Search found 14 matches
- Mon Dec 18, 2017 3:45 pm
- Forum: Angels Mods
- Topic: [0.16.x] Update?
- Replies: 34
- Views: 19507
Re: [0.16.x] Update?
Thank you for working on an update. I'm going to have to move my map over to the new version for the belt performance updates.
- Tue Oct 10, 2017 9:07 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1781439
Re: Development and Discussion
I like that idea, but what about biter evolution?Rue99 wrote: I prefer to play Angels/Bobs/SpaceX/AAI with expensive recipes and 10x more expensive research. Gives each of the tiers of smelting time to shine, and it requires you to scale up. Try it - I think you'd really enjoy the slower pace of the game.
- Tue Dec 06, 2016 11:09 pm
- Forum: Bob's mods
- Topic: Suggestion
- Replies: 1
- Views: 1224
Suggestion
I want to start by saying thank you for making and maintaining these mods, Factorio is great in stock and this collection just takes it to another level. Like no other game I've ever seen or played.
I have been abusing the adjustable inserters mod as of late, it really opens the game up and lets ...
I have been abusing the adjustable inserters mod as of late, it really opens the game up and lets ...
- Sun Nov 27, 2016 12:34 pm
- Forum: Show your Creations
- Topic: Base Build Timelapse
- Replies: 3
- Views: 3562
Base Build Timelapse
I made a video of the first 48 hours of me building a base playing with all of bobs mods and angels mods.
https://youtu.be/ngl8KV8C4LM
https://youtu.be/ngl8KV8C4LM
- Mon Nov 02, 2015 9:19 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.7] Bob's Enemies Mod
- Replies: 123
- Views: 110246
Re: [0.11.22/0.12.x][v0.12.5] Bob's Enemies Mod
Is there any way to automate collecting small artifacts without using belts?
- Fri Oct 30, 2015 4:06 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 214556
Re: Bob mods for 0.12
So, the Oil Refinery seems to be about the only thing that does not have multiple tiers, or am I just not finding the new tiers?
- Thu Oct 29, 2015 8:01 pm
- Forum: Mods
- Topic: [MOD 0.14.x] SignPosts_0.3.7 (27.8.16)
- Replies: 24
- Views: 24550
Re: [0.12.x] SignPosts_0.1.0
No I can't. Not for every zoom. I could determine initial offset depending of the string length, but a you roll mousewheel text would stay same size and the offset would get smaller. The game doesn't have anything better for now.
Instead of the signpost you have now, what about making it look ...
Instead of the signpost you have now, what about making it look ...
- Mon Oct 26, 2015 11:47 am
- Forum: Show your Creations
- Topic: Seeking a Challenge
- Replies: 10
- Views: 28556
Re: Seeking a Challenge
Did some exploring with a car to see what the area around looks like, not finding what im looking for yet.
http://i.imgur.com/I0QKRWpl.jpg
Ran out of my starting area copper, so I expanded the walls to cover that big unprotected patch nearby.
http://i.imgur.com/ahpSU0el.jpg
Found some ...
http://i.imgur.com/I0QKRWpl.jpg
Ran out of my starting area copper, so I expanded the walls to cover that big unprotected patch nearby.
http://i.imgur.com/ahpSU0el.jpg
Found some ...
- Sat Oct 24, 2015 12:28 pm
- Forum: Show your Creations
- Topic: Seeking a Challenge
- Replies: 10
- Views: 28556
Re: Seeking a Challenge
Got a chance to play some more. I automated red and green science, and starting setting up my main bus layout. Got turret production automated and starting circling the entire base with turrets. Moved my right wall over to the water edge to grab some more land for the production line, ran out of ...
- Thu Oct 22, 2015 7:10 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 608
- Views: 366190
Re: Thank you (Make the dev-team happy today!)
I agree 1000% with this thread. Its a simple game concept with master level execution. You guys are awesome.
- Thu Oct 22, 2015 6:52 pm
- Forum: Show your Creations
- Topic: Seeking a Challenge
- Replies: 10
- Views: 28556
Re: Seeking a Challenge
What is your plan for thinning out the bases?
I'm thinking I'll just leave alot of it, they are going to be insanely hard to take down until I get late game weapons, so I'm just going to focus on building a strong defensive line and make a couple remote outposts to send back ore, running rail ...
I'm thinking I'll just leave alot of it, they are going to be insanely hard to take down until I get late game weapons, so I'm just going to focus on building a strong defensive line and make a couple remote outposts to send back ore, running rail ...
- Thu Oct 22, 2015 1:18 pm
- Forum: Show your Creations
- Topic: Seeking a Challenge
- Replies: 10
- Views: 28556
Re: Seeking a Challenge
I played alot of dytech a couple versions back. I may give bobs mods a shot if this game does not pan out.Mr Sunol wrote:If you want a challenge, have you tried bobs mods?
- Thu Oct 22, 2015 12:41 pm
- Forum: Show your Creations
- Topic: Seeking a Challenge
- Replies: 10
- Views: 28556
Seeking a Challenge
I'm the type of player that usually plays games on a hard difficulty. I've spent a couple hundred hours with Factorio so far and usually I get bored with the lack of challenge. So this time I'm going to amp up the biters and cut down my resources and see how far I can make it. Here are the map ...
- Wed Oct 21, 2015 10:15 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Scary Nights (Biter attacks increase at night)
- Replies: 19
- Views: 34215
Re: [MOD 0.12.X] Scary Nights (Biter attacks increase at night)
Anyone know how to get this working in 0.12.12?