docs it mentions it's like the order of the string, but the string for what? I'm not even sure where to begin testing this to see what does what.
- Mon Jun 06, 2016 2:07 am
- Forum: Modding help
- Topic: making a furnace accept coal + custom item
- Replies: 4
- Views: 2660
Re: making a furnace accept coal + custom item
Try replacing the coal in the ingredients list with something else like iron. Test it to see if maybe it's just coal that isn't allowed due to how furnaces work with using coal as power.
- Sun May 15, 2016 11:13 am
- Forum: General discussion
- Topic: Blue Belt to Furnace Ratio
- Replies: 8
- Views: 35948
Re: Blue Belt to Furnace Ratio
Is there a reason the inserters are not directly putting them into the splitters?


- Sun May 15, 2016 8:38 am
- Forum: General discussion
- Topic: Blue Belt to Furnace Ratio
- Replies: 8
- Views: 35948
Re: Blue Belt to Furnace Ratio
I found that when I put the iron plates directly from the furnaces to the blue belt, the inserters would space them out a bit too much and the result would be the final furnaces near the iron output end are unable to unload properly. 36-48 is the max if you're using blue/green inserters directly ...
- Thu May 12, 2016 9:25 am
- Forum: Mods
- Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
- Replies: 179
- Views: 129837
Re: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
Did your FPS improve?