There's a mod that'll let you put all vanilla liquids into barrels, which can then be stored in a compression chest. It's not ideal, but works in a pinch.Just Don't Mind Me wrote:I there a mod like this but with storage tanks?
-Thanks.
Search found 38 matches
- Sat Apr 23, 2016 3:25 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Compression Chests: virtually unlimited storage
- Replies: 93
- Views: 94129
Re: [MOD 0.12.x] Compression Chests: virtually unlimited storage
- Sat Apr 23, 2016 4:54 am
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 276799
Re: [MOD 0.12.x] The Fat Controller. Remote train management
Thank you, that worked!Roktaal wrote: You will have to remove all mods that are affected by Mod Iconizer and Mod Iconizer itself then load your save game and re-save it, and then put back all the mods. Make sure you export blueprints if you are using Foreman mod.
- Sat Apr 23, 2016 2:30 am
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 276799
Re: [MOD 0.12.x] The Fat Controller. Remote train management
This problem is caused by my Mod Iconizer. To fix it, remove both my mod and The Fat Controller then load your save and save it again. Exit game and install again both mods. Make sure you are running latest version of Mod Iconizer. I apologize for the inconvenience. That actually made things worse....
- Fri Apr 22, 2016 10:36 pm
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 276799
Re: [MOD 0.12.x] The Fat Controller. Remote train management
I just ran into an odd issue today. I switched to train view and started getting a ton of errors.
I've attached a screenshot with all 3 errors on the left.
I'm playing single player on a map that has never been loaded as an MP map.
I've attached a screenshot with all 3 errors on the left.
I'm playing single player on a map that has never been loaded as an MP map.
- Sat Apr 16, 2016 1:06 am
- Forum: Mods
- Topic: [MOD 0.12.20+] Concrete Logistics 1.1.0
- Replies: 44
- Views: 59383
Re: [MOD 0.12.20+] Concrete Logistics 1.0.5
A month or two ago, before I took a break from Factorio, I had to run solely on Ubuntu. Loading my world would immediately drain 9GB of ram. I wound up getting back into things, updating mods, etc. only a week or two ago, and back on windows.
- Fri Apr 15, 2016 2:52 am
- Forum: Mods
- Topic: [MOD 0.12.20+] Concrete Logistics 1.1.0
- Replies: 44
- Views: 59383
Re: [MOD 0.12.20+] Concrete Logistics 1.0.5
I think this is the save you're looking for. The mod pack I'm working on is available as a zip here: https://gitlab.konghack.com/GameCharmer/factorio-modpack/repository/archive.zip?ref=master The Concrete Logistics mod was removed from the pack before last commit. Thanks for looking into this! I was...
- Thu Apr 14, 2016 12:47 pm
- Forum: Implemented Suggestions
- Topic: Mod Portal / Steam Workshop
- Replies: 25
- Views: 17599
Re: Mod Portal / Steam Workshop
For those of us that play with a ton of different mods and often write our own patches and balancing scripts, moving to the steam workshop would destroy a lot of work that's been done. Auto-updates that cause game breaking bugs, especially when things were patched manually, would probably deter some...
- Thu Apr 14, 2016 4:33 am
- Forum: Mods
- Topic: [MOD 0.12.20+] Concrete Logistics 1.1.0
- Replies: 44
- Views: 59383
Re: [MOD 0.12.20+] Concrete Logistics 1.0.5
Ran into a crash after about an hour or so of game play running 1.0.5
Code: Select all
Error while running the event handler:
__Concrete_Logistics__/libs/tile_cache.lua 19
attempt to index field '?' (a nil value)
- Tue Apr 12, 2016 10:53 pm
- Forum: Technical Help
- Topic: Launch argument for resolution / window size
- Replies: 4
- Views: 2746
Re: Launch argument for resolution / window size
Well that explains why I didn't find it in the wiki. I'll give it a shot. Thanks!
Update: I tried the full screen option, and while it worked, just isn't what I was looking for. Thanks anyway guys.
Update: I tried the full screen option, and while it worked, just isn't what I was looking for. Thanks anyway guys.
- Tue Apr 12, 2016 12:32 am
- Forum: Technical Help
- Topic: Launch argument for resolution / window size
- Replies: 4
- Views: 2746
Launch argument for resolution / window size
Would it be possible to add a command line argument to open the window maximized, or at least to be able to set a resolution? I typically play games over SteamLink, which totally hijacks everything when you launch a game and sticks you with whatever resolution/window size the game loads at. With a s...
- Fri Jan 01, 2016 4:28 am
- Forum: Bob's mods
- Topic: [MOD 0.12.18] OverBobs - Bob's mods add-on mod
- Replies: 8
- Views: 19594
Re: OverBobs - Bob's mods add-on mod
Ahh, fair enough. It might be worth-while to release what you've got so far as a stand-alone mod. I'm currently using it and absolutely love it. :D I've knocked together 2 additional tiers, ramping up from 32 to 64 and 128, increasing power requirements along the way. I'm using a ton of mods that ad...
- Fri Jan 01, 2016 3:48 am
- Forum: Bob's mods
- Topic: [MOD 0.12.18] OverBobs - Bob's mods add-on mod
- Replies: 8
- Views: 19594
Re: OverBobs - Bob's mods add-on mod
Is there anything in this that actually relies on a bob mod?
- Tue Nov 03, 2015 3:38 am
- Forum: Mods
- Topic: [MOD 0.12.x] Stainless Steel wagon - a larger cargo wagon
- Replies: 22
- Views: 45154
Re: [MOD 0.12.x] Stainless Steel wagon - a larger cargo wagon
Yes, this is a standalone mod. It also works perfect on 12.16bigyihsuan wrote:Would this be compatible with vanilla Factorio? Because I have none of the mods in your install, but I want to use a larger cargo wagon.
- Mon Nov 02, 2015 12:29 am
- Forum: Mods
- Topic: [MOD 0.12.11] Tanks
- Replies: 4
- Views: 13889
Re: [MOD 0.12.11] Tanks
Just to note, this is working perfectly on 12.16. Thanks for all the hard work!
- Wed Oct 28, 2015 10:16 am
- Forum: Mods
- Topic: [0.12.14] Ultra Inserter
- Replies: 4
- Views: 15072
Re: [0.12.14] Ultra Inserter
Congrats on getting this one finished up man!
- Tue Oct 27, 2015 2:38 am
- Forum: Mods
- Topic: [MOD 0.12.x] Fast Filter Fill
- Replies: 19
- Views: 32332
Re: [MOD 0.12.x] Fast Filter Fill
Definitely a massive help. The stainless steel wagons have 170 slots, so it takes forever to set filters on all of them.
- Sun Oct 25, 2015 9:38 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Fast Filter Fill
- Replies: 19
- Views: 32332
Re: [MOD 0.12.x] Fast Filter Fill
That worked perfectly! Thanks so much for your help!
- Sun Oct 25, 2015 8:05 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Fast Filter Fill
- Replies: 19
- Views: 32332
Re: [MOD 0.12.x] Fast Filter Fill
My first attempt at modding a mod is to make this compatible with the stainless steel wagons mod. I came up with the following, which does make the controls show up and function for the new wagon, but it will only effect the first 3 rows, despice returning the full 17. -- TODO: Implement Car, Tank w...