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Search found 12 matches
- Sat Jun 07, 2014 7:41 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 361140
Re: [MOD 0.10.0] Treefarm v1.1.2
Link to the new version? ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Fri Jun 06, 2014 8:45 pm
- Forum: News
- Topic: Friday Facts #37
- Replies: 80
- Views: 54123
Re: Friday Facts #37
Stacks are now 10 based, to match the circuit/requester settings, the amount might change, they were mostly changed to the nearest suitable value.
50 feels low ... for now. Just started a new fresh 0.10.0 and my inventory is getting quite full with stone and coal. Guess I need to evaluate storage ...
50 feels low ... for now. Just started a new fresh 0.10.0 and my inventory is getting quite full with stone and coal. Guess I need to evaluate storage ...
- Fri Jun 06, 2014 8:35 pm
- Forum: News
- Topic: Friday Facts #37
- Replies: 80
- Views: 54123
Re: Friday Facts #37
Hello, the win32 update package was corrupted (for the small-pump file) for reason unknown to me. I tested only the 64 bit package when releasing (yes silly me).
Now I repacked and reuploaded the win32 package and tested, that it works now.
How'd you manage to corrupt a png :p
On a side note ...
Now I repacked and reuploaded the win32 package and tested, that it works now.
How'd you manage to corrupt a png :p
On a side note ...
- Fri Jun 06, 2014 8:31 pm
- Forum: News
- Topic: Friday Facts #37
- Replies: 80
- Views: 54123
Re: Friday Facts #37
What windows version are you using, and what game version?
Works fine here with Win 7 64bit and 64bit game (x64)
Game did crash on updating, but restarted automatically fine afterwards, it also needed admin privillege's during the update
Edit: and what system language
Works fine here with Win 7 64bit and 64bit game (x64)
Game did crash on updating, but restarted automatically fine afterwards, it also needed admin privillege's during the update
Edit: and what system language
- Fri Jun 06, 2014 7:55 pm
- Forum: News
- Topic: Friday Facts #37
- Replies: 80
- Views: 54123
Re: Friday Facts #37
I've tried uninstalling Factorio and re-installing.
I've tried deleting "small-pump-up.png" but it's the same error.
When the automatic update download finishes this error appears.
What can I do to remedy this issue?
Login the website
Download a NEW FRESH 0.9.8
Install that in a DIFFERENT ...
I've tried deleting "small-pump-up.png" but it's the same error.
When the automatic update download finishes this error appears.
What can I do to remedy this issue?
Login the website
Download a NEW FRESH 0.9.8
Install that in a DIFFERENT ...
- Fri Jun 06, 2014 7:10 am
- Forum: General discussion
- Topic: Working with pipes - valves, Tees, etc.
- Replies: 4
- Views: 3031
Re: Working with pipes - valves, Tees, etc.
Right now, there aren't any T or Y connectors for pipes in the game? Are there any valves?
I am a long way from maxing out the research chain, but I am figuring out the oil & chemical refinery systems. I want to make a factory system to create batteries, plastic, etc. without having to pickaxe ...
I am a long way from maxing out the research chain, but I am figuring out the oil & chemical refinery systems. I want to make a factory system to create batteries, plastic, etc. without having to pickaxe ...
- Wed Jun 04, 2014 6:07 am
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 361140
Re: [MOD 0.9.8] Treefarm v1.0.4
Nevermind that one, I'm a retardDofolo wrote:That makes sensebut how do i get the germlings from the tree farm mod then ?
![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Tue Jun 03, 2014 5:27 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 361140
Re: [MOD 0.9.8] Treefarm v1.0.4
That makes sense
but how do i get the germlings from the tree farm mod then ?
![Smile :)](./images/smilies/icon_e_smile.gif)
- Tue Jun 03, 2014 11:26 am
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 361140
Re: [MOD 0.9.8] Treefarm v1.0.4
Germlings ...
I know about gremlins
and how to replant the resin trees or bean trees from f-mod / dytech, but haven't seen germlins yet ... is is a researched tech?
I know about gremlins
![Wink ;)](./images/smilies/icon_e_wink.gif)
- Tue Jun 03, 2014 10:54 am
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 361140
Re: [MOD 0.9.8] Treefarm v1.0.4
Sorry if this has been said before, I skimmed past the 20 threads but didn't find a link ...
Is there like a tutorial or wiki or ??? on how to get this mod to work, I can make the plantation. It just sits there with a chest and does nothing ...
Is there like a tutorial or wiki or ??? on how to get this mod to work, I can make the plantation. It just sits there with a chest and does nothing ...
- Tue Mar 04, 2014 7:18 am
- Forum: General discussion
- Topic: Biter raid behavior change?
- Replies: 8
- Views: 5611
Re: Biter raid behavior change?
The pollution changes by wind direction (I think?)
I've seen attacks too from sides where I wouldn't expect it. A biter spawner on the left, pollution blowing to the south and attacks coming from the north ... They seem to chew on mostly anything what they find in their path though. Only when they ...
I've seen attacks too from sides where I wouldn't expect it. A biter spawner on the left, pollution blowing to the south and attacks coming from the north ... They seem to chew on mostly anything what they find in their path though. Only when they ...
- Fri Feb 14, 2014 8:45 pm
- Forum: General discussion
- Topic: 0.9
- Replies: 31
- Views: 14067
Re: 0.9
Slow download :p
Buuuuuuut, 1 minute to go, yay *O*
Buuuuuuut, 1 minute to go, yay *O*