Search found 3 matches
- Thu Jul 23, 2020 2:42 pm
- Forum: Won't fix.
- Topic: [0.18.36] Efficiency module internal name is effectivity-module
- Replies: 11
- Views: 3672
Re: [0.18.36] Efficiency module internal name is effectivity-module
Appears I had higher thoughts about your quality standards than you do , boskid, posila. :-D A bug, by common definition, is when the function of a program deviates from the requirements. As the internal names can be accessed through the rich text interface, they are part of the UI. Any name, even t...
- Thu Jul 23, 2020 12:23 pm
- Forum: Won't fix.
- Topic: [0.18.36] Efficiency module internal name is effectivity-module
- Replies: 11
- Views: 3672
Re: [0.18.36] Efficiency module internal name is effectivity-module
Kind of guessed that.now it's too late, as renames of internals breaks things (mods, blueprint strings, ...)
Me, I'm happy I actually found a bug in Factorio -- I have the highest respect for the quality software you churn out.
- Thu Jul 23, 2020 11:29 am
- Forum: Won't fix.
- Topic: [0.18.36] Efficiency module internal name is effectivity-module
- Replies: 11
- Views: 3672
[0.18.36] Efficiency module internal name is effectivity-module
What did you do? In a new game, upon entering the map with 'm' and then right clicking to add a tag with Name "[item=efficiency-module-3]", What happened? the text is marked red What did you expect to happen instead? It might be obvious to you, but do it anyway! rather than turned into th...