-snip-
Never done anything with that, either.[/quote]
Thanks for the assistance.
Was wondering about the table values as well... Will compare values instead then, thank you very much!
GUIstyle isn't documented very well, and I can't find a solid working example of implementation.
I have tried ...
Search found 8 matches
- Wed Nov 04, 2015 10:17 am
- Forum: Modding help
- Topic: Comparing color tables and GUIStyle
- Replies: 4
- Views: 5137
- Wed Nov 04, 2015 5:48 am
- Forum: Modding help
- Topic: Comparing color tables and GUIStyle
- Replies: 4
- Views: 5137
Comparing color tables and GUIStyle
Greetings,
I would like to know the following:
1. How would I be able to compare the current player color with a color table of my own (granted my own table has the full rgba).
eg.
if (game.player.color == mycolors.white || game.local_player.color == mycolors.white) then
--#change player color ...
I would like to know the following:
1. How would I be able to compare the current player color with a color table of my own (granted my own table has the full rgba).
eg.
if (game.player.color == mycolors.white || game.local_player.color == mycolors.white) then
--#change player color ...
- Wed Nov 04, 2015 5:19 am
- Forum: Modding help
- Topic: How to get multiplayer name?
- Replies: 4
- Views: 5041
Re: How to get multiplayer name?
Quick question. I couldn't find local_player.print() method in the wiki, so wasn't sure how I was supposed to do this.
Lua/Game#local_player
Lua/Player#print
I'm guessing v.name returns the player's "get_localised_entity_name"
That contains whatever the player entered in options -> other ...
Lua/Game#local_player
Lua/Player#print
I'm guessing v.name returns the player's "get_localised_entity_name"
That contains whatever the player entered in options -> other ...
- Wed Nov 04, 2015 5:19 am
- Forum: Modding help
- Topic: How to log my results for debug ?
- Replies: 5
- Views: 6466
Re: How to log my results for debug ?
Thanks for this!ratchetfreak wrote:https://forums.factorio.com/wiki/inde ... write_file
Code: Select all
Game.write_file("MyMod_logOutput.txt", textToLog, true)
Along with that
print(serpent.block())
I'm ready to debug now! Is there a way I can close this thread ?
- Tue Nov 03, 2015 9:35 am
- Forum: Modding help
- Topic: How to get multiplayer name?
- Replies: 4
- Views: 5041
Re: How to get multiplayer name?
for _, v in pairs(game.players) do game.local_player.print(v.name) end
Amazing! So easy!
Quick question. I couldn't find local_player.print() method in the wiki, so wasn't sure how I was supposed to do this.
I'll try this when I get home tonight.
I'm guessing v.name returns the player's ...
- Tue Nov 03, 2015 9:29 am
- Forum: Modding help
- Topic: How to log my results for debug ?
- Replies: 5
- Views: 6466
Re: How to log my results for debug ?
Hi prg,
thanks for the speedy response.
That's correct. I can't generate a log file using factorio.exe > debug.log.
There's no way for me to currently see a dump of the text.
Anyone know how to replicate this for windows ? Should I be running a dedicated server ?
---------------------
I will ...
thanks for the speedy response.
That's correct. I can't generate a log file using factorio.exe > debug.log.
There's no way for me to currently see a dump of the text.
Anyone know how to replicate this for windows ? Should I be running a dedicated server ?
---------------------
I will ...
- Tue Nov 03, 2015 5:26 am
- Forum: Modding help
- Topic: How to log my results for debug ?
- Replies: 5
- Views: 6466
How to log my results for debug ?
I saw there was a post by a user who used factorio.exe > my.log or something like that...
But since the update, he wasn't able to log his print() anymore.
Has a solution for this problem be found yet ?
What is the best way to investigate a table, real-time ?
It's silly that each individual ...
But since the update, he wasn't able to log his print() anymore.
Has a solution for this problem be found yet ?
What is the best way to investigate a table, real-time ?
It's silly that each individual ...
- Tue Nov 03, 2015 5:23 am
- Forum: Modding help
- Topic: How to get multiplayer name?
- Replies: 4
- Views: 5041
How to get multiplayer name?
Greetings everyone,
I eventually decided to join the forum - as I can't find any questions/answers relating to my problem.
I'd like to access game.players - multiplayer name for each player who has joined.
I hope someone can help me with this
I eventually decided to join the forum - as I can't find any questions/answers relating to my problem.
I'd like to access game.players - multiplayer name for each player who has joined.
I hope someone can help me with this