Search found 9 matches

by Nommy
Thu Jun 06, 2019 10:19 am
Forum: Mod portal Discussion
Topic: Please remove my mod from mods.factorio.com
Replies: 5
Views: 2826

Re: Please remove my mod from mods.factorio.com

I understand this is old, but I actually really like this suggestion. It seems like a really good way to motivate people to work on community projects which ultimately add value to the game which are usually purely voluntarily based which results in both poorer quality and is somewhat exploitative. ...
by Nommy
Fri Aug 17, 2018 9:14 am
Forum: Mods
Topic: [MOD 1.1] Squeak Through 1.8.2
Replies: 115
Views: 118934

Re: [MOD 0.16] Squeak Through 1.2.2

Howdy! Been a while :D Nice to see this is still being maintained and used. You're awesome Supercheese! Just a small suggestion, would it be possible to have an option to remove this mods affect on trees and similar decoration entities? I love this mod, but having trees left growing after placing bl...
by Nommy
Thu Apr 21, 2016 2:00 pm
Forum: Mods
Topic: [MOD 1.1] Squeak Through 1.8.2
Replies: 115
Views: 118934

Re: [MOD 0.12.X] Squeak Through 1.1.1

That was fast! Here's another one 8-) Squeak Through_1.1.0 with compatibility 'interface'.zip This is a modified 1.1.0 version which allows other for mods to configure Squeak Through compatibility themselves. I only changed the lua so you can just copy that over to update 1.1.1 I if you like it I th...
by Nommy
Wed Apr 20, 2016 11:02 am
Forum: Mods
Topic: [MOD 1.1] Squeak Through 1.8.2
Replies: 115
Views: 118934

Re: [MOD 0.12.X] Squeak Through 1.1.0

No problem mate. Doesn't getting rid of all collisions create problems? I dunno, maybe not. When I that tried it with trees I found it didn't get rid of the collision box entirely like I expected, it just made it really small and the car still hit them, but they seemed normal otherwise. I really don...
by Nommy
Tue Apr 19, 2016 8:12 am
Forum: Mods
Topic: [MOD 1.1] Squeak Through 1.8.2
Replies: 115
Views: 118934

Re: [MOD 0.12.X] Squeak Through 1.1.0

Yep, that's right.

I thought you wanted to get rid of the collisions for drills altogether and an easy way to do that would be set it to something ridiculously big.
by Nommy
Tue Apr 19, 2016 1:52 am
Forum: Mods
Topic: [MOD 1.1] Squeak Through 1.8.2
Replies: 115
Views: 118934

Re: [MOD 0.12.X] Squeak Through 1.1.0

Question : If I want the collision boxess to be as small as possible, what would I set the parameters to? I constantly get stuck on mining drills which is annoying. The parameter is 0.25 now. Should I set it to 0? Or 1? Or something else? If you're using the latest version (1.1.0) then setting it t...
by Nommy
Mon Apr 18, 2016 12:36 pm
Forum: Mods
Topic: [MOD 1.1] Squeak Through 1.8.2
Replies: 115
Views: 118934

Re: [MOD 0.12.X] Squeak Through 1.1.0

Hello, i get this error if i start with uranium power and squeak through. Greetings steinio @steinio, I believe this is because the "lube-port" was resized, and the pipe connection point is probably too far away now, and probably invalid. I have no idea how to fix your problem though ;) @...
by Nommy
Thu Oct 29, 2015 11:09 pm
Forum: Mods
Topic: [MOD 1.1] Squeak Through 1.8.2
Replies: 115
Views: 118934

Re: [MOD 0.12.X] Squeak Through

Awesome! I'd forgotten about this until just now. I was thinking before if there could be any issues with weirdly sized collision boxes and there could be one if a normally a negative coordinate was 0 for some reason. I'll post an update in the next day or so to handle this correctly, and to make su...
by Nommy
Fri Oct 23, 2015 12:27 pm
Forum: Mods
Topic: [MOD 1.1] Squeak Through 1.8.2
Replies: 115
Views: 118934

Re: [MOD 0.12.X] Squeak Through

This mod is great! I looked into it a bit and found out how to make it work dynamically so that the sizes of things added by mods is adjusted too. I'll attach the code (data-final-fixes.lua) and if you want you could replace your data.lua with that file and use it instead. I'd rather that than relea...

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