Search found 18 matches

by bioxz
Wed Dec 28, 2016 4:30 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 427
Views: 100150

Re: [0.14.x] Bob's Mods: General Discussion

Hi there, i have a problem* with the non-stack inserter capacity bonus. Is it possible to disable it? There doesn't seem to be an option in bobsconfig. * The inserter is picking up more items than the target container could hold. If the inserter should move multiple types of items, it gets stuck wit...
by bioxz
Wed Sep 28, 2016 5:11 pm
Forum: Resolved Problems and Bugs
Topic: [HanziQ] [0.14.6] Trains budge when: rail network changes, & every 3s
Replies: 5
Views: 4050

Re: [HanziQ] [0.14.6] Trains budge when: rail network changes, & every 3s

Can confirm this in 14.9.The train waiting at the signal is slowly moving forward until it has skipped the signal and crashed in the train ahead. Then they will do nasty things until the rear train is out of fuel.
by bioxz
Mon Sep 26, 2016 2:10 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 427
Views: 100150

Re: [0.14.x] Bob's Mods: General Discussion

As for the bots... if there is an issue, it is a base game issue, not handling bots with a higher inventory space properly. Seems like someone else was messing around with requester chests, sorry :/. I still don't know how, but it looks like all items got there somehow. Maybe the robots mk3 are jus...
by bioxz
Fri Sep 23, 2016 5:08 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 427
Views: 100150

Re: [0.14.x] Bob's Mods: General Discussion

I think i wont be able to create a testcase for this. In sandbox mode the character is missing and i don't know enough commands to unlock research and build things in freeplay. Edit: Ok, one part of the mystery is solved. Someone placed random request chests for stuff, that's why some items that the...
by bioxz
Fri Sep 23, 2016 3:31 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 427
Views: 100150

Re: [0.14.x] Bob's Mods: General Discussion

Hey, i updated to Factorio 0.14.8 and the newest Bobs Mods yesterday and noticed a weird problem today: I use my item trash slots to fill the logistic system with stuff to build for the robots. I saw that four of item X where missing for construction, so I built five them and placed them in my trash...
by bioxz
Fri Sep 23, 2016 11:36 am
Forum: Resolved Problems and Bugs
Topic: [0.13.13] [Linux] [Steam] [Pending] Game forgets my username and account
Replies: 9
Views: 2062

Re: [0.13.13] [Linux] [Steam] [Pending] Game forgets my username and account

I wasn't able to reproduce this problem after disabling Steam Cloud Sync for Factorio. Maybe just a coincidence, I tried to re-enable Steam Cloud Sync but the problem hasn't returned. So you could say the problem is "fixed" for me.
by bioxz
Tue Aug 30, 2016 10:05 pm
Forum: Releases
Topic: Version 0.13.20
Replies: 17
Views: 17524

Re: Version 0.13.20

HanziQ wrote:Yes we will
Great! Keep up the good work.
by bioxz
Mon Aug 29, 2016 7:25 pm
Forum: Releases
Topic: Version 0.13.20
Replies: 17
Views: 17524

Re: Version 0.13.20

Will you release an update package to get from 0.13 >= 0.13.19 to 0.14?
by bioxz
Wed Aug 03, 2016 1:55 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.13] [Linux] [Steam] [Pending] Game forgets my username and account
Replies: 9
Views: 2062

Re: [0.13.13][Linux][Steam]Game forgets my username and account

So it looks like Factorio can't read player-data.json for some reason. Could it be an anti-virus or Steam itself blocking Factorio's access to it? If you disable Steam Cloud sync, does the problem still persist? I have nothing like an anti virus program or SELinux installed that would restrict file...
by bioxz
Mon Aug 01, 2016 2:25 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.13] [Linux] [Steam] [Pending] Game forgets my username and account
Replies: 9
Views: 2062

Re: [0.13.13][Linux][Steam]Game forgets my username and account

Ok. some new information: On my latest startup the game was asking me to enter the data again. I looked into the player-data.json and everthing was ok. The console-history was there, the latest-multiplayer-connections and both service-values as well. This time i didn't enter anything into the userna...
by bioxz
Mon Aug 01, 2016 9:41 am
Forum: Resolved Problems and Bugs
Topic: [0.13.13] [Linux] [Steam] [Pending] Game forgets my username and account
Replies: 9
Views: 2062

Re: [0.13.13][Linux][Steam]Game forgets my username and account

The online name is the same as my account name, i already noticed that the player-data saves only username and token. I can write a little script to monitor changes with timestamps to match them with the factorio log, I'll report back later.
by bioxz
Sun Jul 31, 2016 5:18 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.13] [Linux] [Steam] [Pending] Game forgets my username and account
Replies: 9
Views: 2062

[0.13.13] [Linux] [Steam] [Pending] Game forgets my username and account

On my computer the latest (and previous) version(s) of the game (started via Steam) seems to forget some data from time to time: My multiplayer username My Factorio account login data This does not happen every time i start the game, but about every third or fourth start i have to reenter both the n...
by bioxz
Sun Jul 31, 2016 4:53 pm
Forum: Releases
Topic: Version 0.13.13
Replies: 12
Views: 14452

Re: Version 0.13.13

Found another way, just copied the 0.13.13 binary into the 0.13.12 factorio and ran the --apply-update, worked without a problem :)
by bioxz
Sun Jul 31, 2016 12:05 pm
Forum: Releases
Topic: Version 0.13.13
Replies: 12
Views: 14452

Re: Version 0.13.13

FactorioBot wrote:
  • Bugfixes
    • Fixed OpenSSL launch issues on Linux (30154)
As --apply-update from 0.13.12 does not work due to that bug, the only way to upgrade is to download the complete release and overwrite the folder, right?
by bioxz
Sat Jul 02, 2016 4:21 pm
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 89279

Re: [0.13.x] Bob's Mods: General Discussion

And you CAN still craft from wood, but you have to manually craft the wooden boards first. For some reason, the game will only look for one recipe path, and once it finds it, will assume it's the only one available, even if the one it chooses can't be crafted, and there's another recipe path that c...
by bioxz
Sat Jul 02, 2016 1:46 pm
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 89279

Re: [0.13.x] Bob's Mods: General Discussion

I found a discussion in a 0.12 thread, but im not sure if this is the same problem. Since the research of synthetic wood, i cant use the normal wood to create chips by hand. I've build a factory with greenhouses that still produces chips, but i cant craft them by hand anymore because of missing ingr...
by bioxz
Fri Oct 23, 2015 4:17 pm
Forum: Releases
Topic: Version 0.12.13
Replies: 6
Views: 25990

Re: Version 0.12.13

cube wrote:
  • Bugfixes
    • Fixed crashes on linux (when download failed, after Lua error, ...)
Great to see! Just started to develop mods and had to use the 0.12.11 because of that problem.
by bioxz
Thu Oct 22, 2015 2:10 pm
Forum: Mods
Topic: [MOD 0.12.12] Clock
Replies: 10
Views: 8253

[MOD 0.12.12] Clock

Mod-Info-Header Name: Clock Version: 0.0.1 Factorio-Version: 0.12.12 Description: A 24h clock for ingame time in the top left corner. License: MIT Release: 2015-10-22 Download-Url: Download Source: github My first try of a simple mod to show the ingame time as a 24h clock. I found a mod like this, ...

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