Search found 50 matches
- Mon Oct 21, 2024 11:05 am
- Forum: News
- Topic: Factorio: Space Age is here!
- Replies: 119
- Views: 40672
Re: Factorio: Space Age is here!
https://factorio.com/get-download/stabl ... ss/linux64 is pointing to the old version
- Sun Oct 20, 2024 11:35 pm
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 135
- Views: 30425
- Sun Oct 20, 2024 11:27 pm
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 135
- Views: 30425
- Sun Oct 20, 2024 8:52 pm
- Forum: General discussion
- Topic: Space Age - running a server?
- Replies: 13
- Views: 8408
Re: Space Age - running a server?
This is also how the pterodactyl/pelican script does it. Checks if the savefile exists, and runs if it doesn't. I guess there should be a switch in . At least that's how I would implement it
Code: Select all
--create
Code: Select all
map-gen-settings.json
- Sun Oct 20, 2024 7:37 pm
- Forum: General discussion
- Topic: Space Age - running a server?
- Replies: 13
- Views: 8408
Re: Space Age - running a server?
The game will be available on Linux on release, in both regular and headless versions. The freely distributed headless version will come with Space Age support. Does it mean that there won't be a separate server binary for space age hosting? How do you switch the game between "vanilla" an...
- Fri Oct 18, 2024 11:14 am
- Forum: News
- Topic: Friday Facts #433 - Liftoff Initiated
- Replies: 140
- Views: 27089
Re: Friday Facts #433 - Liftoff Initiated
Still hoping that the linux-headless package of space age will be available during the weekend. Would be a shame to spend monday fighting with the docker.
- Wed Oct 16, 2024 10:13 am
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 135
- Views: 30425
Re: Release preperations
The embargo was lifted on 12:00 UTC. My guess it'll be the same for the release.
- Sun Oct 13, 2024 9:58 am
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 135
- Views: 30425
Space Age dedicated server release date.
So the release date for the expansion is 21st, which is monday. Please, consider releasing the dedicated server package in advance. It would be nice to solve all the hosting issues during the weekend, so that on monday after work I could start right away (not everybody took a vacation for this occas...
- Fri Oct 11, 2024 1:03 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 34111
Re: Friday Facts #432 - Aquilo
I know this might be a bit nitpicky and I also know that it is just a game, but... am I the only one that gets thrown off that the railgun has a cratridge that gets ejected? I mean the basic principle of a Railgun is to take basically a metal spear and yeet it forward using magnets (I will let myse...
- Fri Oct 11, 2024 11:42 am
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 34111
Re: Friday Facts #432 - Aquilo
Why the railguns are shooting backwards in space? The asteroids are not usually catching up with the platforms from behind.
- Fri Oct 11, 2024 11:32 am
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 34111
Re: Friday Facts #432 - Aquilo
The modders would be thrilled: now they need to add a snow layer to all the custom sprites to be compatible with the expansion.
- Fri Oct 11, 2024 11:01 am
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 30690
Re: Friday Facts #431 - Gleba & Captivity
Personally I'm worried that video thumbnails and titles will give away too much. Well, just like I said, if any sort of media can be spoiled by a single phrase "the butler did it" that probably means it was worthless to begin with. The main attraction of factorio is not to discover what k...
- Fri Oct 11, 2024 10:31 am
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 30690
Re: Friday Facts #431 - Gleba & Captivity
Over all I am honestly surprised that this does not seem to be a concern for more people. Why should it be? If a game can be permanently spoiled by a single screenshot - that would be quite a shitty game. And if you can't resist watching a 24-hour marathon for a week, it's kinda on you. The fact th...
- Fri Oct 04, 2024 8:05 pm
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 30690
Re: Friday Facts #431 - Gleba & Captivity
bacteria in biochamber can't just make iron and copper elements out of thin air and nutrients Depends on the nutrients. If it contains the trace amounts of the element the bacteria can filter it out. Iron bacteria is a real thing, by the way https://en.wikipedia.org/wiki/Iron-oxidizing_bacteria it ...
- Fri Oct 04, 2024 7:59 pm
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 30690
Re: Friday Facts #431 - Gleba & Captivity
Is kinda weird, though, given where coal comes from. And probably oil too since Gleba has marine-like life in the goo and muck (algae and such). Maybe the planet is waaaay too young, around the 40-50 million year age for either to form. It's not a question of the planet age. Earth has a lot of foss...
- Fri Oct 04, 2024 11:39 am
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 30690
Re: Friday Facts #431 - Gleba & Captivity
Biter eggs can be immediately used for improvements to agriculture, crafting Productivity module 3, or because we felt like the Gleba unlocks aren't motivating us enough... A new laboratory Yes, I saw that (obviously), but production modules 3 is not something that is massively used by regular game...
- Fri Oct 04, 2024 11:24 am
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 30690
Re: Friday Facts #431 - Gleba & Captivity
Do captured nests still consume pollution? Is it a viable strategy to convert all the surrounding nests to reduce the pollution expansion? What happens to the eggs if they are not collected? Do eggs spoil into hostile biters? Are there other uses for the eggs? It would be a shame if this whole mecha...
- Fri Sep 27, 2024 5:16 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 318
- Views: 40373
Re: Friday Facts #430 - Drowning in Fluids
Nice change. As much as I didn't like the idea of magical pipes that teleport liquids, I understood that it would be rarely noticeable in real gameplay, where your production is either higher than the demand, and you won't notice the "magic" since your pipes will be always full, or lower, ...
- Fri Sep 20, 2024 4:38 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 154
- Views: 30158
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
There have been several mentions that there will be another planet besides (V)ulcanus, (F)ulgora, and (G)leba. That Fourth planet will have another exclusive science pack and will only be reachable once you have all the science backs from Nauvis, as well as V+F+G. They said the fourth planet will b...
- Fri Sep 06, 2024 8:03 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 33088
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
I was wondering. Just a month and a half has left, not many FFFs before the release, but we never saw anything about this little guy. https://cdn.factorio.com/assets/img/blog/fff-367-concept-art.png What's his story? Did he not make it past the prototyping stage, or is he going to be our secret fina...