I think this can be solved without any balance changes, but with UI changes.
You know how you can create train tracks by selecting the start point and then select the end point? Why not do that with belts? If I could simply tell the game I want a belt to start here and end here and let it weave a ...
Search found 3 matches
- Sat Jan 06, 2018 8:32 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 465686
- Sun Oct 18, 2015 12:07 am
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 112157
Re: [MOD 0.12.x] Smarter Circuitry
I'll give that a try. And yes you had to research it before.
edit: oh you know what, you didn't extract the file so it's not loading. I couldn't get Factorio to read the file either so I just extracted the part directories to the mods folder. (I think it's related to Factorio not searching in ...
edit: oh you know what, you didn't extract the file so it's not loading. I couldn't get Factorio to read the file either so I just extracted the part directories to the mods folder. (I think it's related to Factorio not searching in ...
- Fri Oct 16, 2015 8:12 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 112157
Re: [MOD 0.12.x] Smarter Circuitry
I get this error when trying to create a new game:
__actuator__/control.lua:7: attempt to index global 'game' (a nil value)
Just downloaded 12.11 64bit.
__actuator__/control.lua:7: attempt to index global 'game' (a nil value)
Just downloaded 12.11 64bit.