Search found 9 matches

by kubiix
Wed Nov 08, 2023 10:07 pm
Forum: Modding discussion
Topic: ElectricEnergySource - drain
Replies: 2
Views: 617

Re: ElectricEnergySource - drain

Actualy found mention about default drain on crafter prototype page that it takes 1/30 of energy usage when the energy source is electric.
by kubiix
Wed Nov 08, 2023 9:34 pm
Forum: Modding discussion
Topic: ElectricEnergySource - drain
Replies: 2
Views: 617

ElectricEnergySource - drain

Currently I am working on my prototype parser of data-raw-dump.json and I am missing something about ElectricEnergySource - drain property. Documentation tells that it is optional, but there is no mention about default value or behavior. For example both Electric Mining Drill and Assembling Machine ...
by kubiix
Sat Feb 20, 2021 11:53 am
Forum: Modding interface requests
Topic: Event for game.tick_paused value changes
Replies: 4
Views: 1443

Re: Event for game.tick_paused value changes

Actually I have a pending PR with this feature to Recipe Book repo on Github so I dont see reason why I cannot ask for it. Is there better (Existing) way to know, that some other mod paused the game to reflect it on pause button state? With no changes needed to other mods? It should not be responsib...
by kubiix
Sat Feb 20, 2021 6:01 am
Forum: Modding interface requests
Topic: Event for game.tick_paused value changes
Replies: 4
Views: 1443

Re: Event for game.tick_paused value changes

Factory Planner can pause the game with toggle icon in titlebar and I am developong the same to Recipe Book.
So when both windows are opened and in FP pause is toggled, I can update the state of pause icon in RB.
by kubiix
Fri Feb 19, 2021 7:34 pm
Forum: Modding interface requests
Topic: Event for game.tick_paused value changes
Replies: 4
Views: 1443

Event for game.tick_paused value changes

As title says, is it possible to add event, when game.tick_paused (https://lua-api.factorio.com/latest/Lua ... ick_paused) value is changed?
by kubiix
Mon Jan 18, 2021 11:40 am
Forum: Resolved Problems and Bugs
Topic: [1.1.12] Wrong maximum production of energy
Replies: 2
Views: 2432

[1.1.12] Wrong maximum production of energy

This bug comes with PyanodonMod, but I am not sure, if can be fixed on mod level Short version 1 Boiler with 2 Steam Engines using 165°C Steam -> correct max power is 1,8 MW, but Electric network info shows max value 5,8 MW which is possible to reach only using 600°C Steam. The wrong value is displa...
by kubiix
Fri Jan 08, 2021 12:32 pm
Forum: Ideas and Suggestions
Topic: Settings - Controls - Search bindings
Replies: 1
Views: 644

Settings - Controls - Search bindings

In the Settings window for controls, there is already search box, which filters the commands by name. If many mods are installed number of shortcuts can easily grow So it would be useful to search commands by assigned binding. With this implemented I would be able to: - Find commands which interferr...
by kubiix
Mon Jul 20, 2020 11:08 am
Forum: Duplicates
Topic: [0.18.36] Map Genrator values on sliders
Replies: 1
Views: 792

[0.18.36] Map Genrator values on sliders

I have started new game with Pyanodons mods - normal game without bitters and default resource generation values After exploring quite large are, I have found only one small patch of Raw Coal. So I checked the map genataror options (base game - no mods) and the values in slider tooltips are not matc...

Go to advanced search