Search found 4 matches
- Sat Oct 22, 2022 11:49 am
- Forum: Modding help
- Topic: Mod Items not Showing in Production or Consumption Graph
- Replies: 0
- Views: 454
Mod Items not Showing in Production or Consumption Graph
I made a simple mod with recipes for new items and a corresponding recipe to destroy them. I was hoping to measure my production and destruction of these new items via the graphs, but they don't show up and I can't figure out why. I tried adding hide_from_stats = false but that didn't help. { type =...
- Sun May 01, 2022 1:37 pm
- Forum: Off topic
- Topic: [photos] Factorio in real life
- Replies: 152
- Views: 319313
Re: [photos] Factorio in real life
Terran Robotics has successfully completed their first drone pick and place as they work towards AI construction drones. Full video on their FaceBook post
- Tue Jan 05, 2021 8:19 pm
- Forum: Ideas and Requests For Mods
- Topic: OptimaUPS Mod
- Replies: 7
- Views: 5427
Re: OptimaUPS Mod
I've considered doing the same thing. I have personally opted to design a subfactory, test it, then (sloppily) mod in a single entity that replicates the behavior.
If your mod had already existed, I would have absolutely used it.
If your mod had already existed, I would have absolutely used it.
- Mon Jul 20, 2020 7:29 pm
- Forum: Questions, reviews and ratings
- Topic: Mods for UPS and Performance?
- Replies: 12
- Views: 6346
Mods for UPS and Performance?
Are there any mods that can help improve UPS performance with minimal gameplay changes? I'm envisioning something like Factorissimo2, but instead of the interiors of building being run by the game engine they are simulated or modeled in a much more computationally efficient way. There would probably...