Search found 10 matches

by MiloRK
Thu Apr 26, 2018 7:02 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] unable to replace chain signal over rail signal
Replies: 3
Views: 1474

[kovarex] unable to replace chain signal over rail signal

I can no longer manually place a chain signal over a rail signal, and vice versa.
by MiloRK
Fri Apr 14, 2017 5:47 pm
Forum: News
Topic: Friday Facts #186 - Marathon testing
Replies: 112
Views: 55380

Re: Friday Facts #186 - Marathon testing

Keep up the good work. I'm super looking forward to the release!
by MiloRK
Mon Jan 02, 2017 12:16 am
Forum: News
Topic: Friday Facts #171 - So long 2016
Replies: 37
Views: 21928

Re: Friday Facts #171 - So long 2016

Happy New Year! Factorio is a gift that keeps on giving. I've bought it 4 or 5 times for friends over the years :) I'm guessing this is the new logistic bot graphic? Looks more differentiated from the construction bot now, which is nice: New_Logistic_Bots.png Can't wait for .15 in 2017! That is the...
by MiloRK
Sun Jan 01, 2017 12:53 am
Forum: News
Topic: Friday Facts #171 - So long 2016
Replies: 37
Views: 21928

Re: Friday Facts #171 - So long 2016

Happy New Year! Factorio is a gift that keeps on giving. I've bought it 4 or 5 times for friends over the years :)

I'm guessing this is the new logistic bot graphic? Looks more differentiated from the construction bot now, which is nice:
New_Logistic_Bots.png
New_Logistic_Bots.png (22.65 KiB) Viewed 7523 times
Can't wait for .15 in 2017!
by MiloRK
Sun Dec 11, 2016 1:30 am
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 74090

Re: Friday Facts #168 - Nightvision Nightmare

I think this is a better edit: Night Vision_6.png Each light-source has a different and more appropriate gradient, the night-areas are more distinct, the aliens stand out better and the outlines don't get chaotic in a group, and all the wonderful color (even of the aliens) is restored in the light :)
by MiloRK
Sat Dec 10, 2016 12:49 am
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 74090

Re: Friday Facts #168 - Nightvision Nightmare

Here's another test example. I reduced the greyscale to %80, and made the biters stand out a bit more: Normal Vision_2.png Night Vision_2.png It works really well with some of the other mechanics, like rail signal color, fire, headlights, and so on. Not all the images I edited turned out very good t...
by MiloRK
Fri Dec 09, 2016 8:44 pm
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 74090

Re: Friday Facts #168 - Nightvision Nightmare

Although I agree with some of the new night vision criticism--it could use some work--I really like the thinking behind it! Rewarding placement of lighting is an interesting idea, and other optic benefits could add to the usefulness of researching and wearing night vision goggles. Here's my stab at ...
by MiloRK
Sat Oct 29, 2016 3:53 am
Forum: News
Topic: Friday Facts #162 - Theme Art Again
Replies: 173
Views: 63724

Re: Friday Facts #162 - Theme Art Again

Great FF; I'm looking forward to the new fluid mechanics in .15. That art looks great, too. It's in style with other Factorio art made by Wube. I'm a big-enough fan that I would order a coffee table book or poster or something, that would be awesome. I do agree with some of the critique other's have...
by MiloRK
Sun Oct 18, 2015 10:22 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 271062

Re: [MOD 0.12.x] The Fat Controller. Remote train management

The problem I'm having: Unknown key:"Error while running the on_init: __TheFatController__/control.lua:295: attempt to index field 'guiSettings' (a nil value)" Try the attached version, i could load your save with it and FAT Controller showed up. Wow thanks! It works great! Now I don't ha...
by MiloRK
Sun Oct 18, 2015 7:14 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 271062

Re: [MOD 0.12.x] The Fat Controller. Remote train management

The problem I'm having: Unknown key:"Error while running the on_init: __TheFatController__/control.lua:295: attempt to index field 'guiSettings' (a nil value)" Mods: The Fat Controller 3.1 Marathon 5.3: https://forums.factorio.com/forum/viewtopic.php?f=91&t=13567&hilit=marathon Lin...

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