Search found 24 matches
- Fri Jul 01, 2022 8:15 pm
- Forum: Ideas and Suggestions
- Topic: Hot key to access armor grid
- Replies: 1
- Views: 1033
Hot key to access armor grid
TL;DR It would be nice to be able to open the armor equipment grid with a hotkey instead of right mouse button. What ? I can access my own inventory with E. I can access Spidertron with left mouse click because right click in 'mine'. But I need right mouse click to open my armor. I believe this com...
- Fri Jan 29, 2021 9:01 pm
- Forum: News
- Topic: Friday Facts #364 - 1.1 stable
- Replies: 57
- Views: 35752
Re: Friday Facts #364 - 1.1 stable
What I'm still wanting is a hot key for the trains gui. I do use it a lot. It's there a reason there isn't a hot key for it?
- Fri Jan 12, 2018 9:42 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 372139
Re: Friday Facts #225 - Bots versus belts (part 2)
Also add fucking Loaders, which are already programmed in the game. Allow them to only put things in and out of cargo wagons and other chest types and put ores into and out of furnace type buildings faster then then stack inserters. Not Assembler types and Reactors/Steam Engines types. You do this ...
- Wed Jan 10, 2018 7:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][0.16.2] Lamps no longer stagger
- Replies: 27
- Views: 12071
Re: [Twinsen][0.16.2] Lamps no longer stagger
I'd like to add my voice to this. The dark dawn and dusk periods are very frustrating. Lamps should be lit at these points.
- Wed Jan 10, 2018 6:25 am
- Forum: Gameplay Help
- Topic: Day / Night cycle
- Replies: 1
- Views: 1096
Day / Night cycle
Has the day / night cycle been altered at all? I feel like there is a much longer dawn period where it is darkish, but my lamps have turned off.
- Fri Oct 27, 2017 7:05 pm
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 66147
Re: Friday Facts #214 - Concrete rendering
As much as I love the graphic, I agree with others, that feels like stone brick.
It also looks like a tripping hazard, where as concrete in the game is used to speed up movement significantly.
It also looks like a tripping hazard, where as concrete in the game is used to speed up movement significantly.
- Mon May 08, 2017 7:43 pm
- Forum: Ideas and Suggestions
- Topic: Poles without wires
- Replies: 1
- Views: 3475
Poles without wires
Sometimes I want to make multiple circuit networks in a small areas or areas I don't want power. Having newly placed power poles have to be stripped of wire first is a bit of a time sink. I'd love to see poles that don't have wires already.
- Tue May 02, 2017 9:12 pm
- Forum: Technical Help
- Topic: Cannot load downloaded map in MP
- Replies: 2
- Views: 3766
Re: Cannot load downloaded map in MP
Thank you! That fixed the issue.
- Sun Apr 30, 2017 3:02 am
- Forum: Technical Help
- Topic: Cannot load downloaded map in MP
- Replies: 2
- Views: 3766
Cannot load downloaded map in MP
Notice Cannot load downloaded map: Trying to apply migration 2016-06-15_Factorio_0.13.lua (Base Mod) while joining a multiplayer game My brother and I are trying to play multiplayer together. When I load the game, he gets this message and gets dropped. If he loads the game, I can join just fine. Th...
- Wed Jul 13, 2016 8:23 pm
- Forum: 1 / 0 magic
- Topic: [0.13.6][posila] Broken save
- Replies: 10
- Views: 3454
Re: [0.13.6][posila] Broken save
Thanks for all of your help!
- Wed Jul 13, 2016 3:50 pm
- Forum: 1 / 0 magic
- Topic: [0.13.6][posila] Broken save
- Replies: 10
- Views: 3454
Re: [0.13.6][posila] Broken save
Here's the autosave. I don't think I did much in that minute other than walk back to the fortified area and inventory management.
- Wed Jul 13, 2016 5:06 am
- Forum: 1 / 0 magic
- Topic: [0.13.6][posila] Broken save
- Replies: 10
- Views: 3454
Re: [0.13.6][posila] Broken save
Looking through the autosaves, I discovered that the autosave 55 seconds before the bad save actually loads. I'm able to play where I left off, so I don't know if you want me to upload that save or simply close this and assume that it was save hiccup (I'm not sure how to reproduce the error at all)....
- Tue Jul 12, 2016 4:05 pm
- Forum: 1 / 0 magic
- Topic: [0.13.6][posila] Broken save
- Replies: 10
- Views: 3454
Re: [0.13.6][posila] Broken save
Originally this was created in .12.35, it has been played in .13.4, .13.5 and .13.6. (For both working and non). Also, this is a single player world.
Correction, this was not played in .13.2. I went from 12.35 to 13.4 because I was working major overtime when .13 came out.
Correction, this was not played in .13.2. I went from 12.35 to 13.4 because I was working major overtime when .13 came out.
- Tue Jul 12, 2016 5:03 am
- Forum: 1 / 0 magic
- Topic: [0.13.6][posila] Broken save
- Replies: 10
- Views: 3454
[0.13.6][posila] Broken save
Is there anyway to fix this save? It was saved on .13.6 steam and I couldn't open it tonight in .13.8 steam. I downloaded the .13.6 standalone zip, and couldn't open it there, either. No mods. (July11.zip is the broken save, July7.zip is one from a couple hours earlier that opens.) Thanks. Log conte...
- Tue Jul 05, 2016 7:48 pm
- Forum: Ideas and Suggestions
- Topic: [0.13] Shortcut key for Bonuses GUI
- Replies: 1
- Views: 1539
[0.13] Shortcut key for Bonuses GUI
I think this is probably part of another request or already suggested, but I couldn't find it. I've love a keyboard shortcut to bring up the bonuses GUI.
- Tue Jul 05, 2016 7:42 pm
- Forum: Ideas and Suggestions
- Topic: Repair Pack Sound Effect
- Replies: 2
- Views: 1535
Re: Repair Pack Sound Effect
I'm not overly fond of the dentist drill either. (Having to hear the drill at the dentist office is why I put off dentist appointments as long as I can.) A ratchet or some other tool might be better.
- Tue Jul 05, 2016 2:25 am
- Forum: General discussion
- Topic: Achievements not quite working right
- Replies: 30
- Views: 14143
Re: Achievements not quite working right
I've not been able to get Eco Unfriendly to trigger at all. Game was started in .12.34. Oil processing was researched in .12 and Advanced Oil Processing in .13.4. You need to start a new game, so you can research the basic oil processing. Achivements don't count researches that are done in past gam...
- Tue Jul 05, 2016 12:47 am
- Forum: General discussion
- Topic: Achievements not quite working right
- Replies: 30
- Views: 14143
Re: Achievements not quite working right
I've not been able to get Eco Unfriendly to trigger at all. Game was started in .12.34. Oil processing was researched in .12 and Advanced Oil Processing in .13.4.
- Thu Jun 09, 2016 3:34 pm
- Forum: Implemented Suggestions
- Topic: Player color change w/o console
- Replies: 5
- Views: 3838
Re: Player color change w/o console
Yay! Thanks!Rseding91 wrote:0.13 has a /color command that doesn't count as "used the console" for achievement purposes since all it does it change your player color.
- Thu Jun 09, 2016 12:41 am
- Forum: Implemented Suggestions
- Topic: Player color change w/o console
- Replies: 5
- Views: 3838
Player color change w/o console
I always use the console to change my player color (in single player) to something that is easier for me to spot. I'd love to be able to do that, but still get achievements when .13 comes out. Is there any chance of a color setting like this ending up in the options menu?