Search found 14 matches

by eberkain
Mon Dec 18, 2017 3:45 pm
Forum: Angels Mods
Topic: [0.16.x] Update?
Replies: 34
Views: 16798

Re: [0.16.x] Update?

Thank you for working on an update. I'm going to have to move my map over to the new version for the belt performance updates.
by eberkain
Tue Oct 10, 2017 9:07 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1386574

Re: Development and Discussion

Rue99 wrote: I prefer to play Angels/Bobs/SpaceX/AAI with expensive recipes and 10x more expensive research. Gives each of the tiers of smelting time to shine, and it requires you to scale up. Try it - I think you'd really enjoy the slower pace of the game.
I like that idea, but what about biter evolution?
by eberkain
Tue Dec 06, 2016 11:09 pm
Forum: Bob's mods
Topic: Suggestion
Replies: 1
Views: 973

Suggestion

I want to start by saying thank you for making and maintaining these mods, Factorio is great in stock and this collection just takes it to another level. Like no other game I've ever seen or played. I have been abusing the adjustable inserters mod as of late, it really opens the game up and lets you...
by eberkain
Sun Nov 27, 2016 12:34 pm
Forum: Show your Creations
Topic: Base Build Timelapse
Replies: 3
Views: 3152

Base Build Timelapse

I made a video of the first 48 hours of me building a base playing with all of bobs mods and angels mods.

https://youtu.be/ngl8KV8C4LM
by eberkain
Mon Nov 02, 2015 9:19 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.7] Bob's Enemies Mod
Replies: 123
Views: 101003

Re: [0.11.22/0.12.x][v0.12.5] Bob's Enemies Mod

Is there any way to automate collecting small artifacts without using belts?
by eberkain
Fri Oct 30, 2015 4:06 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 180010

Re: Bob mods for 0.12

So, the Oil Refinery seems to be about the only thing that does not have multiple tiers, or am I just not finding the new tiers?
by eberkain
Thu Oct 29, 2015 8:01 pm
Forum: Mods
Topic: [MOD 0.14.x] SignPosts_0.3.7 (27.8.16)
Replies: 24
Views: 22414

Re: [0.12.x] SignPosts_0.1.0

No I can't. Not for every zoom. I could determine initial offset depending of the string length, but a you roll mousewheel text would stay same size and the offset would get smaller. The game doesn't have anything better for now. Instead of the signpost you have now, what about making it look like ...
by eberkain
Mon Oct 26, 2015 11:47 am
Forum: Show your Creations
Topic: Seeking a Challenge
Replies: 10
Views: 27606

Re: Seeking a Challenge

Did some exploring with a car to see what the area around looks like, not finding what im looking for yet. http://i.imgur.com/I0QKRWpl.jpg Ran out of my starting area copper, so I expanded the walls to cover that big unprotected patch nearby. http://i.imgur.com/ahpSU0el.jpg Found some friends while ...
by eberkain
Sat Oct 24, 2015 12:28 pm
Forum: Show your Creations
Topic: Seeking a Challenge
Replies: 10
Views: 27606

Re: Seeking a Challenge

Got a chance to play some more. I automated red and green science, and starting setting up my main bus layout. Got turret production automated and starting circling the entire base with turrets. Moved my right wall over to the water edge to grab some more land for the production line, ran out of spa...
by eberkain
Thu Oct 22, 2015 7:10 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 293377

Re: Thank you (Make the dev-team happy today!)

I agree 1000% with this thread. Its a simple game concept with master level execution. You guys are awesome.
by eberkain
Thu Oct 22, 2015 6:52 pm
Forum: Show your Creations
Topic: Seeking a Challenge
Replies: 10
Views: 27606

Re: Seeking a Challenge

What is your plan for thinning out the bases? I'm thinking I'll just leave alot of it, they are going to be insanely hard to take down until I get late game weapons, so I'm just going to focus on building a strong defensive line and make a couple remote outposts to send back ore, running rail lines...
by eberkain
Thu Oct 22, 2015 1:18 pm
Forum: Show your Creations
Topic: Seeking a Challenge
Replies: 10
Views: 27606

Re: Seeking a Challenge

Mr Sunol wrote:If you want a challenge, have you tried bobs mods?
I played alot of dytech a couple versions back. I may give bobs mods a shot if this game does not pan out.
by eberkain
Thu Oct 22, 2015 12:41 pm
Forum: Show your Creations
Topic: Seeking a Challenge
Replies: 10
Views: 27606

Seeking a Challenge

I'm the type of player that usually plays games on a hard difficulty. I've spent a couple hundred hours with Factorio so far and usually I get bored with the lack of challenge. So this time I'm going to amp up the biters and cut down my resources and see how far I can make it. Here are the map setti...
by eberkain
Wed Oct 21, 2015 10:15 pm
Forum: Mods
Topic: [MOD 0.12.X] Scary Nights (Biter attacks increase at night)
Replies: 19
Views: 32207

Re: [MOD 0.12.X] Scary Nights (Biter attacks increase at night)

Anyone know how to get this working in 0.12.12?

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