Search found 102 matches

by Nasabot
Fri Feb 22, 2019 5:24 pm
Forum: Balancing
Topic: Nuclear power OP
Replies: 51
Views: 3327

Re: Nuclear power OP

Nuclear power is fine, but uranium is overabundant. (even more than stone?)
Recipes should be significantly more expansive.
by Nasabot
Fri Feb 22, 2019 6:01 am
Forum: General discussion
Topic: I Miss Alien Artifacts!
Replies: 27
Views: 3381

Re: I Miss Alien Artifacts!

Game Theory: A game consists of "systems" which interact with each other. The art of game design is to connect different systems in a smart and interesting way. Every system can be viewed as a blackbox with input and output. The system "enemies" is currently missing input and/or output and therefor ...
by Nasabot
Fri Feb 01, 2019 4:06 pm
Forum: Balancing
Topic: Nuclear power OP
Replies: 51
Views: 3327

Re: Nuclear power OP

Nuclear power is decent for mid and lategame, but for the ultimate lategame, solar power is still the best because it has a "divide by 0 dynamic" in it.

Uranium feels overabundant, I agree that the kovarex enrichment recipe should cost more dark green uranium.
by Nasabot
Fri Feb 01, 2019 4:00 pm
Forum: Balancing
Topic: Balance beacons
Replies: 5
Views: 635

Re: Balance beacons

I dont like beacons at all, because -they remove depth from the module system -idle production is a waste of energy -they look ugly I suggest -remove beacons and introduce high end assembler with even more modules slots (5? 6? 8?) or -introduce a "multiblock system" so that assembler and beacons CON...
by Nasabot
Fri Feb 01, 2019 3:50 pm
Forum: General discussion
Topic: Lategame mining options are lacking
Replies: 123
Views: 9824

Re: Lategame mining options are lacking

Insert random
"its ok that the vanilla game is underdeveloped in its content because there are mods out there. muh" - BS-Argument.
by Nasabot
Mon Oct 23, 2017 1:17 pm
Forum: General discussion
Topic: Factorio is not a game.
Replies: 26
Views: 4246

Re: Factorio is not a game.

Sandboxes are heavily overrated. I prefer games. Not that I dislike factorio, I just dont like the way so many games go with ARBITRARINESS (which often gets confused with "freedom of choice") Imo sandboxes are the greatest banes of game design, because a sandbox actually does not require game design...
by Nasabot
Mon Oct 23, 2017 12:56 pm
Forum: General discussion
Topic: Thoughts on Factorio and how I would make it better...
Replies: 41
Views: 5895

Re: Thoughts on Factorio and how I would make it better...

Biters are not supposed to be rewarding, they're supposed to be a PITA and add a dose of challenge. If you want moar challenge, add moar biters. If you don't wan extra challenge, disable them in your map settings. And this is exactly the kind of logic and wrong design philosophy which make so many ...
by Nasabot
Sat Oct 21, 2017 10:31 pm
Forum: Ideas and Suggestions
Topic: Balance (lategame) improvements
Replies: 3
Views: 403

Re: Balance (lategame) improvements

Id go with 2, and 3, and *triggerwarning* remove or repurpose beacons.
by Nasabot
Sat Oct 21, 2017 10:21 pm
Forum: Outdated/Not implemented
Topic: Optimize Drone Movement
Replies: 58
Views: 6008

Re: Optimize Drone Movement

I prefer better UPS over better pathfinding (pathfinding can be solved by the player)

An optimizsation Id like to see is inserter and bots always wait to deliver their maximum number of items. This might drastically reduce actions.
by Nasabot
Tue Oct 17, 2017 4:40 pm
Forum: General discussion
Topic: Thoughts on Factorio and how I would make it better...
Replies: 41
Views: 5895

Re: Thoughts on Factorio and how I would make it better...

I completly agree. Biters not dropping or giving anything is JUST WRONG gamedesign. They could drop resources but personally Id also like it, if they just give player XP which allows you to upgrade things like movementspeed or inventory space (this solution could be more factorio like, but it has th...
by Nasabot
Tue Oct 17, 2017 8:17 am
Forum: Ideas and Suggestions
Topic: Space Based Economy - Ore Delivery
Replies: 9
Views: 1051

Re: Space Based Economy - Ore Delivery

This idea only makes sense, if asteroids provide a new type of ore.
by Nasabot
Wed Oct 11, 2017 9:11 pm
Forum: General discussion
Topic: One Billion Copper Wires produced.
Replies: 35
Views: 4641

Re: One Billion Copper Wires produced.

This is the reason why copper cable need a nerf! No, seriously: I'd really like it if the recipe gets changed to: 1 Copper-> 1 copper cable (+ adjusting all other recipes to this) I dont see how the inflation of copper cables are a good thing. In my opinion the only thing this does is limiting possi...
by Nasabot
Wed Oct 11, 2017 9:01 pm
Forum: General discussion
Topic: What are the opinions on the current Turret Damage output?
Replies: 19
Views: 2424

Re: What are the opinions on the current Turret Damage output?

Are the research cost really scaling that crazy? I always thought the research cost scale linearly, like 1000->1100->1200-> etc In a youtube series from nilaus and his megabase I saw that he had mining effieciency on 70+. Assuming the game uses the same scaling math for all researches I think levels...
by Nasabot
Wed Sep 27, 2017 9:22 pm
Forum: General discussion
Topic: My guide to "There is no spoon" (15.X version)
Replies: 48
Views: 44176

Re: My guide to "There is no spoon" (15.X version)

Worked like a charm. After some hours, when the factorio is completed, its a good idea to manually adjust some parts. As other stated, blue science is a bottleneck, but with some better inserter and speed modules it can be improved.
by Nasabot
Wed Sep 27, 2017 3:21 pm
Forum: Ideas and Suggestions
Topic: Concept Design - Wood Mills
Replies: 26
Views: 15965

Re: Concept Design - Wood Mills

I really wish there was early game wood related content, which 1, lets you get rid of trees fast 2, also uses it as a resource There are mods like nanobots, but Id prefer a "wood mill" which automatically cuts down trees in a certain radius. Btw.: The trees in the current state of the game are highl...
by Nasabot
Fri Sep 22, 2017 8:34 pm
Forum: News
Topic: Friday Facts #209 - Optimisation is a way of life
Replies: 95
Views: 22272

Re: Friday Facts #209 - Optimisation is a way of life

Nice looking stone path! Can you please make stone paths and concrete paths be more in line with each other? Id like it if: -both paths give the same movementspeed -cost the same amount of stone Concrete being cheaper AND faster is not good. All the technical optimizsations are great, but if you'd p...
by Nasabot
Wed Sep 20, 2017 5:33 pm
Forum: Balancing
Topic: Kovarex Enrichment is not fun
Replies: 84
Views: 14315

Re: Nuclear power price / risk balancing

What Id like to see is something like this: -Nuclear: Kovarex Process uses up considerable more Uranium 235 -Solar modules very slowly degrade over time and have to be rebuild from time to time. Solar modules require a new crafting component: silicon, which is made out of stone. -Steam boiler (100°C...
by Nasabot
Thu Sep 14, 2017 1:34 pm
Forum: General discussion
Topic: i find this game become boring after 100 hour.
Replies: 110
Views: 17052

Re: i find this game become boring after 100 hour.

I know. Most AAA titles you'd only have played through 2-4 times by now. What s gyp. Sry, but this is a bullshit argument. Because other games suck, its ok if factorios potential is limited? Factorio clearly is a 1000h game, if done correctly. I have "only" 400hours and the main issue I see with fa...
by Nasabot
Thu Sep 14, 2017 10:36 am
Forum: Ideas and Suggestions
Topic: More Uses For Copper Early On
Replies: 5
Views: 627

Re: More Uses For Copper Early On

I wish the game has a more balanced consumption of all resources. Marathon does it right for the iron/copper balance imo, because of the green circuits using proportionally more copper. But also stone needs a much higher use. 1, concrete should be in line with the normal brick pathing. Currently 1x1...
by Nasabot
Thu Aug 24, 2017 8:30 am
Forum: General discussion
Topic: [Poll] Is it worth switching to electric furnace
Replies: 36
Views: 8289

Re: [Poll] Is it worth switching to electric furnace

Some people argue "productivity modules start at smelter". This is incorrect. Productivity modules are best suited and should therefor be prefered in machines, which consume items very fast. Marathon green circuits are the best example for this. The important value is "item saved per second". Consid...

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