Search found 3 matches

by Illusion13
Sun Apr 17, 2022 1:54 am
Forum: Mods
Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
Replies: 49
Views: 37700

Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...

Hello again: Just noticed a weird integration with 248k mod. Or rather, no integration. 248k has an item called "aluminium" and BZ ores also has aluminum and it doesn't seem like there's any compatibility work done between the mods. The two items should be the same one but they're not? I a...
by Illusion13
Sat Mar 05, 2022 8:02 am
Forum: Mods
Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
Replies: 49
Views: 37700

Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...

This is a specific K2SE thing I've noticed, but not sure how much it applies to vanilla. So probably the BIGGEST resource sink in K2SE is the creation of module, as as you're making higher level modules, the single most used resource is copper, since you dump huge numbers of green chips (copper) and...
by Illusion13
Mon Jul 20, 2020 5:59 am
Forum: General discussion
Topic: What happens after 1.0 release?
Replies: 34
Views: 15675

Re: What happens after 1.0 release?

jamiechi1 wrote: ↑
Fri Jul 10, 2020 10:28 pm
Maybe someday there will be a 2.0 version in 3d. Which will be much better than the other Game which will not be named.
Or maybe something completely different.
I mean, isn't that just Satisfactory?

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