Search found 7 matches
- Sun Oct 25, 2015 11:21 am
- Forum: Modding help
- Topic: Updated API specification
- Replies: 2
- Views: 3994
Updated API specification
I am working on a mod and whilst the forums can be very helpful one thing which is frustrating is a complete, up to date interface specification showing events, properties and methods isnt really available. I have noticed that some topics highlight methods/properties which are not in the wiki. Is ...
- Fri Oct 23, 2015 6:35 am
- Forum: Modding help
- Topic: Possible to make http requests from mod?
- Replies: 19
- Views: 20341
Re: Possible to make http requests from mod?
.....
If you just want to get information out of Factorio, you can use game.write_file(path, data[, append]) to write it to a file, then write a program to watch that file for changes and post those to some website.
This was plan B. I can keep the data collection local within the mod and then ...
If you just want to get information out of Factorio, you can use game.write_file(path, data[, append]) to write it to a file, then write a program to watch that file for changes and post those to some website.
This was plan B. I can keep the data collection local within the mod and then ...
- Thu Oct 22, 2015 8:50 pm
- Forum: Modding help
- Topic: Possible to make http requests from mod?
- Replies: 19
- Views: 20341
Re: Possible to make http requests from mod?
Sorry to necro a thread but it is directly relevant.
I am also wondering if an interface can be provided for basic GET/POST interactivity. I started on a mod which would allow multiple players to contribute to a goal which could be tracked on a website. Simple information on # resources sent to ...
I am also wondering if an interface can be provided for basic GET/POST interactivity. I started on a mod which would allow multiple players to contribute to a goal which could be tracked on a website. Simple information on # resources sent to ...
- Sat Oct 17, 2015 5:58 am
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 116213
Re: [MOD 0.12.x] Smarter Circuitry
This is a change in the game engine. I posted about it and got a reply from the devs, stick with 0.12.10 until mod authors can update.
The latest version i have downloaded is missing an info.json however so will not run. Going to try putting a simple one in to make it run.
Edit #1
Made it run with ...
The latest version i have downloaded is missing an info.json however so will not run. Going to try putting a simple one in to make it run.
Edit #1
Made it run with ...
- Fri Oct 16, 2015 5:56 am
- Forum: Not a bug
- Topic: [0.12.11] MODS Fail to load
- Replies: 18
- Views: 14647
Re: [0.12.11] MODS Fail to load
Okay will stick with 0.12.10 until mod authors get around to updating. As the game progresses towards final release will there be a 'code change breaks mods' notification for authors before a new code patch goes out?
- Fri Oct 16, 2015 5:48 am
- Forum: Not a bug
- Topic: [0.12.11] MODS Fail to load
- Replies: 18
- Views: 14647
Re: [0.12.11] MODS Fail to load
I got the prompt to update to 0.12.11 this morning and have installed the update so either its 'aliens' or there is an update 

- Fri Oct 16, 2015 5:41 am
- Forum: Not a bug
- Topic: [0.12.11] MODS Fail to load
- Replies: 18
- Views: 14647
[0.12.11] MODS Fail to load
I have just updated to 0.12.11 and with various mods installed attempted to start a new map and the following error occurred after clicking generate in the new game dialog.
__rso-mod__/control.lua:1522: attempt to index global 'game' (a nil value)
This isn't RSO specific. I have cleared out all ...
__rso-mod__/control.lua:1522: attempt to index global 'game' (a nil value)
This isn't RSO specific. I have cleared out all ...