Search found 24 matches

by briezee
Fri Jul 01, 2022 8:15 pm
Forum: Ideas and Suggestions
Topic: Hot key to access armor grid
Replies: 1
Views: 1033

Hot key to access armor grid

TL;DR It would be nice to be able to open the armor equipment grid with a hotkey instead of right mouse button. What ? I can access my own inventory with E. I can access Spidertron with left mouse click because right click in 'mine'. But I need right mouse click to open my armor. I believe this com...
by briezee
Fri Jan 29, 2021 9:01 pm
Forum: News
Topic: Friday Facts #364 - 1.1 stable
Replies: 57
Views: 35752

Re: Friday Facts #364 - 1.1 stable

What I'm still wanting is a hot key for the trains gui. I do use it a lot. It's there a reason there isn't a hot key for it?
by briezee
Fri Jan 12, 2018 9:42 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 372139

Re: Friday Facts #225 - Bots versus belts (part 2)

Also add fucking Loaders, which are already programmed in the game. Allow them to only put things in and out of cargo wagons and other chest types and put ores into and out of furnace type buildings faster then then stack inserters. Not Assembler types and Reactors/Steam Engines types. You do this ...
by briezee
Wed Jan 10, 2018 7:35 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.16.2] Lamps no longer stagger
Replies: 27
Views: 12071

Re: [Twinsen][0.16.2] Lamps no longer stagger

I'd like to add my voice to this. The dark dawn and dusk periods are very frustrating. Lamps should be lit at these points.
by briezee
Wed Jan 10, 2018 6:25 am
Forum: Gameplay Help
Topic: Day / Night cycle
Replies: 1
Views: 1096

Day / Night cycle

Has the day / night cycle been altered at all? I feel like there is a much longer dawn period where it is darkish, but my lamps have turned off.
by briezee
Fri Oct 27, 2017 7:05 pm
Forum: News
Topic: Friday Facts #214 - Concrete rendering
Replies: 129
Views: 66147

Re: Friday Facts #214 - Concrete rendering

As much as I love the graphic, I agree with others, that feels like stone brick.

It also looks like a tripping hazard, where as concrete in the game is used to speed up movement significantly.
by briezee
Mon May 08, 2017 7:43 pm
Forum: Ideas and Suggestions
Topic: Poles without wires
Replies: 1
Views: 3475

Poles without wires

Sometimes I want to make multiple circuit networks in a small areas or areas I don't want power. Having newly placed power poles have to be stripped of wire first is a bit of a time sink. I'd love to see poles that don't have wires already.
by briezee
Tue May 02, 2017 9:12 pm
Forum: Technical Help
Topic: Cannot load downloaded map in MP
Replies: 2
Views: 3766

Re: Cannot load downloaded map in MP

Thank you! That fixed the issue.
by briezee
Sun Apr 30, 2017 3:02 am
Forum: Technical Help
Topic: Cannot load downloaded map in MP
Replies: 2
Views: 3766

Cannot load downloaded map in MP

Notice Cannot load downloaded map: Trying to apply migration 2016-06-15_Factorio_0.13.lua (Base Mod) while joining a multiplayer game My brother and I are trying to play multiplayer together. When I load the game, he gets this message and gets dropped. If he loads the game, I can join just fine. Th...
by briezee
Wed Jul 13, 2016 8:23 pm
Forum: 1 / 0 magic
Topic: [0.13.6][posila] Broken save
Replies: 10
Views: 3454

Re: [0.13.6][posila] Broken save

Thanks for all of your help!
by briezee
Wed Jul 13, 2016 3:50 pm
Forum: 1 / 0 magic
Topic: [0.13.6][posila] Broken save
Replies: 10
Views: 3454

Re: [0.13.6][posila] Broken save

Here's the autosave. I don't think I did much in that minute other than walk back to the fortified area and inventory management.
by briezee
Wed Jul 13, 2016 5:06 am
Forum: 1 / 0 magic
Topic: [0.13.6][posila] Broken save
Replies: 10
Views: 3454

Re: [0.13.6][posila] Broken save

Looking through the autosaves, I discovered that the autosave 55 seconds before the bad save actually loads. I'm able to play where I left off, so I don't know if you want me to upload that save or simply close this and assume that it was save hiccup (I'm not sure how to reproduce the error at all)....
by briezee
Tue Jul 12, 2016 4:05 pm
Forum: 1 / 0 magic
Topic: [0.13.6][posila] Broken save
Replies: 10
Views: 3454

Re: [0.13.6][posila] Broken save

Originally this was created in .12.35, it has been played in .13.4, .13.5 and .13.6. (For both working and non). Also, this is a single player world.

Correction, this was not played in .13.2. I went from 12.35 to 13.4 because I was working major overtime when .13 came out.
by briezee
Tue Jul 12, 2016 5:03 am
Forum: 1 / 0 magic
Topic: [0.13.6][posila] Broken save
Replies: 10
Views: 3454

[0.13.6][posila] Broken save

Is there anyway to fix this save? It was saved on .13.6 steam and I couldn't open it tonight in .13.8 steam. I downloaded the .13.6 standalone zip, and couldn't open it there, either. No mods. (July11.zip is the broken save, July7.zip is one from a couple hours earlier that opens.) Thanks. Log conte...
by briezee
Tue Jul 05, 2016 7:48 pm
Forum: Ideas and Suggestions
Topic: [0.13] Shortcut key for Bonuses GUI
Replies: 1
Views: 1539

[0.13] Shortcut key for Bonuses GUI

I think this is probably part of another request or already suggested, but I couldn't find it. I've love a keyboard shortcut to bring up the bonuses GUI.
by briezee
Tue Jul 05, 2016 7:42 pm
Forum: Ideas and Suggestions
Topic: Repair Pack Sound Effect
Replies: 2
Views: 1535

Re: Repair Pack Sound Effect

I'm not overly fond of the dentist drill either. (Having to hear the drill at the dentist office is why I put off dentist appointments as long as I can.) A ratchet or some other tool might be better.
by briezee
Tue Jul 05, 2016 2:25 am
Forum: General discussion
Topic: Achievements not quite working right
Replies: 30
Views: 14143

Re: Achievements not quite working right

I've not been able to get Eco Unfriendly to trigger at all. Game was started in .12.34. Oil processing was researched in .12 and Advanced Oil Processing in .13.4. You need to start a new game, so you can research the basic oil processing. Achivements don't count researches that are done in past gam...
by briezee
Tue Jul 05, 2016 12:47 am
Forum: General discussion
Topic: Achievements not quite working right
Replies: 30
Views: 14143

Re: Achievements not quite working right

I've not been able to get Eco Unfriendly to trigger at all. Game was started in .12.34. Oil processing was researched in .12 and Advanced Oil Processing in .13.4.
by briezee
Thu Jun 09, 2016 3:34 pm
Forum: Implemented Suggestions
Topic: Player color change w/o console
Replies: 5
Views: 3838

Re: Player color change w/o console

Rseding91 wrote:0.13 has a /color command that doesn't count as "used the console" for achievement purposes since all it does it change your player color.
Yay! Thanks!
by briezee
Thu Jun 09, 2016 12:41 am
Forum: Implemented Suggestions
Topic: Player color change w/o console
Replies: 5
Views: 3838

Player color change w/o console

I always use the console to change my player color (in single player) to something that is easier for me to spot. I'd love to be able to do that, but still get achievements when .13 comes out. Is there any chance of a color setting like this ending up in the options menu?

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