Good day, engineers.
Bob's mods have been updated relatively recently, and since Angel's mods are still in the works, I tried to find something close. Specifically, I'm interested in a more "realistic" process of metal smelting. In Angel's mods, this is represented by various machines. I found one ...
Search found 8 matches
- Mon May 26, 2025 9:34 am
- Forum: Questions, reviews and ratings
- Topic: Mod request: Realistic metal smelting
- Replies: 0
- Views: 398
- Sun Dec 29, 2019 5:38 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 191787
Re: [0.17] Please post bugs and balance issues here.
Yeah, now i using backup for mod-list and mod-settings, so no need to change mods and settings every time.bobingabout wrote: Sat Dec 28, 2019 12:40 pm Joining a server will change your settings to match those of the server.
Yeah, it's probably just a remembered setting from there.
Anyway, still good that you figured it out.

- Fri Dec 27, 2019 9:07 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 191787
Re: [0.17] Please post bugs and balance issues here.
Is it possible that you've previously used the mod and set it to 250, and the game remembered?
I think by default, it's set to 90, which is just 10 slots above the new starting amount of 80. (Before 0.17, you could actually place items on the tool belt instead of it just being a shortcut bar, so ...
- Thu Dec 26, 2019 8:34 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 191787
Re: [0.17] Please post bugs and balance issues here.
I'm pretty sure that bobplates only needs boblibrary ?
(Also, IIRC one of bob's mods has a setting that changes character slots, check them out ?)
:oops: Oh, i forgot, that mods have settings, i found, that it was 250 slots, but i only now opened it, so it still a riddle for me, why it was set ...
- Thu Dec 26, 2019 5:12 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 191787
Re: [0.17] Please post bugs and balance issues here.
Are you certain that the issue is from this mod ? (Why are you making things more complicated to debug by running all the other mods ?)
I placed all mods that was on when i first saw it, i'm certain bcse i started new game with only this mod and mods that it need, then i turn off this mod and ...
- Wed Dec 25, 2019 7:22 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 191787
Re: [0.17] Please post bugs and balance issues here.
Heya! First of all: sorry for my english.
I don't know is it bug or not, but I have issue with this mod: Bob's Metals, Chemicals and Intermediates
The issue is that after turn on mod - number of inventory slots is insane, I try show it by screeshots. Also, I use russian in game.
I have a lot of ...
I don't know is it bug or not, but I have issue with this mod: Bob's Metals, Chemicals and Intermediates
The issue is that after turn on mod - number of inventory slots is insane, I try show it by screeshots. Also, I use russian in game.
I have a lot of ...
- Sun Sep 01, 2019 5:52 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 174591
Re: Friday Facts #309 - Controversial opinions
So, if you ask what i think about it...
1) Inserters
I don't think this changes will be bad, but i can't tell that they will be good, i think inserters are fine like they now.
2) Blueprints
I love to create blueprints and if it really boring blueprint(like for railroad) - i will any way put it ...
1) Inserters
I don't think this changes will be bad, but i can't tell that they will be good, i think inserters are fine like they now.
2) Blueprints
I love to create blueprints and if it really boring blueprint(like for railroad) - i will any way put it ...
- Wed Jan 16, 2019 12:38 pm
- Forum: News
- Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
- Replies: 192
- Views: 108705
Re: Friday Facts #269 - Roadmap update & Transport belt perspective
So, oldstyle underground belts hood is gone? I love old texture more then new(only about hood, new belts awesome).
P.S. Sorry for my english. >_<
P.S. Sorry for my english. >_<