Search found 11 matches
- Tue Mar 29, 2016 11:28 am
- Forum: Modding discussion
- Topic: Difference for mac and pc? Radar behaviour
- Replies: 0
- Views: 869
Difference for mac and pc? Radar behaviour
data:extend(type = "radar" .... energy_per_sector = "18MJ", max_distance_of_sector_revealed = 28, max_distance_of_nearby_sector_revealed = 0, --Revealing FOW in each directions in chunks energy_per_nearby_scan = "250kJ", max_distance_of_nearby_sector_revealed = 0 As yo...
- Mon Mar 28, 2016 12:35 pm
- Forum: Mods
- Topic: [MOD 0.12.x] STRS - Radar Systems
- Replies: 24
- Views: 35049
Re: [MOD 0.12.x] STRS - Radar Systems
I fixed the icon transpose. Thanks for noticing it. The costs are sligthly increased and stack size set to 4. Just minor stuff. The mac problem drives me nuts. I'm just to unexperienced in lua / factorio to deactivate the revealing. -1 worked for max_distance_or_nearby_sector_revealed for windows. I...
- Mon Mar 28, 2016 10:45 am
- Forum: Mods
- Topic: [MOD 0.12.x] STRS - Radar Systems
- Replies: 24
- Views: 35049
Re: [MOD 0.12.x] STRS - Radar Systems
Okay, thanks for reporting this (again I guess?) and enjoy your new radar systems. Next (rushed) version will be "mac friendly" : ) Seems pretty well balanced. And when you get around to modeling them I wouldn't mind it being a 5x5 footprint. I tried to rotate the radar quicker with a high...
- Fri Mar 25, 2016 6:43 pm
- Forum: Mods
- Topic: [MOD 0.12.x] STRS - Radar Systems
- Replies: 24
- Views: 35049
Re: [MOD 0.12.x] STRS - Radar Systems
Wow I'm surprised how active this thread is. I guess the steam realease is heating this up. 1,7k downloads WOOOHOOU! xD I have no idea what I was doing, but now it scans faster. If you only changed the energy_usage = "2000kW" You would have a faster scanrate, but also a higher energy deman...
- Sat Mar 19, 2016 1:45 am
- Forum: General discussion
- Topic: So much bad luck -> Worldgen / Worldseed
- Replies: 2
- Views: 1647
So much bad luck -> Worldgen / Worldseed
How have I earned so much bad luck? Starting a new game after 2 month with the experimental version 0.12.27. Just to check how big is 400 x 400 tiles :D Waiting for 0.13 <3 I degress. Here is the reason of my post. 20160319022439_1.jpg I did not want to post it on the "bug section" or shou...
- Wed Nov 18, 2015 5:45 pm
- Forum: Mods
- Topic: [MOD 0.12.x] STRS - Radar Systems
- Replies: 24
- Views: 35049
Re: [MOD 0.12.x] STRS - Radar Systems
@ AlexTheNotsogreat I don't know, it was a very old savegame ^^ Without RSO or similar mods. @Leosmellsgood Mhmm... did a patch was released recently? With 0.12.10 it worked just fine (beside many other mods) I'm totally in the Fallout 4 Hypetrain and i don't think it will change the next days..... ...
- Sat Oct 24, 2015 8:45 pm
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 144936
Re: [0.12] Bugs, crashes & other issues
3rd time that happend to me.
Factorio V 0.12.10
FARL 0.4.2
Seems to "trigger" if you check the unchecked "Place poles" box AND your train is moving in the area around the X (dont know if it happens if is a single curve)
Factorio V 0.12.10
FARL 0.4.2
Seems to "trigger" if you check the unchecked "Place poles" box AND your train is moving in the area around the X (dont know if it happens if is a single curve)
- Mon Oct 19, 2015 3:30 pm
- Forum: Mods
- Topic: [MOD 0.12.x] STRS - Radar Systems
- Replies: 24
- Views: 35049
Re: [MOD 0.12.x] STRS - Radar Systems
Guys I'm messing around with the sprites of factorio to get use of the "mechanics" behind. Can anyone link me a side/tutorial where i can find what things like "spoiler" mean? apply_projection = false, shift = {0.9, -0.35} -- shift = {0.875, -0.34375} How I set the rotation speed...
- Sun Oct 18, 2015 12:17 pm
- Forum: Mods
- Topic: [MOD 0.12.x] STRS - Radar Systems
- Replies: 24
- Views: 35049
Re: [MOD 0.12.x] STRS - Radar Systems
Oh, I didn't even knew that the mods work, if you let them in *.zip format. Interesting.
Still waiting for feedback and/or ideas. =)
Still waiting for feedback and/or ideas. =)
- Fri Oct 16, 2015 2:48 am
- Forum: Mods
- Topic: [MOD 0.12.x] STRS - Radar Systems
- Replies: 24
- Views: 35049
[MOD 0.12.x] STRS - Radar Systems
Type: Mod Name: SnoopyTigaRadarSystems Description: Adds two new radar systems that can be build (after research) beside the vanilla radar. License: by-nc-nd Author: SnoopyTiga Version: 0.0.5 Release: 2015-10-16 Tested-With-Factorio-Version: 0.12.10 Should work with 0.12.x Category: Item, Entity, Si...
- Tue Oct 13, 2015 3:48 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 161475
Re: Bugs and problems
I have registered myself because I got a question. Maybe it's a bug... or a feature or I did not understand how the e-trains work. ONE of my electric trains keep running out of fuel. It happened the third time and I wonder why. The other trains keep running fine. =/ I attatch the savegame. It is onl...