Search found 38 matches

by GameCharmer
Sat Apr 23, 2016 3:25 pm
Forum: Mods
Topic: [MOD 0.12.x] Compression Chests: virtually unlimited storage
Replies: 93
Views: 94129

Re: [MOD 0.12.x] Compression Chests: virtually unlimited storage

Just Don't Mind Me wrote:I there a mod like this but with storage tanks?

-Thanks.
There's a mod that'll let you put all vanilla liquids into barrels, which can then be stored in a compression chest. It's not ideal, but works in a pinch.
by GameCharmer
Sat Apr 23, 2016 4:54 am
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 276799

Re: [MOD 0.12.x] The Fat Controller. Remote train management

Roktaal wrote: You will have to remove all mods that are affected by Mod Iconizer and Mod Iconizer itself then load your save game and re-save it, and then put back all the mods. Make sure you export blueprints if you are using Foreman mod.
Thank you, that worked!
by GameCharmer
Sat Apr 23, 2016 2:30 am
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 276799

Re: [MOD 0.12.x] The Fat Controller. Remote train management

This problem is caused by my Mod Iconizer. To fix it, remove both my mod and The Fat Controller then load your save and save it again. Exit game and install again both mods. Make sure you are running latest version of Mod Iconizer. I apologize for the inconvenience. That actually made things worse....
by GameCharmer
Fri Apr 22, 2016 10:36 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 276799

Re: [MOD 0.12.x] The Fat Controller. Remote train management

I just ran into an odd issue today. I switched to train view and started getting a ton of errors.

I've attached a screenshot with all 3 errors on the left.

I'm playing single player on a map that has never been loaded as an MP map.
by GameCharmer
Sat Apr 16, 2016 1:06 am
Forum: Mods
Topic: [MOD 0.12.20+] Concrete Logistics 1.1.0
Replies: 44
Views: 59383

Re: [MOD 0.12.20+] Concrete Logistics 1.0.5

A month or two ago, before I took a break from Factorio, I had to run solely on Ubuntu. Loading my world would immediately drain 9GB of ram. I wound up getting back into things, updating mods, etc. only a week or two ago, and back on windows.
by GameCharmer
Fri Apr 15, 2016 2:52 am
Forum: Mods
Topic: [MOD 0.12.20+] Concrete Logistics 1.1.0
Replies: 44
Views: 59383

Re: [MOD 0.12.20+] Concrete Logistics 1.0.5

I think this is the save you're looking for. The mod pack I'm working on is available as a zip here: https://gitlab.konghack.com/GameCharmer/factorio-modpack/repository/archive.zip?ref=master The Concrete Logistics mod was removed from the pack before last commit. Thanks for looking into this! I was...
by GameCharmer
Thu Apr 14, 2016 12:47 pm
Forum: Implemented Suggestions
Topic: Mod Portal / Steam Workshop
Replies: 25
Views: 17599

Re: Mod Portal / Steam Workshop

For those of us that play with a ton of different mods and often write our own patches and balancing scripts, moving to the steam workshop would destroy a lot of work that's been done. Auto-updates that cause game breaking bugs, especially when things were patched manually, would probably deter some...
by GameCharmer
Thu Apr 14, 2016 4:33 am
Forum: Mods
Topic: [MOD 0.12.20+] Concrete Logistics 1.1.0
Replies: 44
Views: 59383

Re: [MOD 0.12.20+] Concrete Logistics 1.0.5

Ran into a crash after about an hour or so of game play running 1.0.5

Code: Select all

Error while running the event handler:
__Concrete_Logistics__/libs/tile_cache.lua 19
attempt to index field '?' (a nil value)
by GameCharmer
Tue Apr 12, 2016 10:53 pm
Forum: Technical Help
Topic: Launch argument for resolution / window size
Replies: 4
Views: 2746

Re: Launch argument for resolution / window size

Well that explains why I didn't find it in the wiki. I'll give it a shot. Thanks!

Update: I tried the full screen option, and while it worked, just isn't what I was looking for. Thanks anyway guys. :D
by GameCharmer
Tue Apr 12, 2016 12:32 am
Forum: Technical Help
Topic: Launch argument for resolution / window size
Replies: 4
Views: 2746

Launch argument for resolution / window size

Would it be possible to add a command line argument to open the window maximized, or at least to be able to set a resolution? I typically play games over SteamLink, which totally hijacks everything when you launch a game and sticks you with whatever resolution/window size the game loads at. With a s...
by GameCharmer
Fri Jan 01, 2016 4:28 am
Forum: Bob's mods
Topic: [MOD 0.12.18] OverBobs - Bob's mods add-on mod
Replies: 8
Views: 19594

Re: OverBobs - Bob's mods add-on mod

Ahh, fair enough. It might be worth-while to release what you've got so far as a stand-alone mod. I'm currently using it and absolutely love it. :D I've knocked together 2 additional tiers, ramping up from 32 to 64 and 128, increasing power requirements along the way. I'm using a ton of mods that ad...
by GameCharmer
Fri Jan 01, 2016 3:48 am
Forum: Bob's mods
Topic: [MOD 0.12.18] OverBobs - Bob's mods add-on mod
Replies: 8
Views: 19594

Re: OverBobs - Bob's mods add-on mod

Is there anything in this that actually relies on a bob mod?
by GameCharmer
Tue Nov 03, 2015 3:38 am
Forum: Mods
Topic: [MOD 0.12.x] Stainless Steel wagon - a larger cargo wagon
Replies: 22
Views: 45154

Re: [MOD 0.12.x] Stainless Steel wagon - a larger cargo wagon

bigyihsuan wrote:Would this be compatible with vanilla Factorio? Because I have none of the mods in your install, but I want to use a larger cargo wagon.
Yes, this is a standalone mod. It also works perfect on 12.16
by GameCharmer
Mon Nov 02, 2015 12:29 am
Forum: Mods
Topic: [MOD 0.12.11] Tanks
Replies: 4
Views: 13889

Re: [MOD 0.12.11] Tanks

Just to note, this is working perfectly on 12.16. Thanks for all the hard work!
by GameCharmer
Wed Oct 28, 2015 10:16 am
Forum: Mods
Topic: [0.12.14] Ultra Inserter
Replies: 4
Views: 15072

Re: [0.12.14] Ultra Inserter

Congrats on getting this one finished up man! :D
by GameCharmer
Tue Oct 27, 2015 2:38 am
Forum: Mods
Topic: [MOD 0.12.x] Fast Filter Fill
Replies: 19
Views: 32332

Re: [MOD 0.12.x] Fast Filter Fill

Definitely a massive help. The stainless steel wagons have 170 slots, so it takes forever to set filters on all of them. :P
by GameCharmer
Sun Oct 25, 2015 9:38 pm
Forum: Mods
Topic: [MOD 0.12.x] Fast Filter Fill
Replies: 19
Views: 32332

Re: [MOD 0.12.x] Fast Filter Fill

That worked perfectly! Thanks so much for your help!
by GameCharmer
Sun Oct 25, 2015 8:05 pm
Forum: Mods
Topic: [MOD 0.12.x] Fast Filter Fill
Replies: 19
Views: 32332

Re: [MOD 0.12.x] Fast Filter Fill

My first attempt at modding a mod is to make this compatible with the stainless steel wagons mod. I came up with the following, which does make the controls show up and function for the new wagon, but it will only effect the first 3 rows, despice returning the full 17. -- TODO: Implement Car, Tank w...

Go to advanced search