Search found 8 matches
- Sat Jan 05, 2019 1:13 pm
- Forum: News
- Topic: Friday Facts #276 - Belt item spacing & Script rendering
- Replies: 155
- Views: 71338
Re: Friday Facts #276 - Belt item spacing & Script rendering
Love it how everyone is hyped about belt speed changes and theory crafting around that change, while all I can think about is: https://cdn.factorio.com/assets/img/blog/fff-276-script-render-2.webm I just can't stop thinking of optional RTS game mode they mentioned they would like to do and keep imag...
- Fri Sep 28, 2018 7:40 pm
- Forum: News
- Topic: Friday Facts #262 - Hello my name is: Compilatron
- Replies: 126
- Views: 58063
Re: Friday Facts #262 - Hello my name is: Compilatron
My dream of playing this game like a Red Alert or Supreme Commander RTS is slowly coming through! I can imagine myself as a commander in orbit with automated machines on the ground, consuming, buildings, spreading, waging war! I remember in early days there was mention of having an RTS game mode in ...
- Fri May 19, 2017 8:13 pm
- Forum: Duplicates
- Topic: [0.15.12] Save Corruption - Wiking [Modded Game]
- Replies: 1
- Views: 1405
[0.15.12] Save Corruption - Wiking [Modded Game]
LAST WORKING AUTOSAVE: https://drive.google.com/open?id=0ByVO4nNH8G1wWHdISGM4WHBMWTA CORRUPTED SAVE AFTER THE MESSAGE POPPED: https://drive.google.com/open?id=0ByVO4nNH8G1wbEhsU25RSVJPajA CRASH LOG FROM LOADING THE CORRUPTED SAVE: https://drive.google.com/open?id=0ByVO4nNH8G1wYVQyMzJ3Wm1hc2c Let me ...
- Sun Jan 22, 2017 10:08 pm
- Forum: Mods
- Topic: [0.13.X - 0.16.X] Advanced Factorio
- Replies: 39
- Views: 34304
Re: [0.13.X, 0.14.X] Advanced Factorio
Considering we got Advanced Electric and Advanced Drills, I'm surprised no one made Advanced Steam yet for T1-4 Steam Engines and Boilers like the previous two mods do. Would love a more compact version of those at an extra cost per item and 10x previous tier ofc for balancing. p.s. thanks for maint...
- Fri Dec 23, 2016 9:03 pm
- Forum: News
- Topic: Friday Facts #170 - Blueprint library GUI design and redesign
- Replies: 70
- Views: 38599
Re: Friday Facts #170 - Blueprint library GUI design and redesign
I'm fairly certain that tabs would fit much better than just listing them under each other. Horizontal scrolling can be implemented. When everyone has dozens of blueprints, it's WAY better than having them all on same page. +1 It has to be either tabs or a dropdown menu for selection. Listing them ...
- Fri Dec 23, 2016 5:07 pm
- Forum: News
- Topic: Friday Facts #170 - Blueprint library GUI design and redesign
- Replies: 70
- Views: 38599
Re: Friday Facts #170 - Blueprint library GUI design and redesign
I'm still not completely convinced that this is the correct place for Game Blueprints to be. Game Blueprints are somewhat special in that they are tied to a specific save, and in this sense, they don't belong to the left panel. However, introducing a third panel would make the window too wide in my...
- Wed Oct 28, 2015 9:18 am
- Forum: Mods
- Topic: [MOD 0.12.x] More Light - Bigger light radius
- Replies: 17
- Views: 59705
Re: [MOD 0.12.x] More Light - Bigger light radius
Thanks antisocialian, just what I was looking for to add to this useful mod.
- Sat Oct 17, 2015 12:19 am
- Forum: Mods
- Topic: [MOD 0.12.x] Bergius Process
- Replies: 50
- Views: 66092
Re: [MOD 0.12.x] Bergius Process
Just wanted to pop in and comment on this amazing mod. Thanks a lot for making it! It really saved my ass in a fun world I generated, where I realized too late I set the oil to lowest possible. Still, had to modify the values from 3 heavy 2 light 1 petrol into 6 4 2 in the recipe. I find the default...