Search found 380 matches

by Ghoulish
Sat Jul 04, 2020 8:27 pm
Forum: Off topic
Topic: [photos] Factorio in real life
Replies: 111
Views: 114624

Re: [photos] Factorio in real life

The longest train in the world recently ran on Indian railways - 2.8km! 1.jpg https://twitter.com/RailMinIndia/status/1279430849700618245 (there's a video too) https://en.wikipedia.org/wiki/Longest_trains ‘SheshNag’, the longest ever freight train of 2.8km long was operated by the Indian Railways on...
by Ghoulish
Thu Jun 25, 2020 7:29 pm
Forum: General discussion
Topic: I CLICKED THE ROCKET
Replies: 6
Views: 432

Re: I CLICKED THE ROCKET

Best way to get back to the top of the page ever!
by Ghoulish
Wed Jun 24, 2020 1:43 pm
Forum: Off topic
Topic: [photos] Factorio in real life
Replies: 111
Views: 114624

Re: [photos] Factorio in real life

Union Pacific Bailey Yard, Nebraska. Bailey Yard is the world’s largest railroad classification yard. Personnel there sort, service and repair locomotives and cars headed all across North America. Owned and operated by the Union Pacific Railroad (UP), Bailey Yard is located in North Platte, Nebraska...
by Ghoulish
Sun Apr 05, 2020 10:51 am
Forum: Ideas and Suggestions
Topic: Non-blocking saving on player connection
Replies: 10
Views: 994

Non Blocking Saving

Might it be possible to expand the non blocking feature so that it is also used when players join a server? Using this feature (which I have not had an issue with to date) Really highlights the pauses that happen when players join the server. Be a nice additional step to give a little more uninterru...
by Ghoulish
Fri Apr 03, 2020 7:20 pm
Forum: News
Topic: Friday Facts #341 - Audio, Artillery, Attenuation
Replies: 30
Views: 4570

Re: Friday Facts #341 - Audio, Artillery, Attenuation

Is there a plan to update the sound when placing stone brick or concrete? It's really needed imho!
by Ghoulish
Tue Mar 31, 2020 10:38 am
Forum: Ideas and Suggestions
Topic: auto drag roboport
Replies: 21
Views: 1407

Re: auto drag roboport

Blueprinting is useless early game, due to the speed of the bots, it's actually slower to use BP's until you get worker robot speed researched X times. I get that using a BP would mark the places, but again doing that would be even slower. So for me there is no solution here. I want to also point ou...
by Ghoulish
Tue Mar 31, 2020 9:53 am
Forum: Gameplay Help
Topic: Radar range
Replies: 7
Views: 379

Re: Radar range

Small tip, if you check the minimap with a radar in hand (assuming you are standing close to an already placed radar) Then the minimap will show the range of the radars - allowing you to align them neatly without coverage gaps.
by Ghoulish
Mon Mar 30, 2020 8:49 pm
Forum: Off topic
Topic: [photos] Factorio in real life
Replies: 111
Views: 114624

Re: [photos] Factorio in real life

o987u6yf.png
o987u6yf.png (762.64 KiB) Viewed 2396 times
The SpidertronBug!
by Ghoulish
Fri Mar 20, 2020 9:07 pm
Forum: Gameplay Help
Topic: How to optimize railsetup
Replies: 10
Views: 517

Re: How to optimize railsetup

Optera wrote:
Fri Jan 24, 2020 6:15 pm
Too bad you didn't also "fix" that trains waiting at signals can accumulate infinite penalties.
A simple cap on the waiting penalty would make trains path into stackers a lot more reliable.
Think this is the same issue? Quote from Friday Facts #331 - 0.18.0 release & Train pathfinder changes
by Ghoulish
Thu Mar 19, 2020 1:47 am
Forum: Duplicates
Topic: [0.18.12] Crash loading map: TransportLine::comparator
Replies: 4
Views: 248

Re: [0.18.12] Crash loading map: TransportLine::comparator

I have a the save from last weekend after the multiplayer server was switched off. Sadly however not a recent save which includes the stuff I added throughout last week. I read the duplicate report, and tried loading the map on v0.18.10 but map version mismatch errors of course (doh). EDIT My bad fo...
by Ghoulish
Sat Mar 14, 2020 2:21 pm
Forum: Duplicates
Topic: [0.18.12] Crash loading map: TransportLine::comparator
Replies: 4
Views: 248

[0.18.12] Crash loading map: TransportLine::comparator

Downloading the headless v0.18.12, extracting it locally, adding the mods, saves folders + server-settings.json. Uploading to the multiplayer server and I get the following crash. Had this map running on a multiplayer server last weekend, all good, and have been playing the map locally during the we...
by Ghoulish
Thu Mar 12, 2020 12:23 pm
Forum: Implemented Suggestions
Topic: Player Logistics - Respawn
Replies: 12
Views: 1243

Re: Player Logistics - Respawn

There's another small edge case, but it'd be worth discussing on it's own page. If anyone's interested and the mod doesn't exist already , I could write it. https://mods.factorio.com/mod/SupplyToggle https://mods.factorio.com/mod/AutoTrash Are two that does this, being able to toggle off logistic r...
by Ghoulish
Wed Mar 11, 2020 1:42 am
Forum: Mods
Topic: [0.17]AutoTrash 4.1.5
Replies: 146
Views: 50534

0.18.9, 5.0.2 Small Graphical Bug

When you set Rows Before Scrolling to 10 the scroll bar moves from its default position. Small bug - as setting it to 9 is basically the same!



ytdcf76df.png
ytdcf76df.png (232.71 KiB) Viewed 279 times
by Ghoulish
Fri Feb 28, 2020 2:58 pm
Forum: Ideas and Suggestions
Topic: auto drag roboport
Replies: 21
Views: 1407

Expand Power Poles click-drag functionality to Roboports

Laying rows of power poles, underground belts and underground pipes is easy and fast with the click drag system, could this also be added to Roboports so they too also align up area wise? I have no idea on how easy it would be to implement.. Would be a nice addition though, for example when laying t...
by Ghoulish
Wed Feb 26, 2020 4:26 pm
Forum: Ideas and Suggestions
Topic: Hands Down Laser Lines MOD needs to be in vanilla
Replies: 2
Views: 187

Hands Down Laser Lines MOD needs to be in vanilla

I can not stress enough how totally awesome this MOD is. It works just like a builders laser line and helps you align anything easily. www.png This MOD deals with the whole gamer OCD thing so perfectly, and in my humble opinion really deserves to be included in vanilla in some way. It really is one ...
by Ghoulish
Wed Feb 26, 2020 11:10 am
Forum: Ideas and Suggestions
Topic: Move the chat window slightly higher - toolbar obstruction
Replies: 3
Views: 154

Re: Move the chat window slightly higher - toolbar obstruction

It would be so nice if we could have a separate window for chat and another for recent alarms. They even could be 2 tabs in one window. A separate window we could drag about would be great. The recent alarm idea - do you mean something along the lines of a clickable list that would jump to the loca...
by Ghoulish
Tue Feb 25, 2020 6:36 pm
Forum: Off topic
Topic: What can I do? A stream?
Replies: 10
Views: 2478

Re: What can I do? A stream?

Before you can start receiving subscriptions etc on Twitch you have to be an affiliate . We’re looking for streamers who aren’t yet Partners, but who have at least 50 followers and over the last 30 days have have at least 500 total minutes broadcast, 7 unique broadcast days, and an average of 3 or m...
by Ghoulish
Mon Feb 24, 2020 2:45 pm
Forum: Ideas and Suggestions
Topic: Move the chat window slightly higher - toolbar obstruction
Replies: 3
Views: 154

Move the chat window slightly higher - toolbar obstruction

When you have 4 toolbars shown, in game chat is hidden by the top toolbar - you cant read what is said until it scrolls higher. Might it be possible to bump the position of the chat window slightly higher if you have 4 toolbars? Or just as default? noodle.png A very minor request for sure! The scree...
by Ghoulish
Tue Jan 28, 2020 8:51 pm
Forum: Off topic
Topic: @Wube who would this best describe?
Replies: 0
Views: 1604

@Wube who would this best describe?

ierufbg.gif
ierufbg.gif (1.82 MiB) Viewed 1604 times

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