Search found 71 matches

by madpav3l
Sat May 04, 2019 2:51 pm
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 16806

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

I would say though, that one good thing is to reach out to game review YouTube channels and offer them a key to review the game. There are so many large channels that could potentially provide massive coverage. One that comes to mind that I watch a lot is Worth A Buy. He does real honest reviews an...
by madpav3l
Wed Feb 27, 2019 7:03 pm
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 178958

Re: Version 0.17.0

All the new things, improvements, etc. are very nice but I thought that there would be keyboard shortcuts for the Tool bar actions: blueprint, deconstruction planner, upgrade planner, toggle personal roboport, toggle exoskeleton, but I cannot find it in the controls. Am I missing something or it is ...
by madpav3l
Sat Jan 19, 2019 9:04 am
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 19993

Re: Friday Facts #278 - The new quickbar

If your rebuttal is "so just rebind them then": I really don't want to have to rebind twenty+ keys each update and probably break half the functions of the multitoolbar in the process when the multibars could go easily onto a modifier key that doesn't break everything else instead. Wouldn't the ent...
by madpav3l
Fri Aug 03, 2018 4:39 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 28819

Re: Friday Facts #254 - No research queue for you

Why not reenable the research queue and higlight all new items in the crafting menu. Please make it reactivatable in the settings. This was going to be my suggestion as well, along with an option to disable the new-recipe highlighting. Why don't add highlights to new items ? Remove them when you st...
by madpav3l
Fri Apr 13, 2018 10:17 pm
Forum: General discussion
Topic: Well its Friday so ........
Replies: 25
Views: 3201

Re: Well its Friday so ........

aka13 wrote:Is this the first time we miss friday facts?
Second time. They missed FF#149. I made a comment in FF#148 forum 3 minutes after midnight, it was not posted by that time. Reddit comment, on reddit it was flaired Saturday facts.
by madpav3l
Fri Apr 13, 2018 10:03 pm
Forum: General discussion
Topic: Well its Friday so ........
Replies: 25
Views: 3201

Re: Well its Friday so ........

Not everyone... only 5 guys in LA HanziQ, Klonan, Rseding91, Twinsen, and V453000
by madpav3l
Fri Apr 13, 2018 10:02 pm
Forum: General discussion
Topic: Well its Friday so ........
Replies: 25
Views: 3201

Re: Well its Friday so ........

Yes, 1 min after midnight in Czech Republic.
by madpav3l
Fri Apr 13, 2018 9:56 pm
Forum: General discussion
Topic: Well its Friday so ........
Replies: 25
Views: 3201

Re: Well its Friday so ........

Looks like we are gonna have a second Saturday Facts... 4 min. left
by madpav3l
Fri Mar 16, 2018 6:49 pm
Forum: News
Topic: Friday Facts #234 - Office pictures
Replies: 79
Views: 14227

Re: Friday Facts #234 - Office pictures

15 landmines by my count

Edit
Spoiler image with landmine positons.
by madpav3l
Sun Feb 04, 2018 8:50 pm
Forum: General discussion
Topic: Anyone Ryzen Benchmarks?
Replies: 106
Views: 25550

Re: Anyone Ryzen Benchmarks?

@bergi9
I did not measure it exactly but I think it does because affect the performance. As you said the latencies are lower.
by madpav3l
Fri Dec 15, 2017 9:51 pm
Forum: News
Topic: Friday Facts #221 - 0.16 is out
Replies: 155
Views: 23749

Re: Friday Facts #221 - 0.16 is out

I think side loading should compress belts but not inserters or the trick inserters/underground belts.
by madpav3l
Fri Dec 15, 2017 9:29 pm
Forum: Releases
Topic: Version 0.16.0
Replies: 130
Views: 69607

Re: Version 0.16.0

BIG HUGE *NO* ON (non-modifier-key) FAST REPLACE BELTS/SPLITTERS. Yes, yelling, because annoyed. I often put up belts with gaps for splitters then placing splitters while running along the belts. But with this, the splitters don't get put into the gaps only, they replace all the belts. There will b...
by madpav3l
Fri Dec 15, 2017 6:13 pm
Forum: Duplicates
Topic: [0.16.3] Crash on Loading sprites 89%, Win10_x64
Replies: 2
Views: 289

[0.16.3] Crash on Loading sprites 89%, Win10_x64

The game crashes constantly when loading
2017-12-15_19-05-37.jpg
2017-12-15_19-05-37.jpg (411.41 KiB) Viewed 289 times
No mods and it worked fine in 0.16.2.
by madpav3l
Wed Dec 13, 2017 10:34 pm
Forum: Releases
Topic: Version 0.16.0
Replies: 130
Views: 69607

Re: Version 0.16.0

Mobius1 wrote:I don't see fff-211 on the feature list. Is it implemented?
It is implemented.
Blueprint previews and ghost entities now have their walls, pipes and belts connected.
In action https://youtu.be/0zoaUtSxeHU?t=512
by madpav3l
Wed Dec 13, 2017 10:16 pm
Forum: General discussion
Topic: Anyone Ryzen Benchmarks?
Replies: 106
Views: 25550

Re: Anyone Ryzen Benchmarks?

The improvement in the "568 hours factory" is huge. Here is the save saved in Factorio version 0.16.22 because loading version older than 0.13.00 is disabled in Factorio version 0.16.XX. Copy/paste from my reddit post where I tested 4 maps for improvements: i7-8700K OC 5.0 GHz / Cache 5.0 GHz, 16 GB...
by madpav3l
Sat Aug 26, 2017 11:44 am
Forum: News
Topic: Friday Facts #205 - Teaching the things that everybody knows
Replies: 110
Views: 21722

Re: Friday Facts #205 - Teaching the things that everybody knows

There needs to be a tutorial to teach people to read controls option menu. I see so many posts on reddit "today I found..." and the feature was in the controls menu under certain key, but then again people usually skip tutorials so I don't how to teach them. End of rant.
by madpav3l
Sat Aug 26, 2017 11:41 am
Forum: News
Topic: Friday Facts #205 - Teaching the things that everybody knows
Replies: 110
Views: 21722

Re: Friday Facts #205 - Teaching the things that everybody knows

- debug: time usage & detailed info rows / fields meaning. Some of these are clear but some of these not so much. Debug things are for devs and bug reports. I even added a warning to prevent people from keeping them enabled or using them for cheating. Wait a minute... does debug mode finally disabl...
by madpav3l
Fri Jun 09, 2017 7:31 pm
Forum: News
Topic: Friday Facts #194 - Automated combinator pipeline
Replies: 27
Views: 14642

Re: Friday Facts #194 - Automated combinator pipeline

Xterminator wrote:I'm hoping this means HD combinators and power stuff in the very near future? ;)
A quote from reddit Friday Facts 194.
V453000 wrote:The electric poles and substations are coming soon, it's being worked on in parallel and the combinators just happened to have finished sooner :)
by madpav3l
Fri May 19, 2017 5:43 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 63159

Re: Friday Facts #191 - Gui improvements

Twinsen wrote:
BradleyUffner wrote:Does this mean we could get multiple toolbars that we could cycle through? I could have my default toolbar, and additionally have a "Train" set, or a "Fluid" set for when I am focusing on those things.
I like this idea.
+11111111

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