
Search found 16 matches
- Thu Jan 29, 2015 8:14 am
- Forum: News
- Topic: Friday Facts #65 - Hello from India
- Replies: 9
- Views: 21706
Re: Friday Facts #65 - Hello from India
Hello from India aswell. 

- Sun Dec 07, 2014 5:58 pm
- Forum: Gameplay Help
- Topic: Increase Difficulty Mid game
- Replies: 3
- Views: 3448
Re: Increase Difficulty Mid game
Hi, thank you for this i'll try what you say, which lua file should I mess with to get these results?
- Sat Dec 06, 2014 8:44 pm
- Forum: Gameplay Help
- Topic: Increase Difficulty Mid game
- Replies: 3
- Views: 3448
Increase Difficulty Mid game
Hello,
Can someone tell me if there is a way to increase Biter density and richness mid game, In my current 50+ hour game if have almost reached end game but delaying it as i'm having way too much fun fighting Biters and destroying their nests, I've been doing this for almost 5+ hours.
I have ...
Can someone tell me if there is a way to increase Biter density and richness mid game, In my current 50+ hour game if have almost reached end game but delaying it as i'm having way too much fun fighting Biters and destroying their nests, I've been doing this for almost 5+ hours.
I have ...
- Thu Dec 04, 2014 7:58 pm
- Forum: Gameplay Help
- Topic: 90 degree merge
- Replies: 17
- Views: 8663
Re: 90 degree merge
To bring this back on topic, this is just a cleaner design of a 2 belt T merge in my eyes.. basically just 2 single belt 90 merges and then a splitter to make both single merges equal..
[Aren't my photopshop.. erm.. MS paint skills just top notch? :lol:]
(yes i know throughput blah blah blah ...
[Aren't my photopshop.. erm.. MS paint skills just top notch? :lol:]
(yes i know throughput blah blah blah ...
- Thu Dec 04, 2014 7:43 pm
- Forum: Releases
- Topic: Version 0.11.4
- Replies: 23
- Views: 39266
Re: Version 0.11.4
I can also confirm, having splitter selected and removing belts or other spliters causes game crash.
Major annoyance if you are trying to upgrade your base. Please fix.
Major annoyance if you are trying to upgrade your base. Please fix.
- Tue Dec 02, 2014 6:04 pm
- Forum: Gameplay Help
- Topic: 90 degree merge
- Replies: 17
- Views: 8663
Re: 90 degree merge
Here are some images
This is the 90 degree merge im talking about:

This is my solution works well but I wanted to know is there any other better solution than this:

This is the 90 degree merge im talking about:

This is my solution works well but I wanted to know is there any other better solution than this:

- Tue Dec 02, 2014 5:37 pm
- Forum: Gameplay Help
- Topic: 90 degree merge
- Replies: 17
- Views: 8663
Re: 90 degree merge
the output should be two parallel belts and with equal or better compression than input belts. You can use whatever you like but space is of premium.LordFedora wrote:How many output belts? Can I use merge belts, or does everything need to be the same speed?
- Tue Dec 02, 2014 5:18 pm
- Forum: Gameplay Help
- Topic: 90 degree merge
- Replies: 17
- Views: 8663
90 degree merge
Hello,
I would like to ask what's the best way to merge two parallel belts with two other parallel belts that are 90 to each other. All four carry the same cargo. I want a solution which offers good compression as this is my Main line.
Thank you for any help or suggestions.
I would like to ask what's the best way to merge two parallel belts with two other parallel belts that are 90 to each other. All four carry the same cargo. I want a solution which offers good compression as this is my Main line.
Thank you for any help or suggestions.
- Sat May 24, 2014 7:54 am
- Forum: General discussion
- Topic: Who is the player character?
- Replies: 54
- Views: 22691
Re: Who is the player character?
Are you guys sure he's a he, she looks like a women to me. Zoom in close and you'll see also the way she walks is very feminine.
- Fri May 23, 2014 8:41 pm
- Forum: Gameplay Help
- Topic: How does Oil Industry work, please help
- Replies: 9
- Views: 11329
Re: How does Oil Industry work, please help
Oh! no I just stumbled across this post again and felt rude of me not to thank you guys for helping me out, I got it within a month lol.undeadnightorc wrote:And it only took you 3 months! Congrats
- Fri May 23, 2014 8:37 pm
- Forum: General discussion
- Topic: Map Editor question ?
- Replies: 2
- Views: 6248
Re: Map Editor question ?
Hey,
Thank you ssilk, that was exactly I was looking for, beautiful how simple it is.
For anyone else who wants to open their save game in the in-game map editor do as follows:
For this let us assume the save game name is "s1.zip" which is located under "C:\Users\Anex\AppData\Roaming\Factorio ...
Thank you ssilk, that was exactly I was looking for, beautiful how simple it is.
For anyone else who wants to open their save game in the in-game map editor do as follows:
For this let us assume the save game name is "s1.zip" which is located under "C:\Users\Anex\AppData\Roaming\Factorio ...
- Thu May 22, 2014 2:47 pm
- Forum: General discussion
- Topic: How do I empty water out of my pipes?
- Replies: 19
- Views: 42750
Re: How do I empty water out of my pipes?
Put a tank at the end of the line and a pump on the joint and it will suck up all the water into the tank, then just delete the tank and voila empty pipes.
- Thu May 22, 2014 2:35 pm
- Forum: Gameplay Help
- Topic: How does Oil Industry work, please help
- Replies: 9
- Views: 11329
Re: How does Oil Industry work, please help
Hey guys,
Thank you for all the input, I now get the entire Liquid Industry its really awesome and complicated.
Currently running my entire Base with solid fuel , so much fun. I really struggled for a while to get to understand it but now that I do its a blast.
Thank you for all the input, I now get the entire Liquid Industry its really awesome and complicated.
Currently running my entire Base with solid fuel , so much fun. I really struggled for a while to get to understand it but now that I do its a blast.
- Thu May 22, 2014 2:32 pm
- Forum: General discussion
- Topic: Map Editor question ?
- Replies: 2
- Views: 6248
Map Editor question ?
Hi guys,
I have a simple question, after have a lot of fun and 100's of hours of gameplay, I wanted to have a little fun and make some custom maps.
My question is this how do I load up my save game in the in game map editor.
I did try to copy-paste the save file in the proper folder for the map ...
I have a simple question, after have a lot of fun and 100's of hours of gameplay, I wanted to have a little fun and make some custom maps.
My question is this how do I load up my save game in the in game map editor.
I did try to copy-paste the save file in the proper folder for the map ...
- Sun Feb 16, 2014 12:20 pm
- Forum: Gameplay Help
- Topic: How does Oil Industry work, please help
- Replies: 9
- Views: 11329
Re: How does Oil Industry work, please help
Thnx guys, i'll give it another go with the power of knowledge you guys have given me.
- Sun Feb 16, 2014 8:12 am
- Forum: Gameplay Help
- Topic: How does Oil Industry work, please help
- Replies: 9
- Views: 11329
How does Oil Industry work, please help
Hey Factorio forum,
I need help with the new patch, I can`t seem to make heads and tails of the new Oil based Industry, im at a complete loss.
Like how does chemical plant work, how do barrels work, how to fill them, how to get lubricant, engine, etc.
Please help my current high level factory is ...
I need help with the new patch, I can`t seem to make heads and tails of the new Oil based Industry, im at a complete loss.
Like how does chemical plant work, how do barrels work, how to fill them, how to get lubricant, engine, etc.
Please help my current high level factory is ...