Search found 58 matches

by morse
Fri Dec 20, 2024 10:15 pm
Forum: Ideas and Suggestions
Topic: Savefile optimization for landfills
Replies: 3
Views: 482

Re: Savefile optimization for landfills

Ok, I tested it on a fresh save and couldn't reproduce. So I guess the large number of platforms wasn't the cause for a savefile size increase.
by morse
Fri Dec 20, 2024 1:33 am
Forum: Ideas and Suggestions
Topic: Savefile optimization for landfills
Replies: 3
Views: 482

Savefile optimization for landfills

With the new Aquilo planet, it is now expected for the players to fill large bodies of water with tens of thousands of landfills (or rather ice platforms). This quickly increases the savefile size into tens of megabytes. It would be nice to optimize the corner case of large areas completely covered ...
by morse
Fri Nov 22, 2024 12:03 pm
Forum: Gameplay Help
Topic: Air resistance... in space?
Replies: 32
Views: 5536

Re: Air resistance... in space?


relative to the medium


By just adding flat ±10 km/s after all the calculations you will get exactly that. For the purposes of this "friction" we can just ignore that shift. It doesn't matter relative to what the speed must reach zero, since the force of friction is calculated based on that ...
by morse
Thu Nov 21, 2024 6:35 pm
Forum: Gameplay Help
Topic: Air resistance... in space?
Replies: 32
Views: 5536

Re: Air resistance... in space?


Trying to figure out how to massage it so that it matches some real life physics is futile.


Well, there are some hints. We see three components to the drag force: the one that correlates with the speed linearly, the one that correlates quadratically, and a constant one. The air friction is a ...
by morse
Thu Nov 21, 2024 11:22 am
Forum: Gameplay Help
Topic: Air resistance... in space?
Replies: 32
Views: 5536

Re: Air resistance... in space?

BlueTemplar wrote: Thu Nov 21, 2024 11:09 am Huh, are you sure about that ?
That's absolutely true. I did a little research in the matter trying to find a formula for maximum speed (here). The width of the ship has a much stronger impact on speed than the mass (which is counter-intuitively almost irrelevant).
by morse
Tue Nov 19, 2024 10:29 pm
Forum: Ideas and Suggestions
Topic: Signal output on fuel left
Replies: 0
Views: 175

Signal output on fuel left

It would be nice to have an additional signal output for the entities with fuel meters: to see how full is the meter, it could be a percentage or a simple control signal fuel/no fuel.

The usecase is for gleba: since the fuel (nutrients) spoils fast it would be nice to provide it only when the meter ...
by morse
Fri Nov 15, 2024 12:56 am
Forum: Gameplay Help
Topic: Space Platform 101 Discussion
Replies: 92
Views: 150222

Re: Space Platform 101 Discussion

Today I spent the whole day trying to derive the formula for the platform max speed. It turned out to be a much more complicated process than I anticipated. At first I thought that it would be an easy linear relation between the platform mass, thrust and max speed. And at first it indeed looked like ...
by morse
Wed Nov 13, 2024 2:58 pm
Forum: Duplicates
Topic: [2.0.15] Deconstructing space platform foundation may not update the map
Replies: 1
Views: 293

[2.0.15] Deconstructing space platform foundation may not update the map

I tried to reproduce the issue but couldn't, so I can't say what exactly caused that. Still, you can clearly see the the foundations and the foundation ghosts are left on the map. They disappeared after I exited the remote view and entered it again.
Map shows remnants of the removed foundations
Map shows remnants of the removed foundations
изображение.png (799.04 KiB) Viewed 293 times
by morse
Mon Oct 21, 2024 11:05 am
Forum: News
Topic: Factorio: Space Age is here!
Replies: 126
Views: 106292

Re: Factorio: Space Age is here!

by morse
Sun Oct 20, 2024 11:35 pm
Forum: General discussion
Topic: Space Age general Questions
Replies: 164
Views: 60166

Re: Wen Space Age?

ofca wrote: Sun Oct 20, 2024 11:29 pm I'm sitting in the office on Sunday midnight. Waiting for Space Age to release, so I can do some...erm... "work" ;)
Go have some sleep. It's still 11 hours before the release. You need to be fresh.
by morse
Sun Oct 20, 2024 11:27 pm
Forum: General discussion
Topic: Space Age general Questions
Replies: 164
Views: 60166

Re: Wen Space Age?

ofca wrote: Sun Oct 20, 2024 10:09 pm WHERE'S MY GAME!!!!11111
People generally do not sit in the offices on sunday midnight.

That being said, it seems that they just uploaded v2.0.7 of the game. So I guess somebody does sit in the office on sunday midnight. Talk about dedication...
by morse
Sun Oct 20, 2024 8:52 pm
Forum: General discussion
Topic: Space Age - running a server?
Replies: 13
Views: 14620

Re: Space Age - running a server?

This is also how the pterodactyl/pelican script does it. Checks if the savefile exists, and runs

Code: Select all

--create
if it doesn't. I guess there should be a switch in

Code: Select all

map-gen-settings.json
. At least that's how I would implement it :)
by morse
Sun Oct 20, 2024 7:37 pm
Forum: General discussion
Topic: Space Age - running a server?
Replies: 13
Views: 14620

Re: Space Age - running a server?


The game will be available on Linux on release, in both regular and headless versions. The freely distributed headless version will come with Space Age support.


Does it mean that there won't be a separate server binary for space age hosting? How do you switch the game between "vanilla" and "SA ...
by morse
Fri Oct 18, 2024 11:14 am
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 42458

Re: Friday Facts #433 - Liftoff Initiated

Still hoping that the linux-headless package of space age will be available during the weekend. Would be a shame to spend monday fighting with the docker.
by morse
Wed Oct 16, 2024 10:13 am
Forum: General discussion
Topic: Space Age general Questions
Replies: 164
Views: 60166

Re: Release preperations

The embargo was lifted on 12:00 UTC. My guess it'll be the same for the release.
by morse
Sun Oct 13, 2024 9:58 am
Forum: General discussion
Topic: Space Age general Questions
Replies: 164
Views: 60166

Space Age dedicated server release date.

So the release date for the expansion is 21st, which is monday.

Please, consider releasing the dedicated server package in advance. It would be nice to solve all the hosting issues during the weekend, so that on monday after work I could start right away (not everybody took a vacation for this ...
by morse
Fri Oct 11, 2024 1:03 pm
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 57926

Re: Friday Facts #432 - Aquilo


I know this might be a bit nitpicky and I also know that it is just a game, but... am I the only one that gets thrown off that the railgun has a cratridge that gets ejected? I mean the basic principle of a Railgun is to take basically a metal spear and yeet it forward using magnets (I will let ...
by morse
Fri Oct 11, 2024 11:42 am
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 57926

Re: Friday Facts #432 - Aquilo

Why the railguns are shooting backwards in space? The asteroids are not usually catching up with the platforms from behind.
by morse
Fri Oct 11, 2024 11:32 am
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 57926

Re: Friday Facts #432 - Aquilo

The modders would be thrilled: now they need to add a snow layer to all the custom sprites to be compatible with the expansion.
by morse
Fri Oct 11, 2024 11:01 am
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 158
Views: 48758

Re: Friday Facts #431 - Gleba & Captivity


Personally I'm worried that video thumbnails and titles will give away too much.


Well, just like I said, if any sort of media can be spoiled by a single phrase "the butler did it" that probably means it was worthless to begin with. The main attraction of factorio is not to discover what kind of ...

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