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by t3jem
Fri Feb 14, 2025 3:23 pm
Forum: Ideas and Suggestions
Topic: Demolishers should damage each other
Replies: 7
Views: 413

Re: Demolishers should damage each other


I mean this would be fun for small demolishers, but I feel like the larger ones are supposed to be more of a progress check. Like it'd be fun in the "hey wouldn't it be hilarious if tanks took no damage when ramming nests" kind of fun, but probably a bit on the silly side. So I'd be against this ...
by t3jem
Tue Feb 11, 2025 5:57 pm
Forum: Ideas and Suggestions
Topic: Demolishers should damage each other
Replies: 7
Views: 413

Demolishers should damage each other

Recently I was playing and realized I had two demolishers near each other. Given their territorial nature I thought it would be a useful idea to aggregate one into attacking the other.

I was able to successfully convince a collision; however, was disappointed to find no damage was given to either ...
by t3jem
Wed Jul 29, 2020 4:06 pm
Forum: Pending
Topic: [Oxyd] [0.18.37] Error when resuming wave defense game (AI PathFinder)
Replies: 2
Views: 1051

[Oxyd] [0.18.37] Error when resuming wave defense game (AI PathFinder)

After the most recent update on the beta channel (via steam version 0.18.37 build 53910, win64, steam) I can no longer play my wave defense game due to an unknown error.

Resuming the game lets the map run for ~1 second, then it freezes with a windows error prompt notifying me of the error.

I've ...

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