Search found 3 matches
- Tue Oct 24, 2017 12:22 pm
- Forum: Mods
- Topic: [MOD 0.13] DayNightExtender - longer day/night cycles
- Replies: 38
- Views: 17865
Re: [MOD 0.13] DayNightExtender - longer day/night cycles
Game day/night is frozen after removing this mod. Is there a way to unfreeze it without disabling achievements? reinstall the mod. then type in console : /c remote.call( "daynight", "off" ) then uninstall the mod again. Doesnt using the /c disable achievements though? Do you hav...
- Mon Oct 23, 2017 12:34 pm
- Forum: Mods
- Topic: [MOD 0.13] DayNightExtender - longer day/night cycles
- Replies: 38
- Views: 17865
Re: [MOD 0.13] DayNightExtender - longer day/night cycles
Game day/night is frozen after removing this mod. Is there a way to unfreeze it without disabling achievements?
- Sun Apr 24, 2016 4:46 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Roboport Quick Charge 0.2.0
- Replies: 22
- Views: 13424
Re: [MOD 0.12.x] Roboport Quick Charge 0.2.0
Conflicts with 5dim logistics roboport 2. It converts the MK2 from 5dim to MK1 with upgrades from your mod. Plus side is all the stuff you offer, downside half the supply and construction area. EDIT: I changed entity.lua radius as follows: Upgrade 1: Logistic = 25, Construction = 50 Upgrade 2: Logis...