Search found 1636 matches
- Sat Mar 09, 2019 1:24 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1526444
Re: Development and Discussion
Hello and thank you for your mods. I recently started a 0.17 game and what I'm missing the most right now are your early-game construction and logistic robots, as well as the crawler. If I may humbly ask you if you're working on 'em and when you plan to release them? The gap to the vanilla robots i...
- Sat Mar 09, 2019 1:20 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1361835
Re: Bugs & FAQ
I think that the new resource system could do infinites inside normal ones. I don't know how to do that properly - it would need devs help or a lot of experimenting :D I'm keeping RSO for now ;) I figured already out how to do that, but I think that ore spread is still better with RSO, or to phrase...
- Sat Mar 09, 2019 9:09 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1361835
Re: Bugs & FAQ
I'm currently without internet because my provider is stupid. Arch666Angel , do you intend on looking at the ore spawning issues, or do you consider that outside the scope of your mod? Yeah but that requires a bit of fiddling around or finishing the rewrite of the resource generator. I decided to do...
- Wed Mar 06, 2019 9:54 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1361835
Re: Bugs & FAQ
Doesn't matter because the whole item/recipe is not existing anymore, but I'll remove the call for your OCD
- Wed Mar 06, 2019 9:30 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1361835
Re: Bugs & FAQ
I'm using all available updated Bob's/Angel's and I can't seem to find a way to craft Silicon Wafers. They have "Mono Silicon" as an ingredient and the What's It Used For mod can't find a recipe to make Mono Silicon. I don't know if this is an Angels bug or a Bobs Bug, so I'm posting in b...
- Tue Mar 05, 2019 8:57 pm
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Science
- Replies: 63
- Views: 39087
Re: [MOD 0.16.x] MadClown01's Science
He is alive at least in discord
- Mon Mar 04, 2019 9:03 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1361835
Re: Bugs & FAQ
The vanilla mode bug with smelting should be fixed now.
- Mon Mar 04, 2019 9:23 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1361835
Re: Bugs & FAQ
That's an issue with the vanilla mode probably forgot to change a line.
- Sun Mar 03, 2019 8:37 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1361835
Re: Bugs & FAQ
if i disable bob's electronics i get this error stack traceback: [C]: in function 'insert' __angelsrefining__/prototypes/override-functions.lua:503: in function 'execute' __angelssmelting__/data-updates.lua:5: in main chunk Mods, die deaktiviert werden müssen: • angelssmelting Just disabling bobsel...
- Sun Mar 03, 2019 5:01 pm
- Forum: Angels Mods
- Topic: Ammonia in Rocket Fuel
- Replies: 8
- Views: 5288
Re: Ammonia in Rocket Fuel
I decreased ammonia usage by 1/5 in the rocket fuel chain. I'm a bit in a fear that this will introduce a bigger build up of hydrogen as there already is.
- Sun Mar 03, 2019 4:59 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1526444
Re: Development and Discussion
In collaboration with lovely_santa
https://mods.factorio.com/mod/angelsaddons-cab
https://mods.factorio.com/mod/angelsaddons-cab
- Sun Mar 03, 2019 4:38 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1361835
Re: Bugs & FAQ
Since I don't exactly know what they do yeah would be betterStolenbows wrote: ↑Sun Mar 03, 2019 4:00 pmThe latest update from a few minutes ago fixed petrochemical but is now causing issues with Cargo Ships & Enhanced map colors, should i contact their respective developers?
- Sun Mar 03, 2019 3:43 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1361835
Re: Bugs & FAQ
Yeah forgot to include the fix to exact these lines to yesterdays update.
- Sun Mar 03, 2019 1:42 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1361835
- Fri Mar 01, 2019 7:46 pm
- Forum: Angels Mods
- Topic: How to adapt to the fuel changes?
- Replies: 9
- Views: 4663
How to adapt to the fuel changes?
So the fuel values have changed, because of the efficiency changes. There are two options now for petrochem: Either I just double the coal consumption to create coke and leave the other recipes and fuel value as they are, basically introducing a compression in the process, or adjust fuel values to t...
- Fri Mar 01, 2019 6:02 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1361835
Re: Bugs & FAQ
Components and Tech is merged into the Industries mod.
- Fri Mar 01, 2019 5:18 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1361835
Re: Bugs & FAQ
^^ Second. For myself specifically, my issue is with the Warehouses mod in an otherwise vanilla-plus playthrough. I.e., I'd presume that the Warehouses mod is relatively lightweight in modding terms. Also, meta-question: What is the in-game usage scenario for Ore Silos as distinguished from the sep...
- Wed Feb 13, 2019 8:03 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1526444
Re: Development and Discussion
Yep! Pretty much. Though I'd really like to have a good copper sink. :P Btw. some months ago I made a little donation for you (10€ I think) but got no reponse. :( I read that and thank you :) I usually don't write answers directly to these messages, but donators might end up as a name giver for a n...
- Wed Feb 13, 2019 7:44 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1526444
Re: Development and Discussion
All of you still discussing here what's the best way to smelt metals and everyone having a different opinions tells me that I at least got that one right
- Thu Feb 07, 2019 8:38 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1361835
Re: Bugs & FAQ
I'll just answer that with some uncommented screenshots