Search found 4 matches

by erickeeper
Sat Oct 22, 2022 11:49 am
Forum: Modding help
Topic: Mod Items not Showing in Production or Consumption Graph
Replies: 0
Views: 454

Mod Items not Showing in Production or Consumption Graph

I made a simple mod with recipes for new items and a corresponding recipe to destroy them. I was hoping to measure my production and destruction of these new items via the graphs, but they don't show up and I can't figure out why. I tried adding hide_from_stats = false but that didn't help. { type =...
by erickeeper
Sun May 01, 2022 1:37 pm
Forum: Off topic
Topic: [photos] Factorio in real life
Replies: 152
Views: 319313

Re: [photos] Factorio in real life

Terran Robotics has successfully completed their first drone pick and place as they work towards AI construction drones. Full video on their FaceBook post
by erickeeper
Tue Jan 05, 2021 8:19 pm
Forum: Ideas and Requests For Mods
Topic: OptimaUPS Mod
Replies: 7
Views: 5427

Re: OptimaUPS Mod

I've considered doing the same thing. I have personally opted to design a subfactory, test it, then (sloppily) mod in a single entity that replicates the behavior.
If your mod had already existed, I would have absolutely used it.
by erickeeper
Mon Jul 20, 2020 7:29 pm
Forum: Questions, reviews and ratings
Topic: Mods for UPS and Performance?
Replies: 12
Views: 6346

Mods for UPS and Performance?

Are there any mods that can help improve UPS performance with minimal gameplay changes? I'm envisioning something like Factorissimo2, but instead of the interiors of building being run by the game engine they are simulated or modeled in a much more computationally efficient way. There would probably...

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