Search found 9 matches
- Sun Feb 04, 2024 8:22 am
- Forum: Implemented for 2.0
- Topic: Allow loaders to extract items from burnt slots
- Replies: 5
- Views: 1133
- Wed Nov 08, 2023 10:07 pm
- Forum: Modding discussion
- Topic: ElectricEnergySource - drain
- Replies: 2
- Views: 617
Re: ElectricEnergySource - drain
Actualy found mention about default drain on crafter prototype page that it takes 1/30 of energy usage when the energy source is electric.
- Wed Nov 08, 2023 9:34 pm
- Forum: Modding discussion
- Topic: ElectricEnergySource - drain
- Replies: 2
- Views: 617
ElectricEnergySource - drain
Currently I am working on my prototype parser of data-raw-dump.json and I am missing something about ElectricEnergySource - drain property. Documentation tells that it is optional, but there is no mention about default value or behavior. For example both Electric Mining Drill and Assembling Machine ...
- Sat Feb 20, 2021 11:53 am
- Forum: Modding interface requests
- Topic: Event for game.tick_paused value changes
- Replies: 4
- Views: 1443
Re: Event for game.tick_paused value changes
Actually I have a pending PR with this feature to Recipe Book repo on Github so I dont see reason why I cannot ask for it. Is there better (Existing) way to know, that some other mod paused the game to reflect it on pause button state? With no changes needed to other mods? It should not be responsib...
- Sat Feb 20, 2021 6:01 am
- Forum: Modding interface requests
- Topic: Event for game.tick_paused value changes
- Replies: 4
- Views: 1443
Re: Event for game.tick_paused value changes
Factory Planner can pause the game with toggle icon in titlebar and I am developong the same to Recipe Book.
So when both windows are opened and in FP pause is toggled, I can update the state of pause icon in RB.
So when both windows are opened and in FP pause is toggled, I can update the state of pause icon in RB.
- Fri Feb 19, 2021 7:34 pm
- Forum: Modding interface requests
- Topic: Event for game.tick_paused value changes
- Replies: 4
- Views: 1443
Event for game.tick_paused value changes
As title says, is it possible to add event, when game.tick_paused (https://lua-api.factorio.com/latest/Lua ... ick_paused) value is changed?
- Mon Jan 18, 2021 11:40 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.12] Wrong maximum production of energy
- Replies: 2
- Views: 2432
[1.1.12] Wrong maximum production of energy
This bug comes with PyanodonMod, but I am not sure, if can be fixed on mod level Short version 1 Boiler with 2 Steam Engines using 165°C Steam -> correct max power is 1,8 MW, but Electric network info shows max value 5,8 MW which is possible to reach only using 600°C Steam. The wrong value is displa...
- Fri Jan 08, 2021 12:32 pm
- Forum: Ideas and Suggestions
- Topic: Settings - Controls - Search bindings
- Replies: 1
- Views: 644
Settings - Controls - Search bindings
In the Settings window for controls, there is already search box, which filters the commands by name. If many mods are installed number of shortcuts can easily grow So it would be useful to search commands by assigned binding. With this implemented I would be able to: - Find commands which interferr...
- Mon Jul 20, 2020 11:08 am
- Forum: Duplicates
- Topic: [0.18.36] Map Genrator values on sliders
- Replies: 1
- Views: 792
[0.18.36] Map Genrator values on sliders
I have started new game with Pyanodons mods - normal game without bitters and default resource generation values After exploring quite large are, I have found only one small patch of Raw Coal. So I checked the map genataror options (base game - no mods) and the values in slider tooltips are not matc...