Appears I had higher thoughts about your quality standards than you do , boskid, posila. :-D
A bug, by common definition, is when the function of a program deviates from the requirements.
As the internal names can be accessed through the rich text interface, they are part of the UI. Any name ...
Search found 3 matches
- Thu Jul 23, 2020 2:42 pm
- Forum: Won't fix.
- Topic: [0.18.36] Efficiency module internal name is effectivity-module
- Replies: 11
- Views: 4027
- Thu Jul 23, 2020 12:23 pm
- Forum: Won't fix.
- Topic: [0.18.36] Efficiency module internal name is effectivity-module
- Replies: 11
- Views: 4027
Re: [0.18.36] Efficiency module internal name is effectivity-module
Kind of guessed that.now it's too late, as renames of internals breaks things (mods, blueprint strings, ...)
Me, I'm happy I actually found a bug in Factorio -- I have the highest respect for the quality software you churn out.

- Thu Jul 23, 2020 11:29 am
- Forum: Won't fix.
- Topic: [0.18.36] Efficiency module internal name is effectivity-module
- Replies: 11
- Views: 4027
[0.18.36] Efficiency module internal name is effectivity-module
What did you do?
In a new game, upon entering the map with 'm' and then right clicking to add a tag with Name "[item=efficiency-module-3]",
What happened?
the text is marked red
What did you expect to happen instead? It might be obvious to you, but do it anyway!
rather than turned into the ...
In a new game, upon entering the map with 'm' and then right clicking to add a tag with Name "[item=efficiency-module-3]",
What happened?
the text is marked red
What did you expect to happen instead? It might be obvious to you, but do it anyway!
rather than turned into the ...