Search found 9 matches
- Fri Sep 30, 2016 3:05 am
- Forum: General discussion
- Topic: Permanent Biter Defense
- Replies: 32
- Views: 28120
Re: Permanent Biter Defense
Yeah that string doesn't work: entity not valid for blueprint, straight-rail.
- Wed Sep 28, 2016 10:15 pm
- Forum: Mods
- Topic: [0.13]|[0.12.30] Tankwerkz Ltd
- Replies: 34
- Views: 33202
Re: [0.13]|[0.12.30] Tankwerkz Ltd
Works fine now, thanks
- Wed Sep 28, 2016 7:48 pm
- Forum: Mods
- Topic: [0.13]|[0.12.30] Tankwerkz Ltd
- Replies: 34
- Views: 33202
Re: [0.13]|[0.12.30] Tankwerkz Ltd
Error while applying migration: Tankwerkz Ltd: tankwerkz_0.6.0.lua
Cannot execute command. Error: Unknown category name: heavy-mg
stack traceback:
[string "for index, force in pairs(game.forces) do..."]:15: in main chunk
Works on a new game, but not on a save with the mod never installed.
Cannot execute command. Error: Unknown category name: heavy-mg
stack traceback:
[string "for index, force in pairs(game.forces) do..."]:15: in main chunk
Works on a new game, but not on a save with the mod never installed.
- Wed Sep 21, 2016 3:16 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1596019
Re: Bugs & FAQ
That's because the function I use for this is veeery simple and assumes that normal = 1500, (it multiplies percentage * 15 and then sets the outcome as minimum) so with 20% yield you have a minimum of 300. With a normal of 15000 that comes down to a minimum yield of 2%. You have to set what you ...
- Tue Sep 20, 2016 4:10 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1596019
Re: Bugs & FAQ
Is local yield = angelsmods.ores.yield * 15 this why the rate is not changing?
edit:
I was only changing the non-rso version, not the rso-enabled version. I now see why some changes weren't occurring, but now I have a different issue. I made an exaggerated change
minimum=300,
normal=15000 ...
edit:
I was only changing the non-rso version, not the rso-enabled version. I now see why some changes weren't occurring, but now I have a different issue. I made an exaggerated change
minimum=300,
normal=15000 ...
- Mon Sep 19, 2016 7:07 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1596019
Re: Bugs & FAQ
I don't know if I'm doing something wrong but it still seems to be decreasing at the same rate when i change the normal. I changed one ore and not the others to have a comparison but as far as I could see the rate was the same between them.
- Mon Sep 19, 2016 2:28 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1596019
Re: Bugs & FAQ
Unzip the infinite ore mod, there is a config file in the main folder, it has options for yield there.
I looked at that but changing the base yield would affect all patches, making them too high. The goal is to have a longer time before I need to go out looking for more patches, so I would like ...
- Mon Sep 19, 2016 1:11 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1596019
Re: Bugs & FAQ
How to change the rate of decrease for the infinite ores mod? I prefer a slower style of play but the yield decreases too quickly.
I don't really understand the code so I can't figure out where to change it.
I don't really understand the code so I can't figure out where to change it.
- Fri Oct 16, 2015 5:49 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 96659
Re: GFX
They look really neat, can't wait to see them in action!