To any and all who knew Apache1222 (aka Korran M), I wanted to pass on the sad news that he passed away 2/15/23.
So many of us in Tuplex's community as well as numerous others on Discord remember him as not only an avid fan and player of Factorio, but a direct contributor to the likes of the ...
Search found 9 matches
- Wed Feb 22, 2023 1:31 am
- Forum: Off topic
- Topic: Memorial for Apache1222
- Replies: 1
- Views: 1468
- Thu Mar 03, 2022 1:19 am
- Forum: News
- Topic: We support Ukraine
- Replies: 3348
- Views: 779589
Re: We support Ukraine
Wube,
Thanks so much for the support of the amazing Ukrainian people. My wife and I years ago hosted a young Ukrainian girl in a student exchange program. She was in high-school then. She now is married and teaches school in Germany.
Currently, her family is in the western part of Ukraine with ...
Thanks so much for the support of the amazing Ukrainian people. My wife and I years ago hosted a young Ukrainian girl in a student exchange program. She was in high-school then. She now is married and teaches school in Germany.
Currently, her family is in the western part of Ukraine with ...
- Fri Oct 23, 2020 1:08 am
- Forum: Ideas and Suggestions
- Topic: No Warning when Loading with Unsaved Map Open
- Replies: 4
- Views: 1807
Re: [1.0.0] No Warning when Loading with Unsaved Map Open
From a player of heavily modded maps, I often have a "cheat-mode" or "creative-mode" map for prototyping builds and what-have-you that I then create blueprints and take to my "real" playthrough where I put them to use. I find myself switching back and forth quite a bit and have actually lost game ...
- Fri Oct 23, 2020 12:35 am
- Forum: Ideas and Suggestions
- Topic: No Warning when Loading with Unsaved Map Open
- Replies: 4
- Views: 1807
No Warning when Loading with Unsaved Map Open
Hey Devs...so if I go into the menu to Quit with an unsaved map open, it prompts me with a warning that I'll loose unsaved game time...as it should.
However, if I go into the menu to Load another save while I have an unsaved map open, it does not warn me.
Is this already in the works for 1.1? I ...
However, if I go into the menu to Load another save while I have an unsaved map open, it does not warn me.
Is this already in the works for 1.1? I ...
- Sat Aug 08, 2020 5:09 pm
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 2.0 will incorporate and build on SE // Discord Server:https://discord.gg/NTJF88UWhC
- Replies: 55
- Views: 44581
Re: Nauvis New Frontier (Nauvis Post Collapse Version 2.0 UPDATE ON SITUATION
Hi all,
I'm honored to be invited into this incredible endeavor. I have many ideas for the future of this map/scenario and I think they would bring a great deal of value to the game and the Factorio community overall.
However...
I want to hear from all of you. I've read many responses to this map ...
I'm honored to be invited into this incredible endeavor. I have many ideas for the future of this map/scenario and I think they would bring a great deal of value to the game and the Factorio community overall.
However...
I want to hear from all of you. I've read many responses to this map ...
- Sat Aug 08, 2020 4:57 pm
- Forum: News
- Topic: Friday Facts #359 - Crash site: The beginning
- Replies: 95
- Views: 116129
Re: Friday Facts #359 - Crash site: The beginning
Crash site: The beginning Ernestas, V453000
Even though a simple one, Factorio does have a story - An engineer crashes on a planet and through building a complex factory, becomes capable of launching rockets back into space (...or builds the sickest combinator contraption instead).
This story is ...
Even though a simple one, Factorio does have a story - An engineer crashes on a planet and through building a complex factory, becomes capable of launching rockets back into space (...or builds the sickest combinator contraption instead).
This story is ...
- Thu Jul 30, 2020 3:20 am
- Forum: Releases
- Topic: Version 0.18.37
- Replies: 33
- Views: 21667
Re: Version 0.18.37
Same here.billbo99 wrote: Wed Jul 29, 2020 3:48 pm Think we might have a bug .. Pressing 'Q' to get a ghost item in hand, then pressing 'Q' again will not clear the hand. The ghost item will still stay in hand.
- Sun Jul 19, 2020 12:21 pm
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 2.0 will incorporate and build on SE // Discord Server:https://discord.gg/NTJF88UWhC
- Replies: 55
- Views: 44581
Re: Nauvis New Frontier (Nauvis Post Collapse Version 2.0 W.I.P SPOILERS)
I'd love to help you wherever I can. Your original map took me back to my first experience with the free demo of Factorio...the very thing that sold me on the game was the discovery. While their's was a guided discovery with all the scripting and benchmarks, yours is open freeplay. Any body can blow ...
- Fri Jul 17, 2020 8:36 pm
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
- Replies: 115
- Views: 107051
Re: Nauvis Post Collapse (16GB ram minimum required)
Slowly working on a new version of the map so stay tuned for that if I end up releasing it :P
I am currently learning how to day trade, starting to do research to restart my research project from a different angle and I just asked a girl if she's down to spend the rest of her life with me which ...