Search found 406 matches

by Ghoulish
Sat Mar 27, 2021 11:56 am
Forum: General discussion
Topic: Alt-F4 #29 - Beacons and Not Belts
Replies: 7
Views: 741

Re: Alt-F4 #29 - Beacons and Not Belts

ptx0 wrote:
Sat Mar 27, 2021 1:55 am
Image
When you think you've seen it all, and are surprised yet again!
by Ghoulish
Fri Mar 26, 2021 7:21 pm
Forum: Off topic
Topic: [photos] Factorio in real life
Replies: 122
Views: 185786

Re: [photos] Factorio in real life

The Schwerer Gustav (Heavy Gustav). The fully assembled gun weighed nearly 1,350 tonnes ~1,224,700kg and could fire shells weighing 7t ~6,985kg a range of 47 km (29 miles). Schwerer Gustav was the largest calibre rifled weapon ever used in combat and, in terms of overall weight, the heaviest mobile ...
by Ghoulish
Wed Mar 24, 2021 4:08 pm
Forum: Off topic
Topic: [photos] Factorio in real life
Replies: 122
Views: 185786

Re: [photos] Factorio in real life

9 Merlin Rocket Engines on a Falcon 9.

I am SO happy about the amount of awesome space stuff happening recently, what with spacex, nasa, esa, India, China, Russia, jaxa... Who else?

The James Webb Space Telescope.. Go Technology + Science!!!
MOO.jpg
MOO.jpg (273.25 KiB) Viewed 507 times
by Ghoulish
Sat Mar 13, 2021 12:30 pm
Forum: Ideas and Suggestions
Topic: Improving the End of the Game
Replies: 3
Views: 242

Re: Improving the End of the Game

Oddly enough, that's how very early Factorio was, as far as the biters go anyway. They'd attack en masse when you tried to launch a rocket, survival being the aim.
by Ghoulish
Tue Feb 02, 2021 3:02 pm
Forum: Ideas and Suggestions
Topic: New infinite research
Replies: 20
Views: 1046

Re: New infinite research

Robot Battery Research. Yes please x 1000. I've never understood why the players personal equipment seems so limited. What's inherently wrong in giving players higher capacity batteries / fusion reactors / personal robo's? So we could rock up to an outpost, smelting array or whatever and get stuff d...
by Ghoulish
Fri Jan 29, 2021 11:38 am
Forum: News
Topic: Friday Facts #364 - 1.1 stable
Replies: 57
Views: 13838

Re: Friday Facts #364 - 1.1 stable

I really enjoy reading about the processes involved in improving the game. Awesome changes as always :) Never stop looking for that little extra % improvement!

And something about what's on the horizon next week.. can't wait!
by Ghoulish
Thu Jan 28, 2021 1:11 am
Forum: Off topic
Topic: Games Like Factorio
Replies: 204
Views: 314842

Re: Games Like Factorio

Just spotted "Dyson Sphere Program" which was apparently revealed at Tokyo Games Show. Basically "3D factorio in space". Looks intriguing. Early access is announced for 2021, so it's gonna be quite a while until 1.0 i guess. Gameplay Trailer (probably a re-upload?) Steam Early r...
by Ghoulish
Fri Jan 15, 2021 2:50 pm
Forum: Off topic
Topic: [photos] Factorio in real life
Replies: 122
Views: 185786

Re: [photos] Factorio in real life

https://i.imgur.com/Ngbcxww.mp4 Bezos must be seeing this sort of stuff with $$$ in his eyes, why pay for 10 peoples wages (healthcare cover too for the US) When you can pay for 1 person to keep 20 robots running (edit: 24/7 + 365 days a year without potential union issues). RIP warehouse jobs I gu...
by Ghoulish
Wed Dec 30, 2020 9:05 pm
Forum: Off topic
Topic: Games Like Factorio
Replies: 204
Views: 314842

Re: Games Like Factorio

eradicator wrote:
Mon Sep 28, 2020 11:13 pm
Just spotted "Dyson Sphere Program"
Looks intriguing, added to the wish list, will see how the reviews look!
by Ghoulish
Wed Dec 30, 2020 6:56 am
Forum: Off topic
Topic: [photos] Factorio in real life
Replies: 122
Views: 185786

Re: [photos] Factorio in real life

Does kebab on conveyor belt count?



Of course that's a thing.
by Ghoulish
Wed Dec 23, 2020 10:05 pm
Forum: Gameplay Help
Topic: Remove Pollution and "refresh" map?...
Replies: 5
Views: 691

Re: Remove Pollution and "refresh" map?...

If UPS is an issue you may as well switch off the pollution especially as you've already removed the biters, it serves no purpose now!

Code: Select all

/c for _, surface in pairs(game.surfaces) do
  surface.clear_pollution()
end
game.map_settings.pollution.enabled = false
by Ghoulish
Sat Dec 19, 2020 4:00 pm
Forum: General discussion
Topic: Mods...
Replies: 11
Views: 1093

Re: Mods...

There's also the stable branch, which is rarely updated. You also have a choice not to update to the latest experimental version.
by Ghoulish
Mon Dec 14, 2020 5:51 pm
Forum: General discussion
Topic: Are griefers/trolling common?
Replies: 7
Views: 1011

Re: Are griefers/trolling common?

Have a look at the griefer database, don't think the OP has been updated in a while, but there's newer lists in the thread.

viewtopic.php?f=53&t=29937
by Ghoulish
Wed Dec 02, 2020 1:29 am
Forum: Releases
Topic: Version 1.1.2
Replies: 24
Views: 12545

Re: Version 1.1.2

It is not better for various reasons. First of all, you don't want to pollute the gui of every single entity by this, because if you wanted to be consistent it would have to be done this way everywhere. Which means, also in containers for example etc. It would give the wrong impression to the new u...
by Ghoulish
Tue Dec 01, 2020 11:08 pm
Forum: Releases
Topic: Version 1.1.2
Replies: 24
Views: 12545

Re: Version 1.1.2

eradicator wrote:
Mon Nov 30, 2020 12:39 am
Also at least using the huge filler space for something useful would've been nice. Like getting rid of the tiny extra windows for circuits.

Image
So much better, useful and gets rid of the dead space.
by Ghoulish
Tue Dec 01, 2020 7:01 pm
Forum: Technical Help
Topic: [1.1.3] FPS drops constantly
Replies: 9
Views: 542

Re: [1.1.3] FPS drops constantly

Rseding91 wrote:
Tue Dec 01, 2020 6:40 pm
If it happens again try updating the steelseries software.
Is this a known issue? Does their software often cause this? I'm kinda really curious to know how you could look at the OP and think steelseries!
by Ghoulish
Tue Dec 01, 2020 6:25 pm
Forum: Ideas and Suggestions
Topic: Shift Right Click on a train stop to paste it onto train.
Replies: 2
Views: 421

Re: Shift Right Click on a train stop to paste it onto train.

I tried this randomly reasoning why wouldn't it work considering the many ways this functionality is used in the game?

I think this would be a great QoL improvement - speeding things up nicely - especially if you use a long train stop naming convention.
by Ghoulish
Tue Dec 01, 2020 1:29 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1416
Views: 209249

Re: Simple Questions and Short Answers

Blue_thunder, you can't they removed that GUI button in a recent update. I do hope they reimplement it with additional functionality to show rockets / min or hour however.
by Ghoulish
Fri Nov 27, 2020 1:43 pm
Forum: Ideas and Suggestions
Topic: Toolbelts/Quickbars side by side
Replies: 3
Views: 197

Re: Toolbelts/Quickbars side by side

I whole heartedly agree! When you have 4 bars shown it covers a fair chunk of the screen - the important central bit. Attacking biters in a north south direction means your view is more limited, they also seem to get in the way when I'm trying to align the bottom of a big blueprint. 1.png For me it'...
by Ghoulish
Tue Nov 24, 2020 2:04 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 45501

Re: Version 1.1.0

Why was the Rocket silo stats GUI removed? How do we now see how many satellites we've launched? I don't understand why it was seemingly randomly removed. I would like to ask this too. For me (and many others I'd bet) Factorio starts after you launch that first rocket - forever chasing MORE™ . Incr...

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