Search found 6 matches

by hofi02
Thu Apr 27, 2017 5:20 pm
Forum: Not a bug
Topic: [0.15.2][Linux] saves with dots in name not synced to cloud
Replies: 1
Views: 1001

[0.15.2][Linux] saves with dots in name not synced to cloud

I discovered a minor bug with steam cloud savegame synchronisation. when I create a save on my Linux machine with dots (.) in name, the save does not show on my other pc. Linux pc: ubuntu.png windows pc: win10pc.png However, when I save a game with dots in Windows, it shows up on the Linux pc fine. ...
by hofi02
Sun Nov 01, 2015 12:38 pm
Forum: Mods
Topic: [MOD 0.12.x] Transformator
Replies: 32
Views: 48671

Re: [MOD 0.12.x] Transformator

by hofi02
Tue Oct 27, 2015 3:12 pm
Forum: Mods
Topic: [MOD 0.12.x] Transformator
Replies: 32
Views: 48671

Re: [MOD 0.12.x] Transformator

Try this version. I also did a dirty workaround for the crashing issue i have when the poles are destroyed before the transformator itself. The health is set to -1 of these. I don't know how to fix it properly
Should also work in multiplayer.
by hofi02
Sun Oct 25, 2015 10:25 pm
Forum: Resolved Problems and Bugs
Topic: 0.12.13 won't load linux
Replies: 29
Views: 16464

Re: 0.12.13 won't load linux

I can confirm updating to Ubuntu (in my case Xubuntu) 15.10 solves the issue.
by hofi02
Fri Oct 23, 2015 4:53 pm
Forum: Resolved Problems and Bugs
Topic: 0.12.13 won't load linux
Replies: 29
Views: 16464

Re: 0.12.13 won't load linux

same here, using xubuntu 15.04 64bit, with all mods disabled. sven@Destiny-Xubuntu:/opt/factorio/bin/x64$ ./factorio 0.000 2015-10-23 18:51:04; Factorio 0.12.13 (Build 17141, linux64) 0.000 Operating system: Linux 0.000 Program arguments: "./factorio" 0.000 Read data path: /opt/factorio/da...
by hofi02
Wed Oct 21, 2015 10:36 pm
Forum: Mods
Topic: [MOD 0.12.x] Transformator
Replies: 32
Views: 48671

Re: [MOD 0.12.x] Transformator

I found a bug, One of my outposts got overwhelmed from aliens because it run out of supplies. After the Transformater was destroyed I got this message: Error while running the event handler: __Transformator__/control.lua:140: LuaEntity API call when LuaEntity was invalid So I was testing it a little...

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