Search found 7 matches

by Ethel
Thu Oct 31, 2024 10:47 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1988
Views: 736681

Re: Simple Questions and Short Answers

Wonderful, many many thanks! I did not notice it.
by Ethel
Thu Oct 31, 2024 9:45 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1988
Views: 736681

Re: Simple Questions and Short Answers

How does one check the electrical consumption & production on a space platform without sending a power pole to space ?
by Ethel
Wed Oct 23, 2024 11:01 am
Forum: Ideas and Suggestions
Topic: Visually differentiate between a technology possible to add in queue and a technology already in queue
Replies: 3
Views: 346

Visually differentiate between a technology possible to add in queue and a technology already in queue

TL;DR
I would like a different color to be used for techs already in research queue and techs not in queue.


What ?
It is possible to queue technologies, even when their pre-requisites are not yet research, as long as their prerequisites are in the research queue.
However, I have trouble ...
by Ethel
Wed Oct 23, 2024 10:41 am
Forum: Duplicates
Topic: [2.0.9] Red + Green Wire buttons visible on a new game
Replies: 1
Views: 243

[2.0.9] Red + Green Wire buttons visible on a new game

Hi,

I understand it is intended to have these buttons visible only after research is completed. However, if you unlock the buttons on a game, any subsequently created games will have those buttons visible from the start.

Steps to reproduce :

- Research combinators on your game
- Create a new game ...
by Ethel
Sat Aug 08, 2020 8:13 pm
Forum: Won't fix.
Topic: [kovarex] [0.18.45] Uranium electric drill ghost
Replies: 2
Views: 2418

[kovarex] [0.18.45] Uranium electric drill ghost

Hello,
When placing an electric drill over uranium, it properly changes to the "uranium mining" type of drill. However, the placed ghost is still the normal electric drill ghost. Not sure if this is intended, but it seems strange to me.

To reproduce : ghost-place an electric drill over an uranium ...
by Ethel
Mon Aug 03, 2020 12:40 pm
Forum: Gameplay Help
Topic: Combinator magic help ?
Replies: 3
Views: 1559

Re: Combinator magic help ?

Yes, indeed. That is why the "modulo" operation I have at the end returns -1. And my "workaround" is indeed the solution to my problem. Thanks !
by Ethel
Mon Aug 03, 2020 8:45 am
Forum: Gameplay Help
Topic: Combinator magic help ?
Replies: 3
Views: 1559

Combinator magic help ?

Hello everyone! Going back to the game after a long pause, and I have a bit of an issue regarding some combinator magic. Not sure if this is something I dont understand or a bug ?

I use arithmetic combinators to transfer 32 1-bit messages on one combinator signal.

This is a simplified yet ...

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